Splinterlands Share Your Battle Weekly Challenge Dax Paragon

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Another weekly challenge battle post featuring bronze level cards in action and winning in Gold 3.

I'm back again, for back-to-back days with a splinter lands battle post. I am focusing on my collection will continuing to share the success I can find plane bronze League cap levels as high as I can and still win. With two days left in the season I am currently in gold 3 and hoping to push to the bottom of gold one for the end of the season reset. I think I picked a decent battle to share so let's get to it.

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Weekly Challenge - Dax Paragon

Edition: CHAOS LEGION
Rarity: EPIC
Element: LIFE
Attack: MELEE
Abilities: N/A
Health: 3
Speed: 2
Attack: 1

Reasons Why I like it
While Dax Paragon clearly gets better at level 2 with addition of amplify and level five with affliction, but it is still very useful even at level one. Honestly I didn't notice that I still was playing a level one card and I had not yet leveled my love to level two. This is something I intend to take a look at the next season and see if I'm able to level it up. I currently don't have enough copies of regular foil, and I don't have any gold foil versions to play.

Either way Dax is a great card even at level one. When you consider it has a mana cost of only two, it is a powerful car to slide in to either fill mana, or in Little League matches. One magic damage with two speed and three health is a pretty solid card. Depending on your summoner you could boost health by one or have it as the next complement to arrange heavy lineup.

The Matchup

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https://splinterlands.com/?p=battle&id=sl_773fea257387660e321eab7e9b91cf5e&ref=senstless

MANA: 42

Ruleset: Tis but Scratches: All Monsters have the Cripple ability.

Ruleset: Little League: Only monsters and summoners which have a mana cost of 4 or less may be used.

SPLINTERS: Earth, Life, Death

Initial Rule Set and Mana Gameplay Thoughts

This is an interesting dilemma. Little League games are already going to have monsters with limited health and when you combine that with his butt scratches where each attack will take away one health from the base it makes it difficult to put out a strong lineup. Well I typically think little league matches favor Earth and magic, the fact that damage will be done to the underlying health even if the attack only Hits armor I think swings is back to a life approach. I actually have no idea what my opponent will set up and I'm just going to play for what I consider maximum damage.

  • Summoner GENERAL SLOAN
    I want to attack with the highest damage considering the low health these cards. I think it's better to get the boost of the arrows rather than one boost of health.

  • First Position XENITH MONNK
    Pretty solid Little League card with good health and self-healing. And hopefully has enough speed and health to last a couple of rounds

  • Second Position TIME MAGE
    I have found in these matches that speed matters a lot more than in higher men images. If I can slow them down and get all of my tax in, I may be able to knock out some monsters before they get a turn.

  • Third Position DAX PARAGON
    About as protected I think it can be, while still trying to keep my range monsters in the lineup as long as possible

  • Fourth Position VENARI CRYSTALSMITH
    I figure healing either the monk or the Time mage will do nothing but extend my lineup as long as possible not to mention it gets a boost to range attack damage.

  • Fifth Position GRENADIER
    This was a late substitution, played solely to counter Riftwing or Pelacor Conjurer being in the tank position and being difficult to take out.

  • Sixth Position TOWER GRIFFIN
    Who's the best option I could find that was left. Decent speed, okay health, and flying should hopefully mean it's a decent rear tank.

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Opponent Lineup & Match Play

  • Summoner THADDIUS BROOD biggest impact I see fatty is having is the fact that takes one health away, and it literally matches this can be devastating
  • XENITH MONK very similar to my lineup, only it's a level one so it has less health. That's a big bonus for me.
  • RIGTWING a great play, especially since it has scavenger and will start to increase its health significantly as monsters fault
  • VENARI BONESMITH strong play with life leech as it should counter a few hits as it itself deals out a blow.
  • LIFESAPPER just like brown Smith great likely to the great option for these matches.
  • SCAVO HIRELING not really sure why this card since his very little armor. I guess if I only had a single sneak attack it would help protect against that.
  • URAEUS great ballet sneak card that can eat away at my house.

Round 1


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Before the match starts and just looking on paper, I really actually have no idea how this will play out. I'm not sure if my speed and damage can overcome the life leech and sneak attacks. Passed around starts it becomes apparent that time age is playing a huge role as I get three attacks off and knock out Zenith Monk before I get to turn in self heals. Once Dax attacks, it becomes my opponent's turn. After a couple attacks another great choice plays out as grenadier does six damage to rift wing and knocks it out. Without grenadier having oppress and doing double damage to non-attacking monsters I am not sure if I could have gotten riftwing out very easily. I'm lucky to end the round with a miss on Tower Griffin, so thankful for flying.

Round 2


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Looking at round two as it starts on peeling very confident. Considering the attack order and how the first round played out thinking I got a great counter to my opponent's lineup as well as being a little lucky with both my attacks and a miss. Around starts off and I'm able to knock out both bone Smith and lifesapper all but feeling the deal for me. While I lose Tower Griffin, it's not of consequence.

Round 3


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Round three starts off and I will get to knock out both of my opponents monsters before they get a chance to attack. Just to finish off the highlight reel Dax delivers the winning blow and secures my victory.

Thoughts - and Chances to Win Again

Going to splinter tools.io I see that I have a 87% chance to think my victory. I think this points to the risk and power of Life leech and rift watchers. If I have a miss in my attacks, then they might have an opportunity to build up more health. If you get a lucky with rng, it's easy to add a couple of misses and you could end up losing when you look at my opponents of speed plus flying.

Overall I guess I have the better of the two lineups and I am a huge statistical favorite to repeat victory. I guess I should be happy with an 87% chance to win and just accept the fact that I will lose one out of every 10 just due to bad luck.

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~~@senstless

#sbi-skip



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