Splinterlands Town Hall Summary - April 18th, 2022 - 1PM Eastern!


Town Hall Summary

  • Speakers:
    • Aggroed (CEO)
    • Yabapmatt (Chief Product Officer)
    • Chatter (Director of Growth)
    • Nateaguila (Creative Director)
    • Plucktor (Data Analysis/Quantitative Researcher)
    • Chowda (Executive Assistant)
    • WeirdBeard (Tournaments/ESports)
    • Doogie (VP of Project Management)
  • Main Topics:
    • SPS Validators 💥
    • Ranked Rewards ⚡️
    • Eye Candy 👀
  • Recording:

  • Timestamps:

    • 01:10 - General Intro
    • 03:30 - Yabapmatt Update (SPS Validators & Ranked Rewards)
    • 35:30 - Plucktor Intro (Data Analysis/Quantitative Researcher)
    • 42:20 - Chowda Intro (Executive Assistant)
    • 46:15 - Chatter Update (Marketing)
    • 48:35 - WeirdBeard Update (Tournaments)
    • 53:10 - Nateaguila Update (Creative)
    • 1:00:30 - Doogie Update (Project Management)
    • 1:02:30 - Q&A
    • 1:58:55 - Closing Remarks

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💥 Company Updates 💥

SPS Validators:

  • Goal is to have Validator licenses to be available for many years to come
    • SPS price will need to increase in order to make higher tranche sales reasonable
    • Teams goal is to constantly add value to assets and SPS is no exception
    • As a result, the team envisions SPS price will increase down the road and make higher tranche sales viable
  • Reward pool is split between top Validators and those who run a Node with licenses
    • Helps spread the rewards around and encourage others to run Nodes (increases decentralization)
  • Team has looked closely at similar DPoS systems and made the best system possible
  • Phase 1 includes only SPS & Voucher tokens
    • Additional phases will expand to all Splinterlands assets
      • DEC, Land, etc..
  • License sale will be similar to the Waka sale
    • Will have some limitations to give everyone a fair chance to buy in
    • Presale requires vouchers so current players who stake SPS and receive vouchers have an advantage to buy licenses first
  • Multiple licenses will most likely be able to be used to run only 1 Node
    • No need to run multiple instances of the software
  • Each account can own as many licenses as they want
    • There will be some limitations to prevent someone to buy them all
  • Rewards won't be live until the mainnet is released in Q4
  • Team is beginning to analyze ways to encourage running Validator Nodes beyond the first 5 years once the SPS rewards are discontinued
    • Future sales will probably have sale proceeds go to the DAO/pool

Ranked Rewards:

  • Bots, farming rewards, multi-accounts, etc.. are ultimately underlying issues with the economy/mechanics of the system
  • Real issue comes down to the starter/ghost cards
    • Solution is to still allow starter cards, but each starter card used will reduce earnings
  • Once Ranked Rewards are live, every battle will give reward shares (depending on your rating)
    • Bonuses like guild bonus, winstreak, Gold Foil & Alpha/Beta, etc.. will increase reward shares
    • Reward shares determine the amount of DEC you earn and also accumulate to earn daily/season reward chests
    • Starter cards used will reduce your reward shares
  • Takeaway: If we can fix the underlying issues, it will increase the rewards for all leagues and be managed by the free market system
    • If rewards are high and rentals are low, then rentals will increase
    • If card prices go up, rewards value will go up
  • Team is planning on heavily increase rewards across all tiers/leagues
    • Higher leagues will have much higher rewards
      • Champion will have a higher chance to get Gold foil Legendaries for example
  • Optimal way to earn rewards will be to play every day on a single account (~30 battles/day)

Marketing Updates:

  • Lots of partnership discussions still going on
  • Chatter & 16bit are flying to Utah in two weeks for more guild talks
  • Marketing team continues to support any Splinterlands events that people want to host
    • MangoMayhem & LevelUpLife host events in PH at their bars
    • Been a great success in introducting new players to the game and bringing communities together
  • Updated Yodin Zaku plushie:


Creative Team Updates:

  • Team wants the Avatars to represent the Battle Mage of every player
    • If a player enters a tournament, there would be a small introduction of each Battle Mage
    • Would fully immerse the player into the game and the Lore
  • Highest priority is still working on Ranked Rewards
    • Lot of cool, new artwork & animations (See Eye Candy)

Tournament/ESports Updates:

  • WeirdBeard is beginning to discuss with community members about brawls
    • Want to tackle brawl issues (structure/rewards)
  • Ongoing battle with different ESport organizations and how to get Splinterlands recognized

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⚡️ Q&A Summary ⚡️

First Build Of Splinterlands:

  • Launched website around end of May of 2018 where players could only buy card packs
    • Took a few months to develop
  • Battling launched in October of 2018
    • Initially, every day would have a new ruleset & mana cap
    • You basically would submit the same exact team for the whole day since rule sets and mana cap didn't change until next day

Bots:

  • Whole new reward system will force empty accounts to buy/rent cards in order to earn rewards
    • Since starter cards won't allow earnings anymore
    • Other changes will incentivize players to aggregate their cards in one account to reach higher league rather than spreading them out across multiple accounts
  • Team wants to add new rulesets eventually which would add new data to the game
  • Decentralization vs Banning Bots
    • Whole concept of a decentralized game is not having a single entity own/control who can play the game
    • Splinterlands is trying to do something different and new by allowing anyone to play the game
      • If you own a Hive account and keys, you can play Splinterlands
    • Hope is to be one of the first games to get this right
      • Be decentralized with an economy that will handle all these issues

Increasing Players:

  • Team is excited to work with gaming guilds to increase number of players
  • New Reward changes will add more value to scholars, which gives value to the gaming guilds, which should allow for more scholar opportunities

Employee Asset Transparency:

  • Team doesn't want to force employees to disclose their accounts/assets if they don't want
  • Most news is not disclosed internally other than those who are working on it
    • Meaning the community and internal team members typically learn about new updates/partnerships at the same time
  • Additionally, most updates are released to the community as soon as possible, and the team is very transparent with what they are working on and what is to come

Splinterlands TV:

  • Have almost 700 subscribers already on Twitch
  • Main obstacle is having 24/7 management of the stream as there are always potential issues of OBS not working, internet going out, etc...
  • Have a large number of streamers on the waitlist though to fill in the missing gaps

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🔥 EYE CANDY 🔥

Novice League Background (Upcoming Reward Changes)


Bronze League Background (Upcoming Reward Changes)


Bronze Chest Animation (Upcoming Reward Changes)


Bronze Chest Open Animation (Upcoming Reward Changes)


New Upcoming Character

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Recent Announcements

SPS Validator Node Overview & License Presale

  • Validator Nodes will run on a Delegated Proof of Stake (DPoS) system
  • Planned to launch Q4 2022
  • 3.75M SPS tokens allocated per month to SPS Validator Node operators reward pool

Upcoming Release

  • Next planned release is planned for Tuesday, April 19th
  • Downtime scheduled 11AM - 2PM EST

Google Ads Approval

  • Finally been approved for Google Ads
  • Will be kicking ads off shortly
  • Official Domain: https://register.splinterlands.com/
    • Please do not report this one link
  • Our Head of Security is looking to partner with a security partner to help shutdown malicious sites

The Black Circle - Tome of Chaos Story

  • New addition to Tome of Chaos
  • Touches on the Lore of General Sloan

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Past AMA Summaries



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Next AMA - Monday, April 25th, 4PM Eastern (9PM UTC)



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23 comments
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If the Splinterlands Team would only allow ranked battles for accounts that have ID verified it would be way to end the multi accounts

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what about decentralization? lol.... multiple account is not the problem, problem is bot....

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don't really think it helps against bots, because the bots rent cards for the power anyway or many bots are also from whales who equip their bots themselves anyway, apart from that bots are after boxes anyway and not really the dec..

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I would have to disagree in part. In the silver league, it seems like 90% of the games are bots. If they were only after the boxes you would think they would stop at quest completion/season end. Instead they constantly drain the DEC pool with countless games per day, often less than a minute between matches. I'd love to see the earnings of a silver level bot.

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(Edited)

why not take the dec too? the prio are the boxes 100%, account is paid why not keep running endlessly for dec, free is free ;)

as long as enough dec comes in to pay the rent, the bots will continue to run.
maybe they better adjust their rentals, but already many do, see many bots just rent the starter cards in lvl 2-3

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I agree. Bots will just adjust to the rules set in place. For example: Starter cards will no longer give rewards for wins, the bot owners will stop using starter cards.
Bots are in most games weather people know about them or not. Splinterlands in the past had not worried about them and the game has grow fine. Unless they have become a issue now, I don't see the point in wasting resources on combating them. Better to focus on more constructive things like lands for example. Maybe it just me but that would make more sense.

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The background artwork looks amazing!

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(Edited)

Parecen cambios en la buena direccion,
alguna noticia sobre mejoras para los Clanes??
los clanes de splinterland necesitan un poco de amor!!!😉

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Lol Ghost cards are the real problem? You kidding me?

Bots farming are the problem and they all have Gold Chaos legion cards moving from a bot to an other when ecr goes down

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Splinterlands is the best blockchain project.
99% you can't do anything but increase coins.
Here is least fun and excitement, not just numbers (cash) where multiplies.
Above all, not just pumping coins. Such things have no future where only profit counts. Just great Splinterlands.
Respect to the whole team. best people
Thank you for your work.
The team must not be forced to disclose what assets they have. Private finish. Definitely doesn't look like they want to cheat on their own work.
I see what people do and they live the thing.
Trust is hard in a world where all cheats.
I trust @Aggroed and the team.
Best regards and keep it up :-)

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el peluche se ve genial sobre todo su boca

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Wish my laptop could run the node want to upgrade to a nice desktop eventually! Just take my money! <3

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Higher leagues will have much higher rewards

Please stop nerfing rewards for new real players! They need some progression to retain retention of new players.

It already takes roughly a year of playing daily to get out of brons league.

I know its play 2 earn and not free 2 play, but new players need to feel rewarded from playing.
The increase of card rewards for example was really nice!! People got the feeling they get a better deck everytime they get a new card. But new players almost get no chests anymore.

ps. Once new players finally level up a card to lvl 2, they notice they can't play with a lvl 2 card without buying a lvl 2 summoner, so no progression. And high chance they are frustrated with no progress for weeks that they will leave.

Posted using Splintertalk

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There is the idea, in investing from the beginning to go up to higher leagues, if they do not give better rewards to higher leagues, there is no incentive to invest and go up, currently at today's prices, going up to the silver league does not cost more than 300-500$ and you can have 3-4 practically complete decks, in August with the crypto fomo when many people entered to have a single silver deck it was 2000$

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So deeply in love with all your team is doing here, can't express my gratitude enough for all the hard work, personal and collective vision you all are so committed to. My own level of commitment has inspired a post on bots as it seems to be a very relevant issue, eye will leave the link to it here as it feels relevant to do so, so much love to you all and so much support from myself and the Hunab-Kru, we are with you all the way.

https://www.splintertalk.io/@eterna/the-entity-known-as-botticus-wrex-transmissions-from-the-hunab-kru

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I'm onboard with the ghost cards not earning rewards but its not a fix for the economic drain that keeps pushing asset prices down. To hear the creator of the economy @yabapmatt say it's great for someone to come in and build an army of 10k bots as long as they put a little money into the economy is a little shocking to me.

The point in an army of bots is always going to be to remove more than they add to the economy and to do it in a way that ultimately pushes the margins lower for everyone else as the efficiency of farming the game goes up. If playing the game makes a penny per day for them, they will run 10k bots to exploit that penny while the average player who can't work as quickly and efficiently and duplicate the efforts to make a penny worth it, will quit.

This will continue to push asset prices down like we've been seeing for months. It will push human players out of the rental markets and giving them no reason to buy.

You might think bots renting is a good reason to buy but if the asset you buy keeps going down in value and the asset you receive for the rental (DEC) keeps going down in value then buying will never be a good options. If buying was a good option, the bot accounts would be buying.

Making bots rent more cards slows the bleeding. It doesn't stop the bleeding and it certainly doesn't start the healing.

Do things to increase the value of Dec and this game will come back. Simple things. Increase the minimum rental price from .1 to 1 dec. Sell the next pack in only Dec instead of SPS. Tell people the peg going back to .001 is not your goal (because it shouldn't be). Don't double the rewards pool if you aren't doubling your players or requiring double the CP. And for everyone's sake, build a better strategy around card releases. Flooding the market repeatedly is a bad strategy. You're not a kickstarter campaign anymore so stop selling cared like you are. There are better ways that are more fun, pull in at least the same amount of cash, and encourage playing the game while getting people more into lore.

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Actually, what is really harming the game are the bots and in their obsession with being a decentralized game and not wanting to ban them, they take measures that really do not harm the bots, I think they harm real people and as long as they do not stop the bleeding as you say, they really go the same problems keep coming up. The issue of continually releasing packs of cards is another problem, if they don't let the supply be absorbed, they will never increase in value for those who invest in the game, they already fill their pockets with millions of dollars in each sale of packs.

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As I listened to the AMA and heard @yabapmatt say over and over again that all he thinks about is the player to player economy and adding value to assets without enriching themselves all I could think of was how many choices they make that do the exact opposite of that.

If my card collection going form $200k to $50k is them working to build value, I'm begging them to please stop bringing me value. PLEASE STOP.

@yabapmatt Please for the love of god. Stop adding supply. The creation of supply is not the same as the creation of value.

Screen Shot 2022-04-19 at 2.19.18 PM.png

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Love the new eye candy, big part of the experience and that coupled with new reward structure will bring this to a new level. Soooooon

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For years, bots have not been a problem, now they are a problem. Are you sure? Maybe the problem is the team that builds the economy of the game? The game wins great while the real players who registered last year only lose.
The coming changes will make things worse because they don't really change anything for bots. They will adapt to the changes, while new real players will find it increasingly difficult to progress. Cheers for that!

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