Using Small Yet Capable Team on Little League
Introduction
Hello there! @Saydie here, playing Splinterlands everyday!
I'm here for this week's Battle Mage Secrets with the featured ruleset Little League. It is a ruleset that bans the use of monsters with melee attack on battle.
The Battle that I will show to you this week was from my bltzr-wizard-726 which is playing manually in the Diamond Modern League with Max level Chaos Legion card Scholarship account from Balthazar Guild. Before I show you the battle, let us learn more about this ruleset.
Little League
Little League | Only Monsters & Summoners that cost 4 Mana or less may be used in battles. Monsters and summoners of 4 Mana or less will be the only ones available in this ruleset. |
4 or Less Mana Cards
These were the samples of cards with that cost 4 mana or less that can be used when fighthing on Little League rule set.
Revealing Battle Conditions and Team Lineup
Rule Set
Description | |
---|---|
Diamond League Modern Format | 56 Mana Cap Available Elements: Water, Life, Earth, Dragon |
Little League | Only Monsters & Summoners that cost 4 Mana or less may be used in battles. |
Unprotected | Monsters do not have any armor and do not get armor from Abilities or Summoner Buffs. |
Rise of the Commons | Only Common and Rare Monsters may be used in battles. |
Opponent's Line- up
My Team
For this battle, we have the featured rule set Little League were the only summoner and monster that can be used cost 4 mana or less together with Unprotected that removes the armor of all monsters and Rise of the Commons were only common and rare monsters can be used. Given this conditions, my lineup was consist of.
Summoner: I used Quix the Devious which gives - 1 speed and range on all opponent monsters since all monsters does not have any armor.
1st Position: Xenith Monk has huge health and has the Heal ability that will recover some of the damaged it receives as well as Void and Magic Reflect which reduces magic damage and return a portion of magic attacks towards the attacker,
2nd Position: Twilight Basilisk that has reached so it can still do melee attacks even at second position and Stun which has 50% chance to stop opponent in attacking for a turn.
3rd Position: River Nymph has the Cleanse ability to remove any negative status effect on the first position monster together with Amplify that increases reflected damage and Swiftness to increase the speed of all ally monsters.
4th Position: Dhampir Infiltrator has the Double Strike ability partnered with Sneak that can attack backline opponent twice. It also has Cripple that reduces the max health of the target and Affliction that prevents the target to be healed.
5th Position: Pelacor Bandit also has the Sneak ability to attack backline monsters and Flying that increases dodge chance by 25%.
6th Position: Naga Assassin Also got Swiftness to increase the speed of all ally monsters along with Backfire that would deal damage if the attacker miss its attack.
Revealing the Battle
Round 1:
9/29 Naga Assassin deals 2 damage on Xenith Monk.
10/29 Pelacor Bandit deals 3 damage on Madcap Magician.
11/29 Twilight Basilisk deals another 2 damage on Xenith Monk.
12-16/29 Dhampir Infiltrator attacks Madcap Magician twice and defeated it.
17-21/29 River Nymph removes the Demoralize on Xenith Monk then then attack the opponent's Xenith Monk for 2 damage but it also reflects 2 magic damage on River Nymph.
22-29/29 The opponent's Xenith Monk, Venari Spelssmith and Khmer Princess deals a total of 7 damage but due to Magic reflect, Khmer Princess and Venari Spellsmith received damage respectively.
Round 2:
1/24 Naga Assassin deals 2 damage on Xenith Monk.
2-9/24 Pelacor Bandit and Dhampir Infiltrator defeats Fungus Flinger which activates the Martyr ability and increases the stats of Khmer Princess.
10-17/24 Twihlight Basilisk, River Nymph and Xenith Monk deals 6 damage on the opponents Xenith Monk and afflicted it with Stun but Magic reflect damage cause River Nymph to be defeated.
22-29/29 Khmer Princess heals both Venari Spellsmith and Xenith Monk then deals a total of 5 damage on my Xenith Monk but due to Magic reflect, Khmer Princess and Venari Spellsmith received damage respectively.
Round 3:
1/18 Naga Assassin deals 2 damage on Xenith Monk.
2-3/18 Pelacor Bandit defeats Khmer Princess.
4/18 Twilight Basilisk deals 2 damage on Xenith Monk.
5-16/18 Dhampir Infiltrator defeats Venari Spellsmith but its Redemption deals 1 damage on all my monsters and defeats my Xenith Monk.
17-18/18 The opponents Xenith Monk restores its health and deals 2 damage on Twilight Basilisk.
- Round 4 and 5:
1/8 Naga Assassin deals 2 damage on Xenith Monk.
2/8 Pelacor Bandit deals 3 damage on Failed Summoner.
3-4/8 Twilight Basilisk defeats Xenith Monk.
5-8/8 Dhampir Infiltrator deals 2 damage on Failed Summoner.
As there is no way for Failed Summoner to attack, it was defeated by the combined damage of Naga Assassin and Pelacor Bandit which ends the battle in my win.
Battle Recap
Here is a replay of the battle which at you can watch at Splinterlands.
Did your Strategy Work?
With only monsters with more or less mana that are useable in battles with their armors removed, I prioritized speed in order for my units to be able to attack first and with it, I was able to defeat my opponent monsters only giving them very few chance to attack. Many of the cards I used in this battle are reward cards which has proven how useful they can be in battle.
Previous Battles
All the image that I edited here belongs to Splinterlands.
Card abilities and rulesets from Splintercards
All the battle links provided comes from my personal accounts and from the scholar account that I am using from Balthazar Guild.
Also, the guild was offering SPS delegation which you can get by joining Captain Whoco's weekly stream on Twitch held every Saturday at 5:00 PM Philippine time. You can read more details on this Post.
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Thanks for sharing! - @alokkumar121
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