RE: Building the Future of Splinterlands: A Message from the CEO
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Thanks, Dave McCoy, I'm a longtime Splinterlands player. Thanks for this update. We need to see this game continue to develop. One of my gripes about the game is that it's become too complex and complicated. Again, this is just my personal opinion and some people I show it to aren't willing to try it.
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it's not only your POV but mine and other players.
I know lot of old players quitting the game because the game now is too complicated, more focus on new set and ignore the old sets.
That is really hurt the long term players who own the cards from the early stage.
I totally agree. It's way too complicated for me these days. I was actually hoping that this announcement would include removing some of that complexity. Particularly with regard the number of different tokens and not just the "monetary" ones. I've very pleased to see a forward looking approach laid out though, rather than acting in reponse to some crisis.
I would disagree with you on that but on the other hand, assuming you are right, then perhaps we are shooting for the wrong audience to bring in the front door.
The puzzle gaming community is enormous and they like complex games. Maybe we should invite puzzle game developers to use the Splinterlands IP to make a puzzle game and propose a revenue sharing model.