RNG is what makes My Common Lineup Prevails in Battle
Introduction
Hello there! @Saydie here, playing Splinterlands everyday!
I'm here for this week's Battle Mage Secrets with the featured ruleset Rise of Commons. It is a ruleset that only allows the use of Rare and Common units in battle.
The Battle that I will show to you this week was from @bltzr-wizard-726 which is a scholar account I'm playing from Balthazar Guild with max level Chaos Legion deck which placed 35th on the leaderboard last season and was currently playing on Diamond League. Before I show you the battle, let us learn more about this ruleset.
Rise of the Commons
Rise of the Commons | Only Common and Rare Monsters may be used in battles. |
Cards by Rarity
These were the samples of cards with different rarities and the cards that were crossed out weree samples of Epic and Legendary cards that were banned from this ruleset. This does not apply on legendary summoners though and can still be used in battles.
Revealing Battle Conditions and Team Lineup
Ruleset
Description | |
---|---|
Diamond League Modern Format | 35 Mana Cap Available Elements: Earth, Death, Dragon |
Lost Magic | Monsters with Magic attack may not be used in battles. |
Back To Basics | Monsters lose all abilities. |
Rise of the Commons | Only Common and Rare Monsters may be used in battles. |
Opponent's Line- up
My Team
For this battle, we have Lost Magic which means that magic units cannot be used in battles along with the featured ruleset Rise of the Commons that also makes only common and rare monsters to be used in battle. Abilities cannot also be used because for the last ruleset, we got Back to Basics. With this in consideration, my lineup was consist of:
Summoner: Astral Entity - Reduces the armor of all opponent monsters by -2 and as a summoner, it can give all allied monsters with Dodge that increase the evasion chance of the monster along with its ability to use Resurrect that can revive an allied unit once.
1st Position: Ever-Hungry Skull - Although it only has 1 health it has 11 armor and with no magic available, it might as well have 12 health which can be revived once again with the same armor by Astral Entity.
2nd Position: Pelacor Deciever - Comes with huge health and was very fast coming from a 5 mana card which makes it more likely to evade attacks partnered by the Dodge from astral Entity.
3rd Position: Gargoya Devil - A range monster that although was not that fast have a decent amount of damage and got its own armor so that it cannot be defeated right away on battle.
4th Position: Dhampir Stlaker - Cost 7- mana just like Gargoya Devil but was a little faster than it and at the same time deals the most damage among my monsters.
5th Position: Xenith Archer - with 2- mana, it has a decent health of 5 and can inflict 2 damage to the opponent.
6th Position: Soul Strangler - Uses up my remaining mana and monster slot but for a 3- mana monster, it comes with 4 range damage.
Revealing the Battle
Round 1:
7/20 Dhampir Infiltrator deals 5 armor damage on my Ever-Hungry Skull.
8-12/20 Dhampir Infiltrator, Xenith Archer and Ever-Hungry Skull reduce the armor of the opponent's Ever- Hungry Skull to 0.
13-16/20 Gargoya Devil and Soul Strangler defeats my Ever-Hungry Skull but was resurrected by Astral Entity.
17-20/20 Gargoya Deevil defeats Ever-Hungry Skull but was resurrected by the opponent's Astral Entity then got attacked by Soul Strangler to lose 4 armor.
Round 2:
1-5/10 Dhampir Stalker and Ever- Hungry Skull deals 8 armor damage on my Ever-Hungry Skull.
6/10 My Ever-Hungry Skull deals 3 armor damage on the opponent's Ever-Hungry Skull.
Round 3:
1/11 Xenith Archer removes the armor of Ever-Hungry Skull.
2-5/11 My Xenith Archer and Dhampir Stalker defeats the opponent's Ever-Hungry Skull.
6/11 Ever-Hungry Skull deals 3 damage on Pelacor Deceiver.
7-8/11 The opponent's Gargoya Devil defeats my Ever-Hungry Skull.
11/11 Gargoya Devil deals 4 damage on Pelacor Deceiver.
Round 4:
1-3/10 Both Pelacor Deceiver hit each other which resulted in the defeat of the opponent's Pelacor Deciever.
4-5/10 Dhampir Stalker defeats Gargoya Devil.
6/10 Xenith Archer deals 2 damage on Pelacor Deceiver
8/10 My Soul Strangler deals 4 damage on Dhampir Stalker.
10/10 The opponent's Soul Strangler deals 4 damage on my Pelacor Deceiver.
Round 5
1-2/7 Pelacor Deceiver defeats Dhampir Stalker.
3-5/7 Dhampir Stalker defeats Xenith Archer.
6-7/7 Gargoya Devil defeats Soul Strangler.
Battle Recap
Here is a replay of the battle which at you can watch at Splinterlands.
Did your Strategy Work?
As you can see on this battle, not only do I have fought against a fellow scholar, we also played a very similar line-up and the outcome of this match has been solely reliant on RNG. If by next time, we fought using the very same lineup with the same conditions, I might as well be the the one to lose next time but a win is a win and I will always take this with me.
That was it for this post. Thank you and see you at the next one.
Previous Battles
All the image that I edited here belongs to Splinterlands.
Card abilities and rulesets from Splintercards
All the battle links provided comes from my personal accounts and from the scholar account that I am using from Balthazar Guild.
Thank you for reading my post. If you're interested to play Splinterlands, you can join by clicking the images below and follow me on Twitter and 3Speak for timely Splinterlands updates.
Greetings
Thank you for sharing your view on packs.
It has been a fruitful week on Splinterlands
!DHEDGE
Enjoy your battles
Peace
Indeed, its been a wonderful week for Splinterlands and lets hope to have this continued for a long time. Thank you .
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