SHARE YOUR BATTLE Weekly Challenge! DISINTEGRATOR
DISINTEGRATOR can change the result of any suitable battle, if you place it in the right place, based on how your opponent plays and what element he likes to play.
Taken from SHARE YOUR BATTLE Weekly Challenge! DISINTEGRATOR Splinterlands Community
I chose a gold league battle I had with an opponent about the same card strength as mine. That way it would be more interesting to both read and watch the fight itself. But not to be unsubstantiated, I suggest watching it right away. If you're in a hurry or don't want to waste your precious time, you can watch it too, and then decide whether to read the combat description and my thoughts on Disentegrator and more! Video and link below:⬇️
DISINTEGRATOR
DISINTEGRATOR's most important ability is Demoralize!
That is, it Reduces the Melee attack of all enemy Monsters by 1 point, but it cannot be less than 1. But if you have more cards with this ability in your deck, or a summoner that also reduces melee attack, all those stats add up, and then you can leave your opponent with almost no melee attack.
I played a level six Disintegrator, at this level he has another ability - TRAMPLE That is, killing one enemy monster, he will attack the next monster again. However, this time I didn't need this ability.
What did come in handy, though, was his melee attack at level 6. It's 3 points. His 3 point shield also came in handy. And since his speed is only 2 points, you should pick his combat conditions and place in the deck, where he won't get eliminated before your other cards can do maximum damage.
Tips for Use
All rulsets that maximally exclude mages and ranged combat are the most favorable for Disintegrator, otherwise he becomes useless. It is also desirable that rulesets allow him to attack from any position, so he becomes most useful in combat. Using my combat as an example, I'll show one of the ways to use our monster below.
Rulesets of the battle
Mana 44, monsters with melee damage can attack from any position and all monsters start the battle poisoned. Which means that every monster will take 2 points of damage every round, starting with the second, bypassing armor, . The last one didn't suit me very well, but I had my own thoughts on that, as I'll discuss below.
My lineup
Summoner Zintar Mortalis. This is a case where I chose to lower my opponent's melee damage as much as possible and even strengthen mine. That's why I paired him with Disintegrator. That way I'll already lower my opponent's melee damage by 2, which means my opponent's monsters with a melee damage of 3 will deal 1 point of damage to me.
CURSED WINDECU at first position. Tank with Thorns and Heal to return some attack and heal respectively. Plus, my plan was to pick monsters with maximum health and maximum damage to run my own attacks for as long as possible.
HAUNTED SPIRIT in the second position. Like the previous one has enough health, attack and ability Heal and Magic Reflect - just in case he is in the first position and the opponent has mages in the deck. Then he can return some of the damage he received
DARK HA`ON on the third position. This is the tank that usually decides the whole battle if you put him in his position correctly. He has 13 health, shield 2 and abilities Taunt , Flying and Scavenger . Taunt will distract all enemy monsters except the first position monster, which will attack my CURSED WINDECU. That is why HA'ON is in the third position. I split my opponent's attacks to last as long as possible. And since Flying gives +25% chance of evading, I expect it to last 1-2 rounds for sure. I should also get help from Scavenger , where it gains 1 health each time any monster dies.
GOBLIN MECH in the fourth position. With melee damage 5 and his ability Piercing he is able to eliminate the enemy with one hit or leave a couple of health points behind. Also, if the opponent's monster is too fat, with Stan we have a 50% chance that we stun the opponent and he will miss his turn next round.
ENCHANTED PIXIE is in fifth position. She has very little health and 1 magic attack, but she's in this deck for a reason. Inspire gives all friendly monsters +1 melee attack. As it turned out, it came in very handy in this battle.
DISINTEGRATOR is in last position because it has shield 3. Just in case my HA'ON gets killed too quickly and my opponent has monsters with Sneak , my Disintegrator can survive a couple more rounds.
So, my tactic was to win quickly, as procrastinating and defending is a bad option under all circumstances, but with this Rulesets time was playing against us. I didn't want to get a draw in this battle, which is often the case when your opponent's card level is about the same as yours.
Battle and what went wrong
Start of Round:
End of Round:
Opponent @dinobots chose similar tactics, but added monsters with ranged attack and one with ability Sneak . I was worried about his Octopider, which also lowered my melee attack repeatedly. But that's why I included Enchanted Pixie in my deck, so I still got 1 attack point back for my bridges.
Other than that, everything went according to plan, as expected, HA'ON withstood the first onslaught, and I eliminated my opponent's monster Xenith Monk in first position and left the monster Spineback Wolf in second position with 3 health points.
Start of Round:
End of Round:
At the beginning of the second round, each monster took 2 damage from poisoning, but my fighters are all still alive for now. That's what I was counting on, as I had to finish off my opponent's already thinned out formation in this round. And so I did. By the end of the round, my opponent was missing two more monsters from the second and third positions. Mine were all in place for now, but the third round and a new batch of poison awaited us...
Start of Round:
End of Round:
At the beginning of the third round, I lose two HA'ON and Pixie monsters to poisoning, and my opponent loses one of his own. But since I still have all the monsters with melee attack and healing, and my opponent has 2 ranged monsters, the battle was already a foregone conclusion.
I won this battle by a large margin, and Disintegrator played its part perfectly. Without him, I think my opponent would have had a chance to snag a draw.
Revisiting this battle, I'd say it went perfectly. I was probably expecting who my opponent would put up against me, since I always review who he played the last 5 battles. Perhaps you have an idea how you could have played against me to win? If so, let me know, I'd be happy to discuss!
That's all for now. Have a good day everyone and enjoy your battles at the tables! Peace!
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A fantastic Battle my friend⚔️Flawless Victory, I do love the Cursed Windeku.
You've got great cards⚔️💫
Thanks for stopping by!
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This is awesome battle my friend 💗
Have a great day 💟
Thanks a lot, buddy! Have a great day to you, too!
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