Splinterlands Town Hall Summary - April 11th, 2024!

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(Edited)

Splinterlands Town Hall Summary - April 11th, 2024!

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Town Hall Summary

  • Team Members:
    • Yabapmatt (Co-Founder & CEO)
    • Investygator (OPS Product Owner / Software Developer)
    • Nate (Creative)
  • Recording:

https://www.youtube.com/live/WZWF4y-fI1E?si=zBgTygnBn_P0OP4P

  • Timestamps:

    • 00:35 - Yabapmatt
    • 1:25 -Investygator
    • 6:00 - Nate
    • 26:00 - Yabapmatt
    • 49:45 - Questions

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💥 Key Points 💥

Tuesday Release Notes

General Updates

The end of season Glint rewards have been retooled to be based off the total Glint earned during the season. The current end of season value is twice the Glint earned during ranked play for the season.

Fixed an error where Novice accounts would have seen an end of season claim notification that could not be cleared, as they would have no claimable rewards.

We have slightly adjusted the battles required per Guild Lodge point down to 20 (previously it was 25) to make it slightly easier to level up the Guild Lodge.

Fixed an issue with exporting the complete balance history not including Glint information.

Fixed an issue with the gift cards notification not showing the cards properly.

Updated the title icons in the Collection view to display the actual icon, instead of a generic one.

Added a new contribution per hour column on Conflicts Leaderboard to provide more detailed information.

Removed some lingering references to SPS rewards from Seasonal and Focus chests.

Fixed an issue with the counterparty being missing on unclaimed rewards following the previous update.

Fixed a minor display issue where the Help icon would incorrectly display as the active page when on Land.

Made some minor text updates on the Team Creation screen.

Removed some purchase SPS links for exchanges that no longer carry SPS or are no longer in buisness.

Items Hotfixed into the Game Prior to the Release

Fixed an issue with the new Ranked pop-up blocking the final season claim pop-up (shortly after the last update).

Fixed an issue with combining Alpha cards (shortly after the last update).

Fixed an issue with returning cards that were delegated to you (shortly after the last update).

Fixed an issue with land Production values being incorrect after combining cards (shortly after the last update).

Fixed an issue with card locks not properly copying over on combining cards (with the above items, all related to the CP rework in the prior update).


Updates from Matt

High level big picture

  • Getting new players in the game
  • This will increase the money coming in
  • Will apply the funds correctly in order to increase asset value

How do we accomplish this?

  • Improve the mobile and desktop experience
  • This will improve the onboarding and player experience
  • Then we will be prepared to start a huge marketing effort
  • The future marketing team will help to involve the community
  • VC investors may not be the best direction - it may not be the best idea for long term sustainability

Ranked Reward Changes

  • A necessary process in order to get more players
  • More items will become available in the shop
  • Easier to get an overview of what is going on in the game
  • Match liquidity
    • Allow accounts that don't earn rewards to run bots in Modern
    • This way there will be a more even distrubution of players
    • Once we get more players in the game then we can stop running the bots

Baron's Bounty Bitcoin Halving Promo Event!

  • Starting Tuesday, April 16th, 2024
  • No limits on the amount of cards being sold
  • Benefits for buying within the first 24 hours
    • Prizes and leaderboard

SPS Validators

  • 2 devs working on it
  • The system is mostly built and operating
  • Still working on updating the entire game and the ability for players to download to run the software
  • Important for the SPS token

Land

  • Still working on land but this will not bring new players into the ecosystem so the primary focus right now is new player onboarding
  • Farpetrad is no longer with the team
  • Cryptomancer and Investygator stepping in
  • DEC grain market and Prefix titles coming soon

👀 Eye Candy with Nate 👀

Land Artwork

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Wild Format Mock-up

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Mobile Design Mock-up

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Onboarding Training Room Wallpaper

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Onboarding Professor

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Next Conflict Dual Element Legendary Summoner

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Google drive link for media assets

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Check out the lore!

Splinterlore

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Fill out this Form to be part of our ambassador program!

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🔥 Support Tutorial 🔥

How Do I Vote On SPS Governance Proposals?

  • Read the Support article above to better understand how to vote on the SPS Governance proposals
  • Access proposals on the SPS Proposal Page

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Past Town Hall Summaries


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Next Town Hall - April 25th at 7 PM Eastern in Discord

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NOTE: All rewards from this post will be sent to @sps.dao.



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11 comments
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I don't dig the Newbie professor artwork, too complex, lots of things going on on the artwork, the moon in the back, the complex dress, the strange race. I would use a bust image, from waist and up, like the ones used in Summoners War or Fifa, to put an example. My 2 SPS!

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Thank you for this update
Splinterlands has a huge potential for adoption worldwide.
Regards

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I'm glad Matt understood what VCs are all about...

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Quick suggestion regarding "Allow accounts that don't earn rewards to run bots in Modern"
Have the bots have specific part in their names to specify that they are Splinterlands bots. For example, all bots have "-SPLBOT" at the end of their names like, "falcondruid-SPLBOT"

And then, ban that said keyword to all future naming systems. This would differentiate what is a splinterlands bot and just a player farm bot. This would avoid accidentally reporting the said Splinterlands bots which would increase unnecessary workloads for whoever is assigned in investigating and banning bots.

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