Splinterlands Monster Highlight Tatiana Blayde

Featuring Bronze League Summoner and Monsters in Action!
I'm back with another highlight for my bronze League account and this time it happens to be from a brawl and sharing a Gladius card. I wish I got a chance to play more brawl matches so I could really start to hone in on the best lineups when I unlock the Gladius cards I have started to use the new summoners a bit more rent to play, but most of their use has been still in the brawls. This week I am highlighting Tatiana Blayde but I recently got from a Gladius pack and I was able to use for the first time, and it worked out quite effectively.

Weekly Challenge -Tatiana Blyade

Edition: GLADIUS
Rarity: LEGENDARY
Element: NEUTRAL
Attack: MELEE & ARROWS
Abilities: CLOSE RANGE
Abilities" BLOODLUST
Health: 5
Speed: 5
Attack: 2 RANGE / 3 MELEE
Armor: 0
Reasons Why I like it
There is so much to like with this card. Having a card that has both range attack and melee with the close-up ability so we can do a double attack from the first position is great. It not only unlocks the card in otherwise restrictive game types, but manufacturing that it has five speed with its heavy damage it could be a really powerful card the biggest downside is the fact that it has only five health at one bcx, but hopefully bloodlust can give it a few boosts to where it's not an issue.
These cards can be really powerful in certain rulesets, especially ones where melee's been attacked from any position, if you're able to provide it some boosts from summoners or martyr prior to it moving to the first position.
The Matchup - Where Rules Sets, Splinters and Mana Collide
The Rule Sets

Watch the Match Here
https://splinterlands.com?p=battle&id=sm_9Jsy0Kfo0HJoOR8Wt1qg&ref=senstless
MANA: 35
Ruleset: Holy Protection: All monsters gain the divine shield ability which reduces the damage of the first attack received to 0.
Ruleset: Going the Distance: Only Monsters with ranged attacks may be used
Ruleset: Aimless: All monsters have scattershot ability.
SPLINTERS: Water, Earth, Dragon
Initial Rule Set and Mana Gameplay Thoughts
RULESETS
First things taken with the rule sets, I think they will help to drive much of the game lineup. In fact that we can only use range attacks will severely limit the monsters that can be played. The fact that life is not an option also means that it is going to be a bit tougher. Adding and scatter shot with holy protection for me also means that it's going to be much harder to control your attacks are going and many of the first and second round tax depending on RNG will only be removing the divine shield.
Summoner OBSIDIAN
I was originally going to play Dragon splinter to reduce the arrow attack, but I torn between reducing the arrow attack, or boosting a magic attack Runemancer Florre. I went with the magic attack boost since I figured my range tag was already going to be reducedFirst Positio FUNGUS FLINGER well it seems like an odd place to go, it does provide a little bit of protection while really it's main job is to provide a martyr boost to Tatiana.
Second Position TATUABA BLAYDE going to hopefully be my work horse in this match. The fact that it will do some range tax in the back row, and has high speed making it likely to go first and potentially be missed. I'm hoping it can secure some knockouts and have a blood loss to start to take over. Being surrounded by cards martyr was also planned to give them some boost all the stats and make it truly a monster with double attack.
- Third Position VENARI MARKSRAT put right in the middle between my two most powerful cards trying to give them both a boost and was taken out. I'm hoping scatter shot takes it out sooner rather than later so I can get my boots early
Fourth Position RUNMANCER FLORRE my second big powerful card, this will allow it to tag from first position as well with just magic. I'm hoping to boost it to four when I lose it the Martyr after the boost from the seminar.
Fifth Position GOBLIN DARTLING
Just a nice gold foil decent speed range attack really two manaSixth Position ACID SHOOTER
Another decent two men arranged attack with three speed. I figured it was better to have two single attachments to try to have a monster that had a two damage attack that was likely to get reduced to one.

Opponent Lineup & Match Play
- Summoner SELENIA SKY what a great old legacy card. I have missed my selenious guy from the old days and the boost that it gives.
- BEATRIX IRONHAND another powerhouse of a card. I think it will do quite well.
- FUNGUS FIEND just like me they're playing some martyr cards to give their most powerful cards boost
- XENTIH ARCHER not sure why they wanted Archer next to fungus finger I think I would have chosen to put goblin Tower or gargoyle devil next to them.
- GOBLIN TOWER pretty solid Joey's with some blast ability that should make it exceptionally powerful with scatter shot hopefully attacking the middle.
- GARGOYA DEVIL you left with only monsters that can attack with arrows, anything with close range is a bonus
- TATIANA BLAYDE it looks to me like they're trying to do the same thing I am, except for if they put it at the back of the lineup hoping you'll have blood loss build up before it gets to the front
Round 1

That's the first round starts I am happier than my car just slightly tired level on some cases, and I really like my two main cards. I think it all depends on how the first scatter shots attack and where the boosts land.
Has the first round plays out I'm the only one to lose a card, but I think most of the monsters on the board lost their holy protection of divine Shield and the second round is where things will start to be a bit more interesting.
Round 2

When looking at the board before round two starts I'm still feeling fairly confident especially considering I'm expecting my two most powerful cards to both get one to two boosts for the round is over. I do lose fungus finger so Tatiana moves to first after it's boosted. It gets three range attack, for melee, and 6 speed. A few turns later, I then lose muskrat giving my two most powerful cards each boost. This moves Tatiana to an amazing four range attack, five melee, seven speed and seven health. This guarantees it is around starts and I attack first delivering a guaranteed 9 damage. This also means that if I knock a couple of cards out then bloodlust will start to roll in my favor
Round 3

Ground floor starts and I secure a knockout with each of Tatiana's attacks. This leaves her with an amazing six arrow attack, seven melee, 9 speed and 9 health. It's overwhelming speed should help contribute some Mrs on my opponent. Not to mention that Runemancer Florre also got boosted to four magic damage and three arrow damage with 5-speed meaning it will also attack very early. Well there are no more knockouts than wrong three the board shifted heavily in my favor
Round 4

Front door starts and I secure another knockout with Tatiana. While it's basically over the stats just continue to amaze me it is 7 range attack, 8 family attack, 10 speed and 10 health. That's delivering 15 damage every turn at this point and it's mind-boggling. While they're Tatiana card gets to move up magic attack of Runemancer Florre those first and that's it out before it didn't get to chance.
Thoughts - and Chances to Win Again
Overall I was really impressed with how my strategy worked out. The double monitor plus bloodlust really made Tatiana a card with ridiculous stats. Not to mention Runemancer Florre also was boosted to a really nice level of formatted damage three arrows and five speed. It really helped to hammer away at my opponent

It looks like I'm very likely to win and I match up, hovering around 92% to 97% I think that my lineup will be very successful in the future. It must depend on some very unlucky RMG and the scattershot taking out my primary attack monsters while leaving my martyr monsters behind. If I never get a chance to build the stats to get the blood loss rolling it could be troublesome
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Thanks for sharing! - @alokkumar121
