Splinterlands BATTLE MAGE SECRETS Featuring Lost Legendaries

Featuring Bronze League Summoner and Monsters in Action!
I'm back this week featuring The battle-made secret post with the focus on the Lost legendary rule set. The more things changed in this game, the more things stay the same. I'll be highlighting a post using my bronze deck that I battled out in I believe low silver, or bronze one at the time. Either way since the updates it's been much more difficult to win, but those winds have led to greater reports. Let's review my strategy in this match and see how things turned out and how it might help you in the future.

CHALLENGE RULES
RULESET: LOST LEGENDARIES

Description: Legendary units may not be used.
Legendary summoners are still available.
Reasons Why I like it
I like this rule set as it helps to equalize playing field sometimes. There are times when you simply don't have their resources to buy all the top cards which are usually legendaries, or that the RNG gods have not smiled upon you and reward cards and you just haven't earned them yet since you can't even buy them. This sometimes helps to bring it down to just a common, rare, and epic battle which is typically easier to complete. It also forces you to stop relying heavily on those key legendary as I tend to do sometimes and gets me out of a rut
The Matchup - Where Rules Sets, Splinters and Mana Collide
The Rule Sets

Watch the Match Here
https://splinterlands.com?p=battle&id=sl_8844b744ced42ae6b6445b800dee1b10&ref=senstless
MANA: 28
Ruleset: Healed Out: All healing abilities are removed.
Ruleset: Lost Legendries: Legendary monsters may not be used.
SPLINTERS: Fire, Water, Earth, Life, Dragon
Initial Rule Set and Mana Gameplay Thoughts
- Rulesets
I don't think he lost legendary rules that favors any of these splinters more than another so I don't think this rule set will have any impact on splinter choice. Given the limited manner of only 28 I don't think it'll have much.
Healed out I'd have a bigger impact, losing the ability to heal really limits some of the more popular strategies of stacking a powerful monster with the healer behind to try to run through your opponent with only a couple of cards.
- Mana
28 mana is fairly limited and will restrict the teams that are available to play. It will be more challenging but most of the five splinters available have enough low to mid credit cards that it won't have any favors. - Splinters
I think losing death is not a major impact other than we lose the ability to take away one magic damage. I think 28 mana is a bit more challenging to playing death and other splinters so I don't know if the splinters really have a huge impact here either I think plenty of teams can be made from the remaining splinters.
Summoner MYLOR CROWLING
I decide to put the limited mana to add the additional damage of thorns for any melee monsters. While sometimes it's a mess if playing against a magic heavy team, I think it's potentially a huge boost if the team has a couple of mainly cards. Heading thorns to every card no matter if it's position is a big benefit in my mind.First Position UNICORN MUSTANG
Unicorn mustang is a tried and true go to for a lot of players at this level. Having high-speed damage and health is a great combination when you add in a base ability of void to neutralize some of the magic attacks and the additional boost of thorns it can become real powerhouseSecond Position BRAMBLE PIXIE
One of my favorite newer cards, it's three damage with my health and reachability main tickets to really help Hammer home on the enemy's tank and deliver some damageThird Position VENARI SPELLSMITH
I've been using this card more and more for the spell. I'm tired of seeing cards rack up huge tax through bloodluster last stand and I enjoy getting these cards cut down.Fourth Position HALFLING ALCHEMIST
I figure if I'm going to use to spell I might as well use havling to cut down my enemy's attacks even more. I like the idea of neutering most of their big attacks won't mind stay the sameFifth Position URAEUS
. It's simplistic sneak attack with two damage is a pretty solid option and it comes with a base level one armor Tuesday his first hit.Sixth Position MYCELIC MOPHOID
Hello everyone made a monster, I want to come to base thorns and gold points I was boost. True that I get a thorns based on the summoner but I went this direction anyways.

Opponent Lineup & Match Play
- Summoner OBSIDIAN
Not surprised to see my enemy Target magic. It feels like most games are very heavy with yodan, kron, llama, and magic in the lower silver and bronze legs with very few counters. - HILL GIANT
Also would have been my choice if I was playing this type of lineup. For only 3 minutes to get an amazing seven health - MAGI OF CHAOS
Nice and powerful after it's boost up to three magic. It becomes a pretty heavy hitter for not too many mana - GOBLIN PSYCHIC
Not sure exactly about this choice since the healed out real said neuters its biggest attribute in my opinion. Sure it'll still do three magic after the boost but it's pretty slow and limited and health - MYCELIC SLIPSPAWN
Solid choice since as the taunt ability to attract all of the enemies attacks. While not perfect and better when combined with the triage card it's still a selling choice.
Round 1

Just around starts I think I'm sitting pretty good given they went pretty much heavy and I have unicorn mustang with base void. The only concern is that most of my attacks will be going against the back row and I won't be doing that much damage. My Thornton will only be doing damage against Hill giant.
It's the wrong place out I think speed has a lot to do with my luck. I do most of my attacks first before then and before long he'll giant is down to one health, and I got very lucky with handling hitting millspond and taking its magic attack down to one around finishes off with Hill giant killing itself on a melee attack and getting thorned to death.
Round 2

Around two starts and while I'm very low on health, things are looking pretty good for me I think. It's going to be a loss of my tank but my second card has relatively decent health and I still have a lot of cards attacking. As the round progresses I lose unicorn mustang but I quickly knock out magi of chaos and bring them down to only two monsters.
Round 3

Things are looking great for me, they are still doing some good magic damage but I have reduced them down to only two attacking monsters that are going to be guaranteed hits for me as they are the same or less speed than my cards. Around 3 starts off and I knock off slip spawn can deliver some vicious damage to goblin psychic
Round 4

Around four isn't really even around. They're only card has limited health, still in one magic damage, it is a slow speed. I have three cards we can attack and hit first and secure my picture.
Thoughts - and Chances to Win Again

Things look pretty locked in stone for me as in a 100% chance to win again. I think the pure combination of having a void monster, dealing heavy damage while giving him the storm damage and reducing their attackers by handling huge impact. He's monsters to buy together to make a great team and I'm certainly enjoying my rentals of both mylar and halfling
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still battling i see. that is awesome. I need to battle some more.
!PIZZA
Yeah, I still try to earn what I can. Not as much as before but it is still fun. If you need a guild we have space. !PIZZA
$PIZZA slices delivered:
@senstless(1/10) tipped @dkid14
dkid14 tipped senstless
Thanks for sharing! - @alokkumar121
