Blast Melee (Battle Replay) - Splinterlands

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  • In this battle, the mana cap is 48 which allows for a large enough cast of monsters that I included Yodin Zaku as my summoner to give all my monster extra Blast-ability damage.

  • The rule set gave everyone the same health as the monster with the highest and also restricted magic and ranged monsters from beign chosen.

  • The other rule was that Death, Dragon, Earth, and Life Splinters were not allowed.

  • I went for taunt monster team headed by Magnar who has decent melee damage and a lot of life, along with his Taunt ability which attracts all enemy attacks to him until he's down. He'll be doing heavy blast damage to the enemy front line.

  • In 2nd, I had Fineas Rage because I wanted to attack sooner in each round, which he could do due to his Reach ability. More blast damage to the front line.

  • In 3rd I have Tenyi Striker with the Sneak ability so he'll be doing blast damage to the enemy backline.

  • In 4th position I have Serpentine Spy who will do Blast damage to the weakest enemy monster if he doesn't get Opportunity killed himself.

  • In 5th I have Sandworm to do massive Blast damage to the enemy back line if his attacks lands.

  • In 6th place I have Disintegrator to lower my enemy's melee power which is perfect since this is a melee battle.

  • My opponent made a wise choice and went with an armored Water Splinter team, that also gets a speed boost from Kelya Frendul.

  • In the front they had the very mobile Serpent Elder with the Dodge ability.

  • In 2nd, they Diemonshark which while useless until their Serpent Elder dies, will be doing double damage if he kills any of my front line monsters.

  • In 3rd they had Flying Squid who is also useless until Serpent of Eld dies.

  • In 4th they had Deeplurker who will be doing serious Opportunity damage to my Magnor.

  • In 5th place, they did the same smart move as me and brought a monster with the melee lowering ability of Intimidate from Disintegrator.

  • In 6th place, Elven Guardian is there I guess to protect the backline and Disintegrator but there's now four monsters on their team that can't attack and I don't think the extra armor will save them, especially due to the Blast damage I'll be doing.

  • In the end, having five of my six monsters attacking every round compared to the enemies two, brought me victory but also with a little help from Sandworm's massive attack power coupled with Yodin Zaku's blast.


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