Splinterlands Tower Defense Dev Diary - October 27, 2022

avatar
(Edited)

Group 2611.png

October 27, 2022

Where We're At: Blockchain Stuff

Nightmare Packs are selling at a brisk pace -- people seem very happy about being able to collect SPS just for being pioneers and owning the packs. But more so, we know a lot of faith and trust is being put on us to deliver a kick-butt game.

We've got our tokenomics hammered out at a high level and WOW will this game be an excellent opportunity to earn (for those who like a little gameplay challenge along the way!)

Group 2612.png

Where We're At With Dev

  • All of the initial game stats and special effects/benefits for our fiends, levels, towers, heroes and spells are now built out into our database with a super import tool giving our game system designers the ability to tweak/bump/buff/nerf and otherwise mess with everything to bring you a balanced game.
  • The final User Interface (UI) for most of the main screens is getting polished and handed off to engineers to make real. A small glimpse:

  • The level editor tool is allowing our designers to create interesting play maps and allowing real playthrough of maps with some of our Towers and Fiends as we begin to massage everything to make sure to back-end model that controls the game logic also plays out in a fun and exciting way on the front-end.

Coming Up

  • Finalize Level Design Tools
  • Finalizing the NAME of the game. If you thought saving souls from the underworld hordes was hard, try getting a game title through legal review!
  • We have decided to rework the art and lore of our Hero. Very big changes coming soon and we'll share when they seem ready for feedback.
  • Lots and lots of balancing and testing -- both done by 'bots' to run through tons of decks / scenarios and general statistics for us to use as well as good ol' fashioned human game testers.
  • Finish polishing User Interfaces for Game and Meta-Game Screens
  • Continuing to ideate, sketch, color, and then animate our big bestiary of Fiends
  • Continue to make sure our Towers and Spells have unique abilities and look AMAZING. A sneak peek of an early sketch:



0
0
0.000
12 comments
avatar

ohh ohh just the graphic looked yummy think how yummy they will be when released!!!

0
0
0.000
avatar

one things that worries me is that this game seems to be a bit static (I might be misinformed): we seem to set up everything at the start and then watch it play out. What I like about other TD games is that they are dynamic: we can change the position of towers and how we interact with the waves throughout the game. How dynamic will this game be?

0
0
0.000
avatar

It was already mentioned that this will be round-based. You place your towers, you watch one wave, you prepare for the next wave and risk your earnings or you quit. It will not be very dynamic at all from what we learned so far.

I also like dynamic TDs but putting that on the blockchain is very hard to achieve. This game will be a compromise and likely be very different from traditional TDs.

0
0
0.000
avatar

thanks for pointing that out; being round based makes it at least somewhat dynamic. Being a blockchain game definitely has some challenges for the team

0
0
0.000
avatar

I wonder if we'll be able to reposition our hero during rounds.

0
0
0.000
avatar

Awesome stuff,

Thanks for the updates.

0
0
0.000
avatar

Tower Defense game ko kab se khelne ke liye boht hi ussuk hu jane kab ayegi

0
0
0.000
avatar

If you need more beta testers I would be glad to help. Looking forward to play Tower Defense

0
0
0.000