RE: Splinterlands Strategies: Brawls, the Last Bastion of Humanity?

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You do well renting. I could rent the @dismayedworld account out, and get a better return, but I want to keep my hand in the Meta, the playing, the evolvement of the game, whether BOTS or humans are playing.

If I had my way, I would remove the API calls for the playing system, forcing the BOTS to retire. That would shake things up. I use them, solely to level the playing field for myself.



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I'm just not going to do that. I'm sure they could make it harder to use bots, but they don't seem to care enough to do that. I did my share of playing and I've moved on.

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If they remove the battle API, the servers will be slammed with scripts running headless browsers using Selenium and it will be more resource-intensive, it will lead to IPs getting banned eventually. It's a cat-and-mouse game.

Pawning off that risk and a different business model onto forked versions of Splinterlands (spinoffs) run by different companies will result in approaches that prevent the status quo without Steem Monsters imposing their will. There are other benefits to forks as well, which go well beyond the botting issue. Also, if bots for Splinterlands are so in-demand, what does that say about the game play itself?

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the servers will be slammed with scripts running headless browsers using Selenium

I'm not sure Selenium would work, but that did cross my mind.

Also, if bots for Splinterlands are so in-demand, what does that say about the game play itself?

I do enjoy Brawls, its manual.., but its just a few matches.., not lots one after the others. I see your point though.

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