RE: Survival Mode – Do We Need More Space to Refine?

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Here is what I dream survival become:

  1. I think survival mode should require more thought and strategy.

  2. I feel we need to have a card cap and maybe a max copy of a card cap. we submit our card list before the season. We can play multiple brackets, but a single card can only be used in a single bracket (a single card cant be in multiple brackets).

  3. Only one account per bracket.

  4. Once a card dies, it remains dead for the whole season (maybe make exceptions for summoners).

  5. Rewards should be in a new currency, that is tradeable at a new DAO store for DAO packs.

*NOTE: I know this will go against the idea of giving massive collectors a place to park their cards. Maybe we can have both? But I think this would drive engagement and be extremely fun. I feel it would be a bit more fair and competitive and cause an excitement in Human mode.

This could work as a fun Guild mode too, could be the same but in a longer brawl format or maybe each member can to contribute cards.

*BLOCKER: Obviously would need coding and probably not easy or fast.

*THIS POLL: Think I will choose whatever give us the most time. I think we need survival to work, but in order to do so, it needs a lot more engagement.

*** I was thinking about taking some time, and writing up my own post about this, but no one really seems interested when I bring it up. My time is very limited. ***



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