Magic Range Victory - Splinterlands

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  • Life vs Life

  • Rule Set: Extra Armor for All, Knockout for All, 48 Mana Cap, No Death or Dragon or Earth Splinters

  • My team, levels, & abilities: General Sloan (Lvl. 4, Friendly Range Boost), Shieldbearer (Lvl. 1, Taunt), Adelade Brightwing (Lvl. 2, Flying, Repair, & Resurrect), Djinn Renova (Lvl. 3, Strengthen), Venari Crystalsmith (Lvl. 3, Tank Heal), Pelacor Arbalest (Lvl. 3, Double Strike), and Prismologist (Lvl. 3, Blast)

  • My number of abilities: 14

  • My total stats: 2 Melee, 5 Magic, 10 or 18 Range, 13 Speed, 18 Armor, 40 Health

  • Opponent's team, levels, & abilities: General Sloan (Lvl. 2, Friendly Range Boost), Elven Guardian (Gold-Foil, Lvl. 3), Luminous Eagle (Lvl. 2, Reach & Flying), Lone Boatmen (Gold-Foil, Lvl. 3, Snipe), Mantoid (Gold-Foil, Lvl. 3, Snipe), Pelacor Arbalest (Gold-Foil, Lvl. 2, Double Strike), and Shieldbearer (Gold-Foil, Lvl. 2, Taunt)

  • Opponent's number of abilities: 12

  • Opponent's total stats: 7 Melee, 9 or 12 Range, 15 Speed, 21 Armor, 36 Health

  • Round 1 ends with their Shieldbearer and no losses for me so 1 to 0 in my favor.

  • Round 2 ends with my Shieldbearer and their Elven Guardian down so that's 2 to 1, still in my favor.

  • Round 3 ends with their Luminary Eagle and Lone Boatman, with no losses for me, making it 4 to 1 greatly in my favor.

  • Round 4 ends with their Mantoid and Pelacor Arbalest down, making it 6 to 1 in my severe favor and victory.

  • Despite my opponent having some very nice gold-foil cards, I think having overall higher level cards and an armor repairer in Adelade Brightwing helped me out a lot.


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