[ENG/PT-BR] My first 3 Riftwatchers packs!
Introduction
Finally Riftwatchers are among us and with the arrival of these new cards, the whole meta and the routine of battles should change a lot. Some new monsters are very interesting options and new combinations may come soon.
In this post I'll show you what I took from the 3 Gem Packs I managed to buy, no eccentric cards, but it's worth it for the novelty.
First Pack
The first pack I opened came as standard with 4 common cards and a rare one, it is worth mentioning the quality of the images of the cards, they are amazing and I hope that from this point on, it will continue at this level for the better.
Doing a very raw analysis of the cards that I took, I will actually comment on the cards that I considered the best, I have the following theories in mind:
ASH MIRAGE: With its ability HEADWINDS that decreases the ranged attack of opponents, it can be a good match with DISINTEGRATOR and its ability DEMORALIZE which lowers the opponent's melee attack, so we can apply these penalties and better protect our units.
RUNE CRAFTER: Has the new ability FURY that deals double damage to a unit that has TAUNT. I believe it's the counterpoint we needed for foes like MYCELIC SLIPSPAWN and SHIELDBEARER, with the summoner GENERAL SLOAN granting +1 ranged damage, at level 1, we can apply 6 damage against monsters that have TAUNT.
CABALIST: With your AMPLIFY skill, it might be a good one to combine with CURSED WINDEKU and so your THORNS skill will return 3 instead of 2 of damage.
Remembering that they are just theories, so much so that for example, depending on the rules we could also use a dragon summoner, choose the death element, CABALIST and 2 more units with THORNS:
Second Pack
Again nothing special, with 4 common and 1 rare card:
In this I find interesting the SEPTIC SLIME and its STUN skill that has been lacking in the market. My theory is that we can use it with TARSA or CONQUEROR JACEK, gaining an attack point or 2 speed points and in rules like SUPER SNEAK or EQUAL OPPORTUNITY, may be a good option.
Even with its high health and armor, I believe it can be a very well used situational card depending on the battle rule applied in the duel.
Third Pack
Luck was not in these packs:
TIME MEDDLER: Honestly, I didn't find a very good cost-benefit card, but it could be a good one to put in last position because of its DODGE ability, although with GENERAL SLOAN you don't want to leave a magic attack monster for last.
So maybe put him in front as protection for your monsters with ranged attack, I believe it would work better that way.
LEMELL REFUGEE: For those who don't have a DJINN OSHANNUS that is very strong against magic attacks, we can use LEMELL in the first position as a tank and as much as it won't offer a very strong attack, it can certainly be a good protection for the allied team.
An idea of its use would be together with VENARI WAVESMITH to have an absurd bath of armor and thus protect against any type of attack:
Of course, other elements can come in like health healing or the REPAIR skill, to keep your armor refreshed frequently and protect against magical attacks.
Conclusion
This is just the beginning of a new era, with new options, now the process of improving the units begins again, and leaving them at the level compatible with the summoner I have.
And what about you? Have you assembled your theories and your tests? How is this remarkable moment in the Splinterlands universe going?
Introdução
Finalmente Riftwatchers estão entre nós e com a chegada dessas novas cartas, todo o meta e a rotina das batalhas deve mudar bastante. Alguns monstros novos são opções bem interessantes e novas combinações podem surgir em breve.
Nesta postagem mostrarei o que tirei nos 3 Gem Packs que consegui comprar, nenhum card excêntrico, mas vale a pena pela novidade.
Primeiro Pack
O primeiro pack que abri veio o padrão com 4 cartas comuns e uma rara, vale destacar a qualidade das imagens dos cards, estão incríveis e espero que a partir deste ponto, continue neste nível para melhor.
Fazendo uma análise bem crua dos cards que tirei, na verdade, comentarei sobre os cards que considerei os melhores, tenho em mente as seguintes teorias:
ASH MIRAGE: Com a sua habilidade HEADWINDS que diminui o ataque a distância dos adversários, pode ser uma boa para combinar com o DISINTEGRATOR e sua habilidade DEMORALIZE que diminui o ataque corpo a corpo adversário, assim conseguimos aplicar essas penalizações e proteger melhor nossas unidades.
RUNE CRAFTER: Possui a nova habilidade FURY que causa o dobro de dano em unidade que tem TAUNT. Acredito ser o contraponto que precisávamos para adversários como MYCELIC SLIPSPAWN e SHIELDBEARER, com o invocador GENERAL SLOAN que concede +1 de dano a distância, no nível 1, podemos aplicar 6 de dano contra os monstros que possuem TAUNT.
CABALIST: Com a sua habilidade AMPLIFY, pode ser uma boa para combinar com CURSED WINDEKU e assim sua habilidade THORNS retornara 3 ao invés de 2 de dano.
Lembrando que são apenas teorias, tanto que por exemplo, dependendo das regas poderíamos utilizar também um invocador dragão, escolher o elemento morte, CABALIST e mais 2 unidades com THORNS:
Segundo Pack
Novamente nada em especial, com 4 card comuns e 1 raro:
Neste acho interessante o SEPTIC SLIME e sua habilidade STUN que tem estado em falta no mercado. Minha teoria é que podemos utilizar ela com TARSA ou CONQUEROR JACEK, ganhando um ponto de ataque ou 2 pontos de velocidade e em regras como SUPER SNEAK ou EQUAL OPPORTUNITY, pode ser uma boa opção.
Ainda contanto com sua vida elevada e armadura, acredito que pode ser um card situacional muito bem utilizado dependendo da regra de batalha aplicada no duelo.
Terceiro Pack
A sorte não estava nestes packs:
TIME MEDDLER: Sinceramente não achei um card com custo beneficio muito bom, mas pode ser uma boa para colocar na ultima posição por conta de sua habilidade DODGE, apesar de que com GENERAL SLOAN você não quer deixar um monstro de ataque mágico por ultimo.
Então pode ser que coloque ele na frente como proteção para seus monstros com ataque a distância, acredito que daria mais certo assim.
LEMELL REFUGEE: Para quem não tem um DJINN OSHANNUS que é muito forte contra ataques mágicos, podemos utilizar LEMELL na primeira posição como um tanque e por mais que não vá oferecer um ataque muito forte, ela com certeza pode ser uma boa proteção para o time aliado.
Uma ideia de sua utilização seria juntamente com VENARI WAVESMITH para ter um banho absurdo de armadura e assim se proteger contra qualquer tipo de ataque:
Claro que outros elementos podem entrar como cura de vida ou a habilidade REPAIR, para assim manter sua armadura restaurada com frequência e protegendo contra ataques mágicos.
Conclusão
Esse é apenas o começo de uma nova era, com novas opções, agora começa novamente o processo de melhorar as unidades, e deixá-las no nível compatível com o invocador que tenho.
E quanto a vocês? Já montaram a suas teorias e seus testes? Como está sendo mais esse momento marcante no universo do Splinterlands?
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Top demais!
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