Splinterlands Town Hall Summary - December 31st, 2021 - 10AM Eastern!

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(Edited)

Town Hall Summary

  • Speakers:
    • Aggroed (Co-Founder)
    • Hardpoint (Chief Technology Officer)
    • Nateaguila (Creative Director)
    • Chatter (Director Of Growth)
  • Main Topics:
    • 2021 Company Achievements 🎄
    • Team's Year End Review ❄️
    • AMA Summary ☃️
  • Recording:

  • Timestamps:

    • 01:18 - Team Introductions
    • 4:40 - Team End of Year Reflections
    • 20:20 - 2021 Company Achievements
    • 1:08:00 - Q&A
    • 2:00:40 - Closing Remarks

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🎄 2021 Company Achievements 🎄

January

February

March

April

May

June

July

August

September

October

November

  • 750,000 spellbooks sold + averaging 400k+ DAU
  • Bunch of smaller updates - check out Release Notes

December

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❄️ Team's Year End Review ❄️

Hardpoint:

"This is a dream job transformed into a calling"

  • One of the biggest achievements was handling the explosive growth of the game and playerbase this year

"People are the value. It's not just people are the value that we are going to extract, it is people are the value and that is why it matters that we take care of them"

  • Very excited to continue building the platform and make it seamless with blockchain and gaming
    • Hardpoint terms it as "Frictionless crypto"
    • Want to make this easy and frictionless for people to get involved in this new financial world and prosper from it

"Anytime I talk to Aggy, he ends the conversation by saying "Hire more Devs"

  • Really want to get the mobile app more functional and easier to use


Nateaguila:

"Biggest challenge is dealing with Aggroed"
"He is very ambitious, he wants to do everything, and he wants to do it right now" 😂

"Land is going to be so much more than we originally conceived"

  • Splinterlands will be more than just a card game
  • When you login, you will have so many different opportunities for gameplay

"We are creating a game that we want to play"


Chatter:

With all the growth and all the scaling, we are still able to stay boots on the ground and stay on the ground floor with the entire community

  • Biggest challenge in 2021 was building a foundation to start launching marketing strategies
    • Different platforms looked at Splinterlands as an alien project
    • That has changed as more and more platforms start understanding the value in Splinterlands
  • We are slowing bridging the path to mainstream adoption

"Excited for bringing Splinterlands out of the digital landscape and really into the mainstream world"


Aggroed:

  • Excited to see how much the team has grown
    • Hired Hardpoint, Chatter, support team, creative team, etc...
    • Went from

"I'm both ambitious and impatient"

"I'm seeing Splinterlands as a gaming platform, media company, DeFi as a core premise, and maybe even a physical place"

  • Companies can't be doing just one thing, have to integrate at different levels
  • Wants Splinterlands to be doing more

"The unsung hero is the support team"

  • Support team grew 25 times (was only 1 person in the middle of the year)
    • Currently development of Knowledge Base and upcoming Live Agent
    • 35,606 tickets created in the year
    • 1,114 unsolved tickets
    • 34,492 solved tickets

"I don't want good employees that punch the clock, I want exceptional employees that call this a calling, that see this as their life's work, their masterpiece, their Magnum Opus"

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☃️ AMA Summary ☃️

Learn To Play Stream With Hardpoint & Chatter:

  • Goal is to stream Friday evenings
  • Hardpoint & Chatter will create brand new accounts, and try to climb up to higher leagues
  • First scheduled link from Discord - January 7th, 5PM EST

Land:

  • Items and spells will have a burn mechanism
  • Nate's vision:
    • Regions will be little cities within Praetoria
    • In between those cities are going to be wild land
    • Wild land will introduce a bunch of new gameplay into the game for everyone to participate

Semi-accurate representation of Praetoria


Daily Active Users:

  • After reward changes, bots created plummeted to about 1-5%
    • Most new players coming into the game now are real players

Play-To-Earn:

  • Splinterlands is not a free-to-play game
  • To earn, you need to invest your time and energy
  • Splinterlands rewards those who are committed to earning and building their assets
  • Next biggest earnings will be from staking

Airdrops:

  • Team is prepared to release the Chaos Legion airdrops in an organized fashion
    • Will be based on how long the general sale lasts, but they are preparing for it

Tournaments:

  • Next round of tournaments are going to try to incorporate more Chaos Legion rules
  • Bigger tournaments should be coming back soon
    • Team may hold-off a bit longer until after CL general sale

Riftwatchers:

  • Aggroed is leaning towards requiring vouchers for Riftwatchers
    • May only require a certain percentage of sales
    • Official details will be released later

Season End Rewards:

  • Season end rewards doesn't complete the snapshot instantly
    • It takes a few minutes to fully complete due to the strain and growth
  • Team highly recommends renting past the season end timer
    • Best would be an hour past the timer
    • That way if there are any hiccups with the snapshot, your rewards aren't at risk

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Recent Updates

SPS 2022 Roadmap

  • SPS Validator Nodes
  • Foundation Treasury
  • Riftwatchers
  • Land Expansion
  • Private Sale & Airdrop End Dates
  • Reward Pools & SPS Delegation

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Past AMA Summaries



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Next Townhall - Friday, January 7th, 2PM Eastern (6PM UTC)



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31 comments
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I was wondering about whether vouchers will be required to buy Riftwatchers packs. I think that they should be required since they will continue to be distributed and that would create another utility for them. Either way, I'm excited to see what 2022 will bring for Splinterlands!

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I'm pretty sure that

"Items and spells will most likely be burned when used ==> one-time use"

Is not true. I think Aggroed was referring to the combining process, because immediately after saying there will be a burning mechanism he Says,

"...keep in mind, you have to go combine these things... you're going to have to make 11 of them if you want it to be max level."

Referring to a legendary sword.

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The game actually lacks spells and landmarks/field spells. I think it would be good if they can add that to the game.

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Wow this is even better than I had imagined 🤣 now I know what to do with my 22

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Good job 👍👌👍 you guys

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There's so much exciting stuff going on. I just wish they'd pay as much attention to the economy of the game as they do the economy of the company and treasury. If they created just a little bit of targeted scarcity in cards this game would already have 5 million players and everyone would be earning. Instead they give 2 months to absorb 75 million cards while telling us another mini pack is on the way right behind it. Just because card packs have buyers doesn't mean theres any use for the cards.

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(Edited)

PIZZA! PIZZA!

PIZZA Holders sent $PIZZA tips in this post's comments:
forsakensushi tipped splinterlands (x1)
@vimukthi(1/5) tipped @splinterlands (x1)

You can now send $PIZZA tips in Discord via tip.cc!

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Happy new year guys! Thank you for taking your time for this on the last day of the year!

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(Edited)

Not fully accurate. It has been said many times that no new land will be introduced. With the only exception possibly being Land being introduced for a completely different game built by the Splinterlands founders/Company.

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That text from Nate is actually true.

They've said many times that they don't plan on minting any new land for Splinterlands. However, they have said that if there comes a time where it may be needed, for whatever reason, that they mint new land, but it wouldn't be the same as the current minted land. The existing land would be a "premium" no matter what.

Either way, the team understand the value of land as they made it that way, and they are pretty committed to keeping it that way as well.

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Thats not correct. It has been said many times and very decisively Splinterlands won't be creating more land. I'm a person who missed out on purchasing bulk land so I welcome "more" land but if I was a whale land owner I wouldnt' be too happy about more being introduced regardless of its grade. I could likely dig up some quotes from AMA's and I could likely find some HIVE Content and discord quotes that bring weight to my statement but I feel as if anyone who has been watching the AMA's or paying attention in discord will know what I'm pointing out here is true.

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I get where you are coming from. In the past, they've always answered the question with "No more land will be minted. If we do mint more land, it won't be in Splinterlands but in a different game."

However, in the past three townhalls, including this one, they have mentioned that they can mint more land for Splinterlands if deemed necessary, but again, it wouldn't be anywhere close to the same as the existing land. But they have been making it very clear that this is very unlikely to ever happen.

That is why I have no concerns with their answers lately as I am a pretty big whale land owner and I have very little doubt that they would mint more land.

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I get where you are coming from. In the past, they've always answered the question with "No more land will be minted. If we do mint more land, it won't be in Splinterlands but in a different game."

The above is the part that matters. Land was sold as "no more will be available". I understand the narrative has changed after the fact. If the whale land holders have no issue with that narrative changing after making their purchases than great. I certainly don't mind a second chance at getting some land (regardless of grade). I still needed to point out the unintentional false information.

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So can players without Land still participate in PVE ? That's awesome and exciting

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It has been a great year. I think the next one will be at least no worse.

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加油,中国玩家非常看好这个游戏

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Great EOY summary and I look forward to all the great things in 2022 and beyond!

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@splinterlands devs

"Land is going to be so much more than we originally conceived"

I'm not a developer but I'm a gamer for almost 30 years with 15 years of that into card games, both online and offline. I little bit of advice(?) We're excited about the lands but it's better to start small then improve it little by little rather than start big but you cannot handle it.

The reason I said this is... I don't know if you're familiar with Five Nights at Freddy's franchise and its latest installment after 3 years of waiting went out last december. IT WAS ATROCIOUS. The devs of the game themselves said that the original plan was way simpler than what was released now and the game that was released was 90% bug, 10% gameplay wherein speedrunners are able to break and speedrun the game for 4 mins. The game was designed for a 4-5 hour play and people are finishing it in 4 mins. That's how broken the game is.

My point, it's good to make a HUGE game and it's fun and exciting but don't make it too big that it'll be FNAF Security Breach Version 2. I don't want Splinterlands to be a meme game because of bugs because I truly enjoy the game.

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The land expansion is going to happen in phases, not all at once.

First phase will be the reveal of the land plot claims and I think location as well.

Second phase will probably introduce the first functionality of land like harvesting resources and crafting the items/spells.

Other phases will be continuously added to add more functionality and features like PvE, boss fights, travel, etc...

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I like the land picture and that IF any new land ever came it would not be as powerful. Protect those assets! :)

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i love the new direction things are going for SPS!

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As always, splinter lands team, you're ambitious.. I know the game will take us to the peakd!!!

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Can't wait for whats in line with Splinterlands!
Great community!

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I'm as confident as ever in the future of @splinterlands. I plan to HODL for a long time to come. I would personally prefer if Riftwatchers was to be bought with DEC as I love the SPS Airdrops and staking them for future.
!PIZZA !LUV

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