BATTLE MAGE SECRETS Weekly Challenge! Aim True[EN/PT]
Hello everyone, this week there was a change in the weekly battle challenge, now it is no longer a specific monster, but a battle rule and I specifically found this change very interesting | Ola a todos, essa semana houve uma mudança no desafio semanal de batalha, agora não sendo mais um monstro especifico, mas uma regra de batalha e eu especificamente achei essa mudança muito interessante |
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This week's rule is Aim True, a rule that grants the ability True Strike to all monsters on the field, that is, they will always hit your attacks | A regra dessa semana é a Aim True, regra essa que concede a habilidade True Strike a todos os monstro em campo, ou seja eles sempre iram acertar seus ataques |
This battle took place in the Scarred Hand Silver Beginner Cup Tournament, the rules of the game, in addition to Aim True, were Odd Ones Out, which only allows using monsters that cost odd amounts of mana, and Close Range, which allows long-distance monsters to attack from first position, in addition we had a total of 42 mana available and the splinters of water, earth, life and dragon | Essa batalha ocorreu no Torneio Scarred Hand Silver Beginner Cup, as regras da partida, além do Aim True, eram Odd Ones Out, que só permite utilizar monstros que custam valores impares de mana, e Close Range, que permite monstros de longa distancia atacarem da primeira posição, além disso tínhamos um total de 42 de mana disponível e os splinters de agua, terra, vida e dragão |
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As I had the Aim True rule in play, I chose to take monsters with high values of life and armor, in order to mitigate as much damage as possible, since dodge mechanics would not work | Como tinha a regra Aim True em jogo, optei por levar monstros com valores alto de vida e armadura, de modo a mitigar o máximo possível do dano, já que mecânicas de esquiva não funcionariam |
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Going over the mechanics that rule dodge: they are, Flying and Dodge, each giving a 25% chance to dodge; Blind, giving 15% of the opponent's miss hit; and finally the difference in speed, which gives a 10% chance of dodging for every 1 point higher in speed compared to the attacker | Repassando as mecânicas que regram esquiva: elas são, Voar e Dodge, cada uma dando 25% de chance de esquivar; Cegar, dando 15% do oponente errar o hit; e por fim a diferença de velocidade, que da 10% de chance de esquiva pra cada 1 ponto superior na velocidade em relação ao atacante |
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With that, I chose to play with the summoner Quix, to reduce the damage from long-range damage and along with that I chose to take monsters from the light deck because they have mechanics to increase my survival, dealing with magical and physical damage | Com isso optei por jogar com o invocador Quix, pra diminuir o dano proveniente de dano de longo alcance e juntamente com isso optei por levar monstros do deck de luz por possuir mecânicas pra aumentar minha sobrevida, lidando com danos mágicos e físicos |
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With that I chose the Imperial Knight, due to his void armor skill, which causes magic damage to first reach his armor, which added to his high armor and life, would make a great frontline | Com isso escolhi o Imperial Knight, por conta da sua habilidade void armor, que faz com que danos mágicos primeiro atinjam a armadura dele, que somado ao sua alta armadura e vida, fariam uma ótima frontline |

Then to help the Imperial Knight survive for as long as possible, I opted to take Adelade, to repair his armor, damage as much survivability as possible | Em seguida para auxiliar o Imperial Knight a sobreviver pelo máximo de tempo quando fosse possível, optei por levar a Adelade, pra reparar a armadura dele, o dano o máximo de sobrevida quando possível |
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After these two, I chose to take Uraeus and Stitch Leech, to focus on the opponent's backline, and to take them as quickly as possible | Depois desses dois, optei por levar o Uraeus e Stitch Leech, pra focar na backline do oponente, e a levar o mais rápido possível |
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I chose to take the Carnage Titan to help eliminate the monsters in the opponent's front line, since its Double Strike ability would benefit from the Aim True rule | Optei por levar o Carnage Titan pra auxiliar a eliminação dos monstros na linha de frente do oponente, uma vez que sua habilidade Double Strike se beneficiaria da regra Aim True |
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Finally, I opted for Djinn Renova to have a second option of magic damage and rely on its Strengthem ability, which increases the life of all my monsters by 1, thus helping them to have a possible survival | Por fim optei pela Djinn Renova pra ter uma segunda opção de dano magico e contar com a sua habilidade Strengthem, que aumenta em 1 a vida de todos os meus monstros, com isso os auxiliando a ter uma possível sobrevida |
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My opponent visibly did not pay attention to the rules of the match, since he brought with him a very fast formation and with mostly dodging skills, namely Dodge and Fly | Meu oponente visivelmente não prestou atenção nas regras da partida, uma vez que trouxe com ele uma formação bem rápida e com habilidades de esquivas em sua maioria, sendo elas a Esquiva e o Voar |
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Due to the rule not allowing me to miss the attacks, along with the fact that I created a great defense for magic damage on my team with the Adelade + Imperial Knight combo, I ended up winning an absolute victory in this match | Por conta da regra não me permitir errar os ataques, juntando com o fato deu ter criado uma ótima defesa pra dano magico no meu time com o combo de Adelade + Imperial Knight eu acabei conquistando uma vitória absoluta nessa partida |
Its all for this week friends, have a nice day. If you are reading and are thinking about starting to play Splinterlands and can use my link I really appreciate it: | Isso é tudo por esta semana amigos, tenham um bom dia. Se você está lendo e está pensando em começar a jogar Splinterlands e puder usar meu link eu agradeço muito: |
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https://splinterlands.com?ref=syel25
Good game and good week to all and until next time | Bom jogo e boa semana a todos e ate a próxima |
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