Splinterlands BATTLE MAGE SECRETS Featuring Holy Protection in Silver League

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Featuring Bronze League Summoner and Monsters in Action!

I am back at it to share another battle mage secret post, highlighting bronze seminar and monsters battling and out for victory in the silver realm. This week's challenge I thought was fairly interesting and both teams had very similar lineups with only a few minor differences. Let's take a look to see how things went

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CHALLENGE RULES

RULESET: Holy Protection

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Description: All units gain the Divine Shield ability which reduces the damage of the first attack received to 0.
Divine Shield will be re-applied when a unit is Resurrected.
Blast damage will remove Divine Shield.




Reasons Why I like it
Holy protection is very interesting because it smells the first attack that hits every monster. This can be a very quick small attack, or it can be a massive blow delivered by a powerful monster on a roll. This could be enough to turn a tide and of your team the chance to pull ahead, for your opponent to do the same. The way I look at these matches is that you want the maximum number of strikes per round you can have. This to me means I'm going to have to have as many double strike and black monsters as possible.

The Matchup - Where Rules Sets, Splinters and Mana Collide

The Rule Sets


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Watch the Match Here

https://splinterlands.com?p=battle&id=sl_09791986f2dc421a13bd97938201e46e&ref=senstless

MANA: 46

Ruleset: Holy Protection: All monsters gain the divine shield ability which reduces the damage of the first attack received to 0.

SPLINTERS: Fire, Life, Dragon

Initial Rule Set and Mana Gameplay Thoughts

  • Rulesets
    Only the one rule set. I think that only having holy protection will mean it will be a match leverage more on double strike, blast, and magic cards possible since they're always a guaranteed hit except for a few months or something.
  • Mana
    46 mana is fairly substantial and not likely to cause any issues while setting your dream lineup. Was that much money you can pick pretty much any card you want and multiple big man of cards while filling out the rest of your team to bounce it out and provide those additional benefits like healing, repair or triage
  • Splinters

Only three splinters. I think that traditionally water or Earth would have been excellent choices but leaving it down to fire, life, and dragon I think it will probably be a life or dragon focused battle. Dragon has some excellent cards that would be available to combine with life and you could have a big team of double strike cards to release

  • Summoner GRANDMASTER RATHE
    Play life and I wanted Grand Master Rather the addition of void armor. I felt that it was really important to keep my health as high as possible and have some extra protection against magic attacks if at all possible
  • First Position URIEL THE PURIFIER

Big hitter, flying, six armor and 10 health are both massive any monster, when you add in void armor to the mix it has a substantial amount of protection before we knocked out while giving you some decent speed and flying to create a mess. Only downside is that it only attacks every other round but this is mostly tank that you're going to try to use to soak up damage

  • Second Position TIME MAGE
    I always hate playing against time mates when I don't. It's high speed plus slowing of all enemy monsters makes it a force to be reckoned with and can make one entire team attack before your team gets chance.

  • Third Position ADELADE BRIGHTWING
    I really wanted a monster with repair. Having a monster in first position that has 6 Plus armor means that the repair should be very useful. Not to mention that the summer is providing each monster some armor so repair should be used fairly frequently and every monster should have some additional protection

  • Fourth Position VENARI CRYSTALSMITH
    If I'm going to heal the armor, I might as well heal the health behind it. I have seen it more than once where you're able to heal the health and the armor and start back at whole health and push out another round

  • Fifth Position PELACOR ARBALEST
    This is where the primary attack is coming from. It's only doing to do two attacks since it's not getting boosted but it's a double strike attack which will help back out the holy protection and hopefully armor quickly.

  • Sixth Position PRISMOLOGIST
    As mentioned before I felt that blast would play a huge role since it can take away that first holy protection. It's doing decent damage and itself is moderately protected in the rear. I'm hoping it sticks around a few rounds and takes off a lot of blast damage on my opponents

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Opponent Lineup & Match Play

  • Summoner GRANDMASTER RATHE
  • URIEL THE PURFIER
    Great minds think alike and it appears we're both playing the same game. It'll be interesting to see what there's a lineup looks like
  • DJINN RENOVA so choice, it's going to add one health to everyone on your team giving them a slight boost while providing some strong magic attack
  • SPIRIT HOARDER
    Providing that valuable triage to the back line, this will take away a lot of my benefit for blast damage as it'll be negated out at each turn Spirit order takes
  • ADELADE BRIGHTWING
    Just like me they're playing for the armor repair, and it's a very solid choice
  • PRISMOLOGIST
    Again, great minds think alike and this is a soft choice. Delivering blast damage, taking away health on my second card, and providing some rear support
  • DOCTOR BLIGHT
    The card I usually hate seeing the most as I feel like it is a 100% chance to apply affliction. There's no 50/50 here every time I face doctor plate my monsters get a function on the first turn.

Round 1


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Both these teams are fairly close before the rounds start and I'm not sure which direction things are going to go. Clearly in my opinion Time mage has huge impact as my entire team basically attacks before they get a chance to. I'm able to get through their armor and take away some health before the tides turn and they attack me. The biggest output of round one was that their prismologist missed its tech.

Round 2


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Is around two starts teams are fairly even still with not a lot of extra damage, but things quickly take a turn. It works out perfectly that I eliminate all of their armor right before my Uriel the Purifier delivers its attack and knocks it out with a nine melee attack damage. This highlights importance of Time mage as we found it it could have been 50/50 and who attacked first. As the round continues I'm able to do significant damage to Djinn Renova, before the scriptures flipped and they start attacking me. Once again I get armor repair and their prizmologist misses again. I feel like I've been getting pretty lucky

Round 3


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I start around 3:00 and things look pretty heavily favored in my direction. Before long I secure another knockout quickly followed by a second leaving them only three monsters before they start their attack round. Around ends with the third Miss for my enemy's prismologists giving me a substantial edge in his category

Round 4


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Ground Force starts but this is clearly one-sided at this point and the writings on the wall. Is the round gets going I secure another knockout as well as all of my attacks are hitting. While you still have two more monsters to deal with around 5:00 the match is over

Round 5


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It's quick work in round 5:00 to secure a victory. The combination of a double strike plus blast and a speed differential has been crushing to my enemy.

Thoughts - and Chances to Win Again


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It looks like the calculators say I have an 80% chance to repeat victory if we run it again. I think that's a fairly good number and I will be happy to have an 80% advantage on every match I played. Well it's true I may occasionally lose due to unfortunate RNG I think that overall my strategy was very well-rounded and proved out to be very successful

~~@senstless

#sbi-skip



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