My thoughts on the Common Water Cards from a Bronze Perspective

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New Cards Released

I'm back with another post focused on digging through the rebellion series focused from my bronze level account and which cards I think will be most useful, and which cards I'll be targeting goodbye first. This is only my first initial analysis and clearly as Time progresses, strategies evolve and new ones reveal themselves I am likely to look back on this in a year or two and have a vastly different opinion.

This time I decided to dig into the common Water cards and review them I believe there are six cards for me to review and dig into so let's get started and see what we have...

CHAOS REAR GUARD


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This is one of the cheapest common cards in gold foil I have yet to buy. I think it's because I struggled to see how I would ever pick this card to use. While it does have 3 armor and 5 health and only costs four mana I started to feel like the Shield ability was really kind of meaningless. But as I sit here and think about it and I read the name again, I'm actually feeling like this is more useful than I anticipated. Given the ambush and sneak lineups I've been facing this card seems like a fairly Good rear tank at the back of a lineup. If I am able to combine it with a card that has look out then I think they would take even less damage.

It's certainly not a powerhouse attacking card, but might be more useful in a rear tank, anti ambush and sneak lineup monster.

DAIGENDARK SURVEYOR


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I admit that I'm not quite sure how I will utilize the surveyor, but I have always been a sucker for the zero, one, two men of cards. This reminds me a lot of failed summoner where for only two mana you can get a card that has six health and reflect. This can be crucial in those little league games for your opponent is probably going to play magic, or some games that you have very very long man to pick from a six health card costing only two is a great choice. Of course the no attack cards are also getting a significant boost now given how many weapon trainers there are. I have a sneaking suspicion given it's two man account I'll be using it more than I probably realize

MAR TOREN SEEKER


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This is a great card in my opinion, it reminds me of some of those older alpha and beta card combos where it has decent speed and health along with delivering a two arrow attack Base. It's real skill comes into being it's a snipe attack plus it has Dodge to help evade melee and arrow attacks on it. The 25% chance plus any speed differential might really help it stick around. It's been a while since I've built a lot of snipe heavy teams, since I stopped renting a yoden was the last time I built heavy snipe. I have yet to use this card a lot but I have a feeling for for mana it's going to make a lot of lineups as a filler card with decent attack and health.

SULTRY BARMAID


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Might be a step up for the last one, and for five mana I get a card that's going to give me very similar stats of two range, three speed, and four health but I get ambush which is an extra attack before the round starts plus I get the possibility of stun. Given The knockout matches having cards with stun is extra important. I think the sultry barmaid will be a frequently used card but probably not too frequent. It's mana cost and abilities might make it more of a specialized use case. I tend to feel like 5 minute cards are kind of a no man's land in my lineups and I use way more higher mana cards and four mana and undercards.

ZEDDICA


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Another dual man a summoner and to be honest I have not purchased this one yet. While I know I want to own all of these summoners, the costs right now they're making me hold off as it's too hard to spend all of my capitals on a seminar versus other cards to expand my options. As I sit here and think about trying to blend water and death I'm having a hard time seeing a lot of clear combinations I would love. The one thing for me is this summoner while not providing any boosts, will allow me to add a tank healer to death which is the one thing I am really missing.

PRUNDA UNDERVESCH


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This is a second dual summoner, this one between water and life. This has a bit more interesting combinations initially as both water and life have some great melee cards, some weapon training at magic cards and the possibility of getting two or more tank healers combined is a lot for me to consider. Since I play both life and water so heavily it'll be interesting to see if I can find a new combinations by playing both and giving up the seminar boosts.

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I think the water cards for common are pretty solid and I really like a couple of cards like the surveyor and Mar Toren Seeker that I think will be in my lineups fairly often. I'm sure the other ones will be added to my collection before long just not sure the frequency will get played. The two that I really don't know about are the summoners as it is such a wild card and not having them has led to me not using them and trying to come up with new combinations. I will say I have not seen a lot of my opponents use the dual summoner approach either which has added to my focus of other cards first. If I start to face off against dual summoner matches where I'm getting destroyed by unique combinations then it may change my focus

~~@senstless

#sbi-skip



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