Splinterlands Monster Highlight Featuring Witch of Warwick

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Featuring Bronze League Summoner and Monsters in Action!

I'm excited to share another monster highlight post showcasing how certain monsters can help you win or make a big difference in your lineup. This week I got to share one of the new cards I pulled and leveled up which is the witch of Warwick. This was a bronze level brawl match that I played for my guild. Let's take a look at the card and how it all played out.

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Weekly Challenge -Witch of Warwick





Edition: GLADIUS
Rarity: COMMON
Element: DEATH
Attack: MAGIC
Abilities: LIFE LEECH
Abilities: BLOODLUST
Health: 6
Speed: 2
Attack: 2
Armor:







Reasons Why I like it
I'm a big fan of any card that has life Leach generally. When you add a life leech and blood loss to give you the ability to both stack your magic attack, as well as your health on each turn. You can create a monster that starts to add two or three health for each attack and add one to its attack every time it gets a knockout. Overall I think it's pretty powerful and it starts off with a high health which is uncommon for cards of life leech.

The Matchup - Where Rules Sets, Splinters and Mana Collide

The Rule Sets


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Watch the Match Here

https://splinterlands.com?p=battle&id=sl_6191e7da71c7defccc632f61655efb33&ref=senstless

MANA: 15

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Ruleset: Equalizer: All monsters start with the same health, based on the highest health in either team.

Ruleset: Silenced Summoners: Summoners do not give any buffs/debuffs.

SPLINTERS: Water, Earth, Death, Dragon

Initial Rule Set and Mana Gameplay Thoughts

Rulesets
The rule sets are interesting since it is a silent summoner match meaning now it just comes down to the cards and their base attacks without getting any advantages, as well as every card having the same health. I don't think the equalizer match will be as important necessarily since the mana is limited to 15. I don't think they'll be any cards with a high health and most cards will be in the 4 to 6 range that are played meaning no significant health to wear down.
Mana
15 mana is a huge constraint. This is going to mean most cards that are played are very low mana cards and that usually translate to low attack and or low health. It's very difficult to find a card that has a high attack or health at The limited mana unless you only want to play one card. Playing one card comes with a big risk as you're only getting to attack once or twice round versus stacking your tax
Splinters
Only missing two splinters in this match which is fire and life. I think life would be a hard one to play given to manic instructions, but fire would definitely be a very easy play in most low mana matches. Although losing the summoner boost means that the fire cards are not doing as much damage as they typically do and might not be a desirable. Either way I think you can build a solid team on any of the four splinters left although I would probably tend to play Earth or death.

  • Summoner CONTESSA LAMENT
    I went with contessa because I wanted to play the death and with silenced summoners there's no point in pain for a higher man of Summer that will provide no additional benefits.

  • First Position CARRION SHADE
    I like the card since it is a one man of card that has flying. Hoping it lasts a while and allows my back row to stack some damage on my opponents

  • Second Position DARK FERRYMAN
    A nice three mana card that typically has high health given its mana and I wanted to stick it in here to boost the rest of my cards to at least five. I put it in second place as I wanted my back row to do more work with the witch of warlock before getting to the front

  • Third Position VENARI MARKSRAT
    I couldn't resist putting in a card with martyr to boost the witch as it gets knocked out and I start to lose more attackers

  • Fourth Position WITHC OF WARWICK
    Really hoping that by putting it here it will allow it to get some knockouts just be a blood loss as well as filling its health through life bleach

  • Fifth Position CORPSE FIEND

And of course I had to put corpse feedback here as a rear protection from any sneak attacks.

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Opponent Lineup & Match Play

  • Summoner SELENIA SKY great low Manor card for dragons. Usually it would provide a significant boost but silent summoner is going to take away its true value
  • XENITH MONK solid play and I could have easily picked the same card. Since it has tank heel it will be more difficult to get rid of as it'll likely heal two health each round
  • PIRATE ARCHER great old legacy card that I don't have anymore it's splash damage is great and will start to damage my second.
  • IGOR DARKSPEAR another solid choice with the speed of attack.
  • ALFERDO a nice ad here with bloodlust. Depending on who gets to score The knockout it could start to really build some stats
  • NAGA ASSASSIN love this card for speed, it'll clearly be the first to attack for many rounds and will do a lot of damage.

Round 1


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I'm going to start off by saying I was quite annoyed by the fact that I could not get the back button to work on the game replay. That means that I had to try to stop the play somewhere and take a screenshot of the match. That means that each round always started with the first tech before it would pause. I hope the team addresses this and fixed it. As the game started I think both teams look fairly even and I have no idea who's going to win.

As round one starts, I'm lucky to get a couple of misses due to my flying and I start to build a little bit of health with life leech. While the first round featured a lot of attacks and Mrs on both sides it ended without anyone losing Bacardi

Round 2


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It's around two starts with both look fairly even in my mind damage is hitting in multiple places and it's too early to tell how it's going to play out as round two progresses I continue to get lucky with a couple of misses and until finally I lose carrion Shade.

Round 3


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Round three starts and I am clearly down one card with my second tank having already lost some health. It's not long into round three where I lose yet another tank and I'm down to only three attacking cards. Things are not looking great for me at this point but I am hoping I can score some blood loss knockouts soon.

Round 4


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Clearly feeling like I'm going to lose at this point. At the start of the second round I lose Markscrat and I get a martyr boost to my which of warwick. This turns out to be crucial as it boosts the speed of attack and triggers me to go next which finally gets me to knock out zenith Monk. This triggers a blood loss boost and gets me up to four attack for speed and 10 health. Still no guarantees as my opponent has also scored three knockouts with their Gladius card and it's up to doing for damage.

Round 5


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The start of round five things are still not looking great but I will be adding two health per attack at this point so there is help.

Round 6


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It's around 6:00 plays out I take a significant amount of damage before I get a chance to attack leaving me with only one health. Lucky for me I get both lively and bloodlust which boosts my health back up to three and it boosts my speed to five. This is crucial since magic attacks before range attacks.

Round 7


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Attacking first gets me some additional health which will likely have me survive around 7:00. I am able to survive with just down to one health again before my attack and bloodlust. The crucial part about this is I have now moved Alfredo into first position where it no longer attack and I'm guaranteed all but a victory. It'll just take a matter of time to get through their health.

Round 8


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Round 9


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It'll take another round after around 9:00 to finish this off. But it won't take too long. It goes until around 11:00 where I deal out six damage per attack and I clear out the back row.

Round 10


Thoughts - and Chances to Win Again

I feel like I was pretty lucky to win given that I got down to one health two times in a row. But taking a look at the way it plays out it looks like I'm highly likely to win again given a repeat. While I know it's not accurate it says I do believe that the life leech plus blood loss, turned out to be what I needed to be able to pull off a victory. I'm definitely looking forward to playing with this card again especially in a situation where I can start to give it a boost and let it roll like I did here. It may become my new small mana specialty card.


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~~@senstless

#sbi-skip



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