Taking a look at the New Summoner Abilites in the new Rebellion Set

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Digging into the Rebellion Release

I wanted to dig in and take a look at the new rebellion set that is due to be released later this year. I am still fairly active in splinterlands participating in my guilt brawls and battling it out on a daily basis. If you've read my prior posts you know I tend to focus on a bronze level account and p trying to be as complete as possible moving forward in the modern rule sets. I'm excited for the new rebellion set to be released, as each new release brings a fast change to the go-to and most powerful lineups, providing new OP lineups, while providing an ability to neuter the old op lineups.

While there was not that much information released about the new rebellion set, at the same time there has been enough released to really get your mind going. Today I'm going to dig in and pontificate on the new summoner abilities.

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New Summoner Abilities

The rebellion release post contains some information about the new summoners. It sounds like this set will have a rare summoner for each splinter which is common to most of the prior sets. Unsure of the mana cost as the older sets were three, well chaos legion has been four or more. Assuming they'll be relatively similar mana costs for the rare cards. There will also be some legendary summoners designed by the top pack purchasers. The cards will have up to three new abilities, they are dual element, ability choice, and Target options.

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Dual Element

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Reasons Why I like it
Dual element is going to have a potentially massive impact on gameplay. The ability to be a mad wizard and combined two elements plus the neutral cards in many rule sets will create a whole new combination set of cards and lineups. I think it will be even easier now to go all out on your attack method of sneak, snipe, opportunity, melee etc.

This will also potentially give some of those splinters that in bronze don't have the ability to tank heal access to a card for tank heal. This means potentially you could partner water and fire together, or life and death to now provide that all important healing to your tank while still having your typical lineups.

Ability Choice

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Reasons Why I like it
Ability choice is one of the abilities that was potentially going to be released that really for giving me some questions on the impact to the gameplay. Not as much an impact to picking or choosing your lineups, but more of a speed and ease of play by adding another selection point, or waiting. Right now you sometimes have to wait the full 2 minutes after selecting your lineup for your opponent who may have timed out for various reasons. Those of us who multitask and use multiple tabs are guilty of timing out without noticing, and others have connection issues for browser issues that cause a town. If there is now another timer added after the initial selection that allows you to pick your tactics I'm concerned it may cause even less games to be played in the same amount of time. As someone who struggles to play more than 10 to 15 matches a day, slowing the play time down will really limit the number of games I'm able to get in.

As far as the actual tactic in the ability to choose whether or not you buff your your lineup, or card, or if you want to debuff your opponent is a wicked twist I like. I think it could even be moved when setting a lineup as most of us will likely have a good idea of what tactic we're going to take and quite honestly I think that in many cases it won't matter no matter what my opponent picks for lineup. A lot of my lineups are in All or nothing lineup and a small tweak won't have an impact.

Target Choice

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Reasons Why I like it
The target choice is also great, the ability to apply a ability to just one card can really change things around. In the example they gave a hypothetically added armor which looks like The Shield symbol which would reduce a melee attack to a card that also has void and tank heal. Now the only real threat is brain attack from the enemy does the rest have been cut in half. Depending on what abilities they add to what cards, this could have a massive impact in brawls where cards with bloodlust can now get additional abilities to help them ward off the enemy while they stack up their stats.

I think it will be a fun choice to factor in your opponents lineup and see whether you want to take something away from them, or add something to your own team. Especially considering that sometimes you can impact their entire team while you may only impact one of your cards. Having the ability to Target specific cards adds another wrinkle like banished does to brawls. You can take a what used to be powerful card and turn it into something not impactful.

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Get Ready and Don't Miss the Rebellion!

I know I'm currently trying to figure out my plan for the rebellion set. I have some cards I'm trying to sell along with everyone else to secure my funds that will allow my purchases when it's released. Given my terrible luck in packs over my long history for Splinterlands going back to beta I believe I will be buying cards off the market. I also am fearful that I will not be buying right away as the card prices will be after highest right after the release. I will probably try to position myself to look at getting critical cards first as and then work on fulfilling the rest.

Unfortunately I only have about a hundred to 125 left a splinter land assets currently not being played, and I do not have very many untamed cards that will be moved to the market once they are moved out of modern. From the sounds of the rebellion set I expect card prices to remain relatively high as the number of packs opened is restricted to allow players to enter airdrop conflicts.

Either way I'm excited for this new release, and I'm very excited to see what it does to the game play and to re-level the playing field a bit. I have a feeling I'll be doing a bunch of rentals when they first gets released and I'm looking forward to untamed getting removed from the modern rule sets. I did not have any untamed left and it is a massive gaping hole in many of my items.



~~@senstless

#sbi-skip



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