Splinterlands Share Your Battle Weekly Gold Foil DISINTEGRATOR Level 1

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Back To Splinterlands -Building My Team to Level 2 Summoners

After selling out early February 2021, I am starting to play again and rebuild my team. Much has changed in the past year, and we have moved onto a new set of cards. Many of these cards are great, but I miss some of the classic Beta and old reward cards. My Goal is leaning towards getting as many cards in 1 BCX GF as I can, but this will be a slow goal. I recently consolidated all of my power and am playing my daily matches in Silver 1 with a ranking of over 2000.

I just rented 25k today 25k to push into gold on either a daily play and hopefully if the they don't get cancelled the end of the season. I have not worked out the math on renting and if it pays to rent for the daily quests and season rewards but wanted to give it a shot

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Weekly Challenge - DISINTEGRATOR

Edition: CHAOS LEGION
Rarity: COMMON
Element: NEUTRAL
Attack: MELEE
Abilities: DEMORALIZE
Health: 6
Speed: 1
Attack: 2
Armor 3

Reasons Why I like it
In the lower leagues I am playing, it have have a massive impact with Demoralize. Given that many cards will only have 1-3 Melee attacks, if you can have your tank with Should, plus a Demoralize, many cards will not do any damage. It has a base attack of two, has decent health at 6 and 3 armor to block some hits and keep impacting the other line up. It finds my line up in almost every game that is Melee only, or limits magic either by game or splinters. Often the when played with Mylor, there is little the other team can do!

Honestly the only drawback I see with it is its heavy 7 mana cost, it can limit your other selections in lower mana matches, but is still often worth the place.

The Matchup

https://splinterlands.com?p=battle&id=sl_5974d246eadebcf7eda7991e3912b5b7&ref=senstless

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MANA: 46
RULES: Stampede: The Trample ability can trigger multiple times per attack if the trampled Monster is killed.
RULES: Broken arrows. Ranged attack Monsters may not be used in battles.
SPLINTERS: Fire, Death, Dragon

I think this is the highest mana match I have covered yet. I will try to keep it from getting boring.

  • First position Living Lava
    With the major magic splinters our of the selection, I felt save leaving a classic melee tank in fist position. Armor plus shield is a great choice when I anticipate Melee and arrow line ups.

  • Second Position Fineas Rage
    Speed, plus good damage and high health. Got to love getting out first and hitting hard. I really do love having Fineas in 2nd spot with that reach ability and speed.

  • Third Position Tenyii Striker
    One of my favorit and most heavily used fire cards from Chaos legion. Actually as I sit here and write this, its clear I need to upgrade to GF.

  • Fourth Position Disintegrator
    Most used common Chaos legion card. That demoralize is a real killer in the lower leagues and having in the middle of the line up will hopefully protect it as long as I can.

  • Fifth Position Ifrit Rising
    Since magic would not be expected, I wanted to try to sneak some magic in. See if I can slide in and knock out some health since its unlikely to face void.

  • Sixth Position Efreet Elder
    I like it here, its another magic, plus last stand. High health to absorb those sneak attacks, and pretty good speed.

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Opponent Lineup & Match Play

  • Living Lava - Looks like we had similar thoughts for what to play.
  • Magma Troll - I think there are better second place cards. Something with higher damage or at least health.
  • Djinn Apprentice - Decent magic play, much like mine. Will do solid for the middle of the line up
  • Tenyii Striker - We all lvoe Tenyii in Fire.. When you pick it, you know your going to face it!
  • Serpentine Spy - one of my favorite fire cards, but not for high mana. Its low health is too much of a libility, and while it will do 2-3 damage, the higher mana will typically mean its not a one hit knock out
  • Disintegrator - Of course - hard to avoid when its likely a melee focused match. Got to play it, but I don't like it in last. Too easy for an early knockout from heavy sneak attacks.

Quick Thoughts

The Melee heavy, and Demoralize on both teams will make it very difficult to do much damage for a number of rounds. Without magic it could really drag out.

Round 1

Out of the 16 moves, 7 were just applying the effects from the summoners and other cards and a charging for Ifrit. Given the number of moves, I don't think there is alot to be gained each attach through. Give we both had Demoralize, it negated the melee increase from Tarsa. Not much action really happened in round 1 outside of the magic damage.

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Round 2

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As you can see, not much happened, some armor lose, and a few health was taking from each living lava. I expect more to happen in round 2 now that Ifrit is charged, and the armor is off both tanks and rear monsters. Round 2 is a repeat of round 1 except Ifrit brings the hammer. Since its 3 speed, magic and legendary it goes 2nd and drops the hammer on their living lava. It doing a max of 6 magic damage changed the coarse of the game by knocking it out at the start of round 2. Without that big hit I think it would have taken a few more rounds to take it out. After Magma Troll moves into the 1st position, my Living Lava, going last in the round, delivers another knockout blow. Taking out two in round 2 certainly spells defeat for the enemy.


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Round 3

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Honestly, I think things are in the bag, they don't have much left do give damage, and nothing that has crazy health, speed or healing. While they do mange to knock out my Living Lava tank, Fineas Rage has the speed and health to last. No worried about losing anything else really. Most of their monsters are low on health and have no shield left.

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Round 4

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Just looking at the start of the round, we can already tell multiple monsters are going to exit this round, and I doubt I will lose another monster before I win. Fineas goes first and knocks out Djinn Apprentice, leaving only 3 enemy monsters. It is also the round Ifrit attacks and it knocks Tenyii Striker down to 1 health, spelling disaster since Efreet Elder knocks it out without it having a turn this round. Things continue to get worse as my Tenyii Striker knocks out there Disintegrator... leaving only the weak Serpentine Spy... for a instant knockout next round.
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Thoughts

I think it played a major role in both lineups. While both lineups having it muted many of the attackers, NOT playing it would have been very different, letting the opponent deal considerable more damage each attack, and opening the possibility to losing monsters earlier in the match before Ifrit could charge and deal a death blow.

I think Disintegrator will continue to play a major role in a lot of battles in the Silver and below games. I am not as sure who it plays in Gold, and especially Max gold cards giving their increased damage and health.



~~@senstless

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#sbi-skip



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