Splinterlands Monster Highlights - Xenith Monk powered up by 4 Martyr!

Featuring Bronze League Summoner and Monsters in Action!
Very excited to share this battle with you. When I set this lineup up before the game I was excited with the idea and possibility of adding rebirth with Marta cards and trying to super boost one card as much as possible. This is a great example of how powerful a regular common card can become if it receives a four martyr boost.

Weekly Highlight -XENITH MONK


Born Again
All units receive the Rebirth ability which allows them to self resurrect once.
Edition: CHAOS LEGION
Rarity: RARE
Element: NEUTRAL
Attack: MELEE
Abilities: HEAL
Abilities"
Health: 6
Speed: 3
Attack: 1
Armor:
Reasons Why I like it.
I like Xenith Monk because it has a decent three speed to start as a baseline of level 2, along with healing. This is fairly rare for a lower mana card only costing for mana. It's downfalls are it only does one damage, and it only has six health to which heal from. This means it will get maybe to hell her heel and is usually eliminated by a high attack card. But this gives a great baseline for what the card can turn into if it gets a few boosts along the way.
The Born again rule set is nice because it gives every month to rebirth. This means cards with martyr are born again to provide yet another boost, monsters with high void armor are brought back and given a chance to be healed by a tank killer, cards with self heal I brought back and have a chance to protect themselves. Overall it's a very unique rule set that can change dynamic quite a bit.
The Matchup - Where Rules Sets, Splinters and Mana Collide
The Rule Sets

Watch the Match Here
https://splinterlands.com?p=battle&id=sl_91cbb1aff5a83d09ba9087c7ff23da58&ref=senstless
MANA: 34
Ruleset: Born Again: All Monsters have the Rebirth ability.
Ruleset: Little League: Only monsters and summoners which have a mana cost of 4 or less may be used.
SPLINTERS: Fire, Water, Earth, Life,
Initial Rule Set and Mana Gameplay Thoughts
- Rulesets
Obviously I think cards with martyr will be heavily used to provide multiple boosts to the big hitters.
The other issue is that it's a little league match meaning only smaller cards can be used. The bonus is that you can use one or two mortar cards, but the cards they'll be boosting are not the traditional heavy hitter self healing cards
- Mana
44 mana almost doesn't matter since this is a little league game and we can only use carts with four men are less. - Splinters
I don't see too much of an issue by losing dragon and death here, they're not my favorite Little League splinters. Death can be a solid choice from time to time but I typically favor Earth or fire more often.
Summoner MYLOR
I had it rented for some brawl usage and it's exceptionally useful. It provides another bonus in games like little league where so many cards have such few health to start with receiving additional Thorn damage can be devastatingFirst Position HILL GIANT
My favorite three minute card on the earth team. It just provides so much health to get through for only three mana. It does have a two attack but the big bonus for me is having seven healthSecond Position GOBLIN THIEF
Not a bad choice for little league, while it's health is low it has a two melee sneak attack and two speed.Third Position VENARI MARKSRAT
Clearly playing this for the Martyr boost. When it's knocked out and brought back it will provide two Martyrs to the cards closest to itFourth Position XENITH MONK
A bit strange to be in the middle of your lineup, but I'm truly hoping that it gets attacked from both ends and ends up being boosted four times by my cardsFifth Position FUNGUS FLINGER
Yet another martyr here, just praying there is a sneak attack to take it out and that it gives the boost to monk before monk diesSixth Position QUEEN MYCELIA
Usually not the place I would play it, I wanted to be attacked and I first so that when it's resurrected it reapplies a armor to every monster. This will help my thorns give extra damage if they're using a lot of money

Opponent Lineup & Match Play
- Summoner KEYLA FRENDUL
Solid play, the extra speed and armor boost are always welcome in Little League games - CRUEL SETHROPOD
One of my two go to cards for tank position in little league. It's high armor and decent health make it a solid choice - TIDE BITE
It's speed plus to melee attack make it a great choice for second position with reach. Between the tank and the second card you're now dealing for melee damage to start around. - VENARI MARKSRAT
Not surprised, we're all going to be playing Marta cards in this rule set. - MUSA SALINE
Interesting choice here, but scavenger will be extra powerful in a rule set that has rebirth and reborn. Every time a monster dies over and over again it gets to add lots of health. - PELACOR BANDIT
Another great choice. Level 4 boosts it to four-speed into melee on it's a sneak attack high speed and flying make it devastating. - URAEUS
Another great sneak attack card choice. They'll be doing a lot of damage to my cards.
Round 1

Before the round starts I'm quite happy I picked mylar for the thorn damage as they are heavy melee and it will definitely help me. It's just a question of whether or not I will have enough power to survive their attacks.
Has round one starts off and progresses everyone is dealing and taking a lot of damage. I do score the first knockout of Ureas for the first time. Other than that I think it's mostly uneventful
Round 2

Round two starts off in much the same way. Queen micilla gets knocked out but as a bonus comes back and reapplies armor to itself and help giant. It is uneventful for Hill giant but it does die on an extern via magic attack. But as we know rebirth brings it back and reapplies those same two armor. As round two plays out we're both going to end up losing cards. I lose Hill giant. Quickly followed by knocking out sethropod for the first time, before the round ends.
Round 3

Round three gets interesting as I start off by knocking out tide biter for the first time, then quickly losing Queen Mycelia. The thing that I have noticed now is that Musa saline is up to 11 health already and that's a little concerning. Before the round ends I knock out Ureas and cruel sethropodfor the final time and lose goblin thief.
Round 4

Ground floor starts off and things don't look great on paper. They have four monsters left, one with 15 health, and I'm down to a couple of monsters all of which are going to get devastated quickly. But this is where the magic starts to happen. Markscrat gets knocked out and reborn providing a quick boost to zenith monk. I then have fungus flinger knocked out providing another boost to the Monk, before Markscrat it's knocked out for the second time providing the third boost to the Monk. The Monk is now boosted quite heavily and has four melee damage, 6 speed and 8 health. It's becoming a devastating monster.
Round 5

Things are looking a bit better for me. I knock out tied biter to start the round before fungus flinger is quickly knocked out giving me my fourth and final boost to the monk. It now has five damage, seven speed, and 10 health. While my opponent still has two cards, I have a self-healing fast damage Wheeling Monk
Round 6

Things are looking interesting, not much happens in round 6 other than a little bit of armor reduction and moving on to around 7:00
Round 7

In around 7:00 it dawns on me that they're only dealing one damage at this point and I can heal one damage, and I can heal two damage from 10 health. This means I've already won the game even though Musa has 21 health. After knocking out Mark Scranton
Round 8

Round 9

Even after the second boost in route 9 and it gets three magic damage I can heal three magic damage every round with the base of 10 health. It's now just a matter of time before I wear them down and knock them out. Who would have thought that monk could be so powerful.
Round 10

Round 11

Round 12

Round 13

Round 14

Round 15

Man do I love quad boosting this monk, it is an absolute self-healing reckoning machine. It would be hard to hit for a lot of melee and arrow monsters, but it also is impressive to be dealing out five damage.
Thoughts
I definitely think I will try to quad boost monk any chance I get. Well this is going to be hard to do due to needing the perfect rule set and splinter lineups, I think that it can lead to an impressive show of power and elimination especially considering this was a little league match. I feel like I played about the perfect lineup given all the real sets and options and would love to do it again. In fact I may have to go out and run to myself Mylor at the start of next season just to help me get through some of those matches.
You received an upvote of 36% from Precious the Silver Mermaid!
Please remember to contribute great content to the #SilverGoldStackers tag to create another Precious Gem.
Thanks for sharing! - @alokkumar121
