Land Statistics That would be Good to Know

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I was thinking about land and some things that would be good to know and could likely be pulled via the API. I am going to try and pull these things down as I have been messing with the API for land trying to pull data so I can create a nice speadsheet of the entire land map pulling data on every plot and every card available.

I want to see the total PP possible to be used on land and total PP being used currently as well as the rate at which its increasing each week as PP is added to land and show me the PP that is possible to be put on land and the pp that is left likely to be put on land by taking out a estimated amount for battles as there will always be PP allocated to playing just need a estimate for that to determine likely PP going to land. Once you know the likely PP on land you can figure out the PP on SPS , Research and grain and figure out which resource is the best to produce DEC and SPS or if its a good time to fire up the research and only do research during times when the pp allocated to it dips for some reason and once the financial benefit is more known or as it becomes known you can monitor the shifts in PP from each different resource and from SPS and DEC as well as monitor the various LPs to determine where liquidity can be added and removed in order to profit or which LPs may not be worth it due to impermanent loss or low cash flow. Getting the data on the natural inflation rate and flow of PP will show where its most effective to deploy pp or cards between playing as a bot in wild or putting them on land which over time will become less $$ per PP and I think what were seeing right now with card prices is low demand, sellers, and re pricing in terms of PP more than any intrinsic value as for wild cards land is likely the best place for them to go and you might be able to get the same PP for the same price or close to it with a alpha card or beta card as a CL card maxed gold. Good thing is these cards are likely all on land already if they have really high pp so the inflation rate is likely based on CL prices now as most ppl are buying CL for land and staking it even though buying a/b or other additions may be cheaper for the same amount of pp over all due to the staking requirements of DEC.

It would also be nice to know the total dec locked in land so we know what kind of possible DEC dump could happen or land dump if a large holder decides to leave and sell out. I think most of them are selling many of there plots as eventually holding the castle and keeps will be pretty much one of the only things you need as you can use the grain to buy any resource and you get a bit of everything produced in your tract and I still need to do the calculations but having higher pp on plots that are in my tract and regular vs a epic plot on another tract it may be worth it to move it back to my tract and put the PP there to collect the taxes. I will probably test this soon with my epic plot and if the income is more then do the same with the legendary plot and see how much it eats out of my returns and it its a lot i will probably try and trade for a legendary in my tract for one outside of my tract or a few epics for one legendary but would want to be epic and above to make sure I get the multipliers which is why it likely is not better for the legendary but the epic it could be better to put all the PP on a common plot in my tract. Actually will test it with a rare first that I have 50K PP on in anothers region and move it to a regular plot in my tract with the runi so it will just have 100% vs 120% and see if the tax savings covers the difference and if it does will move more pp onto the regular plots in my tract to make it more efficient and try to trade for other plots in my tract with ones I own so I dont need to pay taxes to the keep at least.



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