My thoughts on the Common Neutral Cards from a Bronze Perspective


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New Cards Released

What an amazing day. The full set was released and they are playable. For me that means that I am massively overwhelmed and need to break this down into digestible chunks. Part of the problem it looks like right now is just getting you know real feel for what cards are going to be a priority for me in bronze versus which ones can wait. Well I'm sure the legendary and epics will be a must and a priority no matter what level you're at some of these other cards will be used much less but still be required for me to complete my collection for future changes that may make them more powerful card.

To break this down I'm going to just take a look at the common cards in the neutral splinter since they're probably going to be available in most games and could be heavily used. I think I'll continue to go through this process and work my way through the splinters, and then to rares, move on to epics and legendaries.

GRIMBARDUN FIGHTER

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This looks like an amazing card to be used in melee only matches, or matches that have lost magic. At level 3 this will be a fairly well-rounded card with three melee damage with two base speed. It's one armor and seven health are adequate, but the real benefits come from its abilities. It will get Shield which reduces health by 50%, and the addition to corrosive Ward at level 3. This will help eliminate monsters armor when it is attacked, and it reduces its Max armor as well. Very similar to thorns but might actually be better as it will eventually negate the repairability and remove the armor all together.

It's 9 mana cost is going to force it to be used in only higher level matches, but if you're able to add this behind a splinter that allows for tank healing, or repair it's looking much better. It could also be used is a rear tank for the sneak heavy matches to help eliminate those especially if you play triage.

Overall I can see this being a fairly common card in a lineup for me. Given the handful of rule set it will be strong in and hopefully I get high enough man to matches where it makes sense to play

NIMBLEDOOK RANGER

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It's been a while since I've seen a double strike snipe card. I feel like there was one a few additions ago that was especially damaging. The ranger is a mixed card for me it's fairly expensive at 7 mana, will only have one base damage with three speed and five health at level three. If played with general Sloan then it will get a boost to two damage, and a double strike means it'll do four damage per round. The real benefit is that this is a snipe attack and can really eliminate the back row cards that are supporting the tank and turn the battle. This could become especially powerful if you can find a way to boost it with martyr.

Overall I really like this combination of snipe and double strike, but I'm not sure how much it would be used outside of playing it with life and general Sloan, I'll have to wait and see if there's something I'm not considering.

ULUNDIN OVERSEER


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Overseer is an absolute tank. This is the classic tank you're looking for, six armor and 13 health at level 3. This will absorb absolute ton of punishment and could be even more if you select a summoner that gives it an additional boost like void. It also comes with a flank ability, if this is in first position then email a card in second position will get reach. This could be played very nicely with fire and a card with natural weapons training and reachability. Giving it a two melee attack from weapons training with these stats could really help boost it. You could also be a good one to use with other weapons trainings cards that have magic as long as it's followed up by a tank healer it could be really bothersome to get through.

CHAOS LACKEY

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Chaos lackey is probably one of the more important cards. I'm starting to feel that any car that has dispel is going to get used fairly heavily as the amount of times I am seeing bloodlust and Martyr boosted cards is only going up. This will help to reset those cards back to their baseline and I feel it's important in a lot of matches, and especially bras to have a card with dispel. It's overall attacking stats are relatively unimpressive. One arrow, two speed, and only four health means is going to be last to attack and relatively slow with a higher chance of missing. I think all things given I would much prefer a magic attack with this spell with similar health and speed stats but there may be matches where it's important to have it at all costs in this might be the only option. For bronze this card is questionable as we're in silver at level 5 where this card gets true strike. Then the card becomes more impactful as the dispel is guaranteed as long as the card gets a opportunity to attack before getting knocked out. Of the four cards I am the least sure about this one, although I might end up playing it with general Sloan more than I think.

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I know I only reviewed for cards today. But honestly most of my time has been spent playing matches and seen what cards I am facing the most. I have money set aside in DEC and ready to spend I'm just waiting to figure out my priorities and continue to dig through these cards and abilities. Right now it hasn't been crucial for me to own any cards, but I have started to rent a few for a few days just to get experience. Those dual splinter summoners have been interesting, and there's a few other cards that I look forward to playing the rentals while I wait to buy.



~~@senstless

#sbi-skip



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