Splinterlands BATTLE MAGE SECRETS Featruing AIMLESS in Bronze Ranked Battle


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Featuring Bronze League Summoner and Monsters in Action!

I'm back sharing with the battle post that's featuring a rule set called aimless. This battle comes from the ranked play towards the end of the season in bronze where I am currently pushing to finish out the season and hope to end with a over 1,000 rating. I am nowhere close to the leaderboard but in ranked 313th with 155 wins out of 313 matches. Let's take a look at this battle and see what went right and what went wrong.

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CHALLENGE RULES

RULESET: AIMLESS

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Description: All monsters have the Scattershot ability.





Reasons Why I like it

Aimless seems to either really help me or really hurt me. I have played matches where my monsters attack all of their monsters once before hitting one for a second time, while I'll seem to run into matches where the monsters I want to get lucky and not be attacked or the only ones attacked and my team is devastated. There seems to be times where the scatter shot tends to hone in on one monster until it leaves the board. This certainly brings some randomness to and also keeps you on your toes when you can't protect your monsters in the middle of your lineup anymore. No more hiding the front tank for the first range attack for the rear tank

The Matchup - Where Rules Sets, Splinters and Mana Collide

The Rule Sets


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Watch the Match Here

https://splinterlands.com?p=battle&id=sl_03b45a73d4947ebfdffa5ca7b8f90db1&ref=senstless

MANA: 23

Ruleset: Aimless: All monsters have the Scattershot ability.

SPLINTERS: Fire, Earth, Life, Death

Initial Rule Set and Mana Gameplay Thoughts

  • Rulesets
    I'm not sure how aimless will impact the actual selections. It may keep people away from life if the low health heavy attacking range guards could be taken out and not protected but otherwise I feel like all the splinters actually

  • Mana
    Long mana matches like this in the low twenties are typical. I think they tend to focus our favor fire plus one health or death for the minus one health on cards that are likely to be lower and health anyways. It is strong enough to support someone playing Earth and trying to pull the gladiator cards with surrounding marker cards to give them a boost and that might be the best approach, although I'm not sure

  • Splinters
    The only splinter missing is water and dragon and neither of those seem to be strong candidates for this rule and manifest in my mind

  • Summoner ASTRAL ENTITY
    I am trying to bank on getting a double marcher boost to Usut and it is sort of an all or nothing approach. If I mess it up and I resurrect the wrong card then it may not be a very smart move

  • First Position VENARI MARKSRAT
    Hoping it goes first and that it gives the boost to Usut twice to really boost the magic attack and speed.

  • Second Position USUT
    Having a card with flying and Dodge and potentially 2 to 5-speed faster makes it virtually unable. No matter what might want it has unless it's magic I doubt it'll be finding a home for it blows

  • Third Position REVEALER
    Trying to play a card that could help counter Quora if she is played. Having a card that can stun her to keep her from self-healing and building boosts for around or two could be everything I need. The only risk with putting this here is that it could attacked and be the first one knocked out by sneak attack and I lose my martyr boots as I have planned. I'm hoping it has kind of health Plus Dodge to help it stick around

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Opponent Lineup & Match Play

  • Summoner TARSA
    Not surprised given the preference for sneak and ambush cards in lower mana matches where the +1 melee and health are a big benefit

  • XENITH MONK
    Slightly surprised to see this car sitting in first as it's generally not used due to do its lower health and attack

  • RADIATED BRUTE
    Great looking card especially in gold. It's a heavy hitter with three damage and six health is fairly good for the

  • SCORCH FIEND
    This to me looks like it's just Cannon father trying to soak up some of those tax that are more randomness round

  • URAEUS
    Another great heavy hitting made a sneak attack card. Doing three damage is going to be difficult to avoid

  • TENYII STRIKER
    Almost identical to the prior card except for it has higher health and no armor

  • SCAVO CHEMIST
    Slightly surprised by this card since it does not have an attack. Maybe they're trying to counter my sneak attacks but really is a little hard to understand why they pick this card versus an offensive card.

Round 1


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Yes round one starts I'm slightly worried that my approach to play death and double marter boost to get my daily death splinter goal of my choice anytime I see a double sneak attack

Is the first round starts in progressive the first relay attack by scenic monks is a Miss due to my Dodge and that could be a critical failure where I no longer get the double water boost. I end up getting lucky and having the next stink attack also miss regular which is the only reason it was not the first part of eliminated. I am lucky enough to have Markscrat get eliminated and trigger resurrect to bring it back. It was close to not getting a line to correct way.

Round 2


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Is going to start that much has changed other than I've gotten one boost and I'm looking like I'm going to use the second boost. That's the round starts I give my second boost to triggered bringing up USUT to 3 speed with flying and Dodge making it much more difficult to hit. As the round progresses revealer stuns Ureas for the second time before being eliminated. I'm maybe down to one card but I still feel I have a chance

Round 3


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Round three starts and given the order of operations for equal speed cards I give to attack first and that is the beginning of the end. After another boost I'm now doing five magic damage four speedometer 12 health Plus wine plus that. They have to first hit me given to speak differential and flying in boost and hit me enough to eliminate my armor.. around 3:00 the combination of my speed plus line plus Dodge makes all three melee attack cards that have a turn

Round 4


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Round four starts and I'm the underdog in terms of cards but I'm feeling like I might be the favorite at this point given how things have gone. I think it's likely I'll generate more missed attacks while dealing five guaranteed magic damage. While only one of the melee monsters missed me this round, that's all I needed to maintain full health and start the next round first

Round 5


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Speed is going to kill and I just got another one. First turn I knock out the tank and trigger bloodlust again. Six magic five-speed plus line plus Dodge wings I am like a 90% favorite to be missed on each attack. It holds throughout the entire round and I don't get hit again. At this point no one will be able to stand in front of me for more than one round and I will take them all out tricking even more bloodbust while this goes on for four more rounds the match is all but in the back

Round 6


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Another round, another bloodlust and another mess. This combination is working out well and I like flying plus Dodge plus lots of speed.

Round 7


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Around seven starts with another knockout and bloodlust boosting me yet again. Eight magic damage is seven speed plus flying plus Dodge I think at this point it's unlikely I'll get hit again. Not that it matters since the beginning of next round I will attack and remove their only offensive card before winning in round nine

Round 8


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Only speaking here to go about the fact that it's nine magic damage, 8 speed plus all the other stats.

Round 9


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Final victory comes in and after the final bloodlust 10 magic and 9-speed means I'm virtually unhittable

Thoughts - and Chances to Win Again

Things almost like terrible with having revealed killed first week and have sent me far behind the bloodlust and Martyr boost. If this had happened I may not have won given the extra turns it would have taken to knock some pieces out and get my impressive stats. It all worked out this time but it was a giant risk.



~~@senstless

#sbi-skip



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