These Rules Really Want to Limit Me

Cover Revenant.png
This battle was honestly pretty annoying for me because the rules felt like they were personally trying to limit everything I wanted to play locking me out of the units and elements I wanted to play. Some fights in Splinterlands are not decided by who has the strongest tank or the biggest damage number. Sometimes it is about how well you can cope despite the limitations given to you in a certain battle. Even though Cullborn Revenant wasn't strong here, she is still an integral part of my backup units that won me the game.

Lore

Barashkukor, Lord of Darkness of the Belurocian Empire, ordered no trial. The estate fell out of favor, and a quiet culling followed. Blades in the dark ended the bloodline—heirs, retainers, and servants alike. Silence claimed the halls.

Years passed before Craniax the Quick unearthed their corpses. He raised them as he raises everything: mindless, hollow, stripped of dignity, and bound to his will.

https://splinterlands.com/card-detail/899/regular/18?tab=lore

Stats

Stats.PNG

Cullborn Revenant is a backline unit that also punishes enemies even after death once you get him to max level. With Spite and magic attack, she is still useful even after death. While her death ability is unique, she is still useful alive than dead slowly weakening the enemy team and piling on the damage in every fights.

Abilities

IconNameDescription
snipe.pngSnipeTagets the frist enemy Unit with Rangd, Maic, or no attack that is not in the first position with Ranged or Magic attacks.
Blast.png is a match because Snipe normally targets the middle of the enemy lineup which often bypasses the main tank. When combined with Blast, Cullborn Revenant can damage the main target and splash damage nearby units at the same time. This damages multiple enemy units at the same time and makes healing or repairing harder to keep up with.
Taunt.png is a counter because Taunt forces all attacks toward a single unit which completely disables the purpose of Snipe. Instead of hitting valuable mid or backline targets, Cullborn Revenant will be forced to attack the Taunt unit which is usually a tank. This removes her ability to bypass tanks and prioritize important targets on the enemy team.
spite.pngSpiteWhen defeated, 100% chance to counterattack.
Poison.png is a match because Spite triggers when Cullborn Revenant dies and this counterattack is treated as a real attack. Because of this, it can apply debuffs like Poison if available. Poison activating after death is very annoying for the enemy since it keeps dealing damage even after Cullborn Revenant is gone.
Last Word.png is a counter because Last Word removes all on-death effects which directly shuts down Spite. If the enemy has Last Word, Cullborn Revenant loses a whole entire attack that can decide the battle. This turns her into just a basic Snipe unit with low stats.

Good Rules to Consider

IconNameReason
Born Again.pngBorn AgainAll units have Rebirth (self-resurrects once per battle with 1 health and 100% of armor; all magic debuffs are removed, and all magic buffs are reapplied; skips turn).
Born Again allows Cullborn Revenant to revive once after dying. This means Spite can trigger on the second death as well, doubling the value of her on-death ability. In longer fights, this makes killing her feel very unrewarding for the enemy.
Explosive Weaponry.pngExplosive WeaponryAll units have Blast (deals an additional 50% damage to units adjacent to the target, rounded up).
Snipe combined with Blast lets Cullborn Revenant hit the center target and splash damage to nearby units. This damages a lot of units at once making the job of your other units easier later. It also becomes very hard for the enemy to protect their units in this rule since multiple units get damage all the time.
Armored Up.pngArmored UpAll Units have 2 Armor in addition to their normal Armor stat.
Cullborn Revenant is not affected negatively because magic damage ignores armor. Meanwhile, her own armor becomes stronger, making her harder to kill if enemy has melee and range attacks. This gives her more chances to attack before she dies.

Bad Rules to Think Twice

IconNameReason
Target Practice.pngTarget PracticeAll units with magic and ranged attacks have Snipe (magic and ranged attacks target the first non-melee enemy unit behind the first position).
Cullborn Revenant already has Snipe so this rule gives her no extra benefit. Meanwhile, other enemy units gain Snipe and can target her directly. This makes her more vulnerable instead of stronger.
Fog of War.pngFog of WarUnits lose the Sneak and Snipe abilities.
Fog of War disables Snipe completely. This removes Cullborn Revenant’s main strength of bypassing tanks. Without Snipe, she becomes a very average magic attacking unit.
Death has no power.pngDeath Has No PowerAll units have Final Rest (Allied and enemy abilities that trigger on defeat cannot activate).
This rule removes all on-death effects. Spite will never activate under this rule which heavily reduces her value. Cullborn Revenant loses one of her two abilities here that can impact the result of the game.

Battle

Battle.PNG
Link to battle

This battle was pretty annoying for me because like I said, the rules for this battle feels like it's personally trying to limit me. Rise of the Commons means I can only use Common and Rare units. Epic and Legendary units are not allowed. On top of that, not only there's no abilities allowed as well but also Water and Life elements are also not allowed which have the strongest units I have. Good thing is I still have some decently strong units as my backup and I was still able to win this one with ease.

Slimey banner.gif

Images were taken from Splinterlands, made in Canva, drawn in Krita and animated in Photoshop.

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