Half a Unicorn, No Bunny

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@azircon says I am being pessimistic

But, let's see why.

Cards = 200
DEC = 25
SPS = 215
Plots = 50

I know there are more Splinterlands assets than this, but at current prices, that is 490 million and when SPS spiked up to just shy of a dollar today, it went well over the half a billion dollar mark. Quite incredible, isn't it?

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Magic: The Gathering and Dungeons & Dragons had record sales years in 2020, Wizards of the Coast parent Hasbro announced with its quarterly and full year earnings report Monday. The record years for WotC’s flagship hobby brands were just part of Hasbro’s big year in games, with the company’s total game sales for the year at $1.76 billion, up 15% from $1.53 billion in 2019. Q4 was even stronger, with game sales of $561.2 million, up 27% from $442.1 million in Q4 2019. source

That is 1.76 billion in sales (not profits) for all of Hasbro games in 2020. A massive year for a company with a market cap of over 12 billion dollars. Sure, Hasbro has 6822 employees - how many do Splinterlands employ?

This is a damn interesting question isn't it?

Because the half a billion dollars that Splinterlands (from just those main assets) is worth, is not controlled by the Splinterlands company, it is predominantly owned by the investors and players (with a high degree of overlap) of the game itself. This fundamentally changes the way the company can be evaluated perhaps, but it also changes what it means to be "employed" by a company, since technically, some people are earning a living wage from the game itself. And with prices as they are, this includes me at this time.

Since this is all available on chain:

I am renting out cards and earning SPS on various holdings.

Currently, the rent is about 60 dollars worth a day and the SPS I am getting in the airdrop is about 180 dollars worth. This fluctuates wildly at times, but for today, I did earn a decent wage from being "employed" by Splinterlands - and I work (not work) for Splinterlands, 7-days a week. Of course, I am not employed at all, but that doesn't stop me earning from their business model, by piggybacking a business model of my own on top of theirs. In fact, this is what their model is designed to do, empower their users to own and earn. Not just from playing, but from being an owner in control of their own assets.

There are other models of course. For example, there are skilled players who "jockey" other people's decks of cards and split the rewards, or bot owners who rent out bot access to people with decks that don't want to play, or traders who are speculating on the many tokens, like DEC, SPS, vouchers, plots, titles, and there are the guilds too and likely, others that I forgot or am not aware of yet. Oh, and of course, card trading directly, where people speculate on the future value of the cards.

This is the game.

Yes, people like to play the game itself of course, but without this tokenized model and ability to own the experience, it is far less attractive. Not only that, it is very much a "choose your own adventure" since people can take different paths to maximize their results, where just like in the game itself, there are many cards to play.

Speaking of, this is a list of the top 200 MTG winners by value with the number one coming in at a winning amount of a little under 900K dollars. Not bad by anyone's measure - but I wonder, what percentage does he own of Hasbro. His name is Paulo Vitor Damo da Rosa and I wonder, with all of his winnings over the last fifteen years, I wonder what he could have done with a couple thousand dollars into Splinterlands decks. Maybe someone should invite him to play and give him access to a max deck for a bit. His total winnings if converted today, would put him in seventeenth place on the SPS richlist. He probably wouldn't be top 200 in card value if he converted that amount today.

I have no idea how much the top Splinterlands players are earning in rewards, but it would be interesting to see what they have earned, plus what they have won in reward cards and bonus packs and do the math. Splinterlands is a very different game to MTG, not because of the game play, but because the business model is entirely different to the traditional one Hasbro offers and, it is going to be the way most businesses in the future are going to be run, where the investors are users, they all have stake, they can essentially opt-out at any time and they are able to leverage their "stocks" to create secondary business models and all kinds of after-market goods and services.

How many people does Splinterlands employ? Not that many at the company I presume, but with the one millionth account created about a week ago, it is handing out value to tens of thousands at least, and all of them are considered owners of the assets they hold, whether it be the cards, the DEC, the SPS, the plots, the titles - and they are part of the game itself. Not only this, the distribution model is entirely different too, with very little physical resources needed in respect to the value it generates, which means overheads are relatively low in ratio.

One of the problems people have rightly identified with internet businesses is their profit to employee ratios can be insane in comparison to other businesses, with for example, an employee at a car manufacturer generating 200K per head for the company, while a Google employee earns 1.7M for the company. This means that they are generating massive amounts of wealth, but not employing many people to do so, meaning that the insane profits are going to the relatively small group of shareholders. However, this makes them very, very top heavy and that means that as their margins contract, the investors start to look elsewhere.

I don't know what @Aggroed and @Yabapmatt earn from the game or what Splinterlands makes as a business, but the model generates a massive amount more than they have access to directly. Yes, they build the platform and do all of the game work which is obviously vital, but the model requires investors, not just buyers. This means that they are far less wealthy than a traditional business owner, but far more beneficial for the economy as a whole, as it does the opposite of the legacy economy - rather than centralize wealth over time, it distributes ownership and value to an increasing number of people.

So, why does @Azircon think I am being pessimistic? Because he was saying that the evaluation should be based on "forward earnings" and that means that the Splinterlands company could be worth as much as 3B dollars next year, if counting in the future trajectory on expectation. That is the Splinterlands company, not the ecosystem of Splinterlands. What this means is that at this rate, the entire ecosystem could be factored in at much, much more than that as a whole, as it is going to both grow in asset value and also splinter into many different kinds of businesses driven by the owners, the players themselves.

It all seems crazy to me - but I am glad I finally got a splinter stuck into my skin in the game.

Taraz
[ Gen1: Hive ]

Posted Using LeoFinance Beta



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46 comments
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Splinterlands is doing extremely well and alot on other chats and block chains know of it. It's amazing what it's not only doing for itself but the entire block chain.

I was looking at investing in it but then thought it's probably not worth it for me to start buying in now. Retaining my position in Hive is just as good and the divs I get from Bro ensures I get some of the benefits.

I earn abit from Bro holdings far more than what I get from my current earnings from the game.

Well done on your progression in the game, I just haven't got to that level yet and haven't the time. But it's great that the game benefits everyone even if you're not in it.

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I have been told to get in for years. I have a promo code somewhere to an alpha pack I think! :D

I was looking at investing in it but then thought it's probably not worth it for me to start buying in now.

I thought so too. I have only been in for about 4 months or so now - but it has moved quickly.

But it's great that the game benefits everyone even if you're not in it.

This is what all applications should be looking to do on Hive, intertwine value, strengthening the entire ecosystem and making it more stable to scale in users.

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Yeah I think we jumped in at the same time, I earned a few cards but then they changed the rewards. Need to invest now to make SPS income. But I know people who have thousands of dollars of SPS. There is no way I will ever catch them.

But it's Decentralised structure means all Hive users benefit, so I make a little bit of sps stake it and the rest just sees my Hive account value grow from all the buy ins :)

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Hive is an interesting place to be and there is a lot more potential yet to be realised.

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Let’s speculate on earnings, as I have no insider information. I am assuming at current prices Splinterlands Company (SLCO from now on) earnings is $1M/month including brand value (that’s my slop). So in the current quarter it will earn $4M. Companies like this typically grows 10X in the early stages. So the forward quarter next year it will earn $40M. It is hard to keep this kind of growth. So I assumed growth to be flat next 3 quarters. So SLCO will earn $40M times 4 = $160M in the year 2022-23. It is common to value companies at 17 to 20 times forward earnings (I used Activision). At 20 times forward earnings SLCO can be valued at $3.2B.

Just for fun and giggles :)

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It would be pretty amazing of course for it to get there, but I wonder what the entire ecosystem would be worth, if that is the company.

What was interesting is while looking at varjoa numbers I haven't lookked at before, the number one collection power holder's deck (@smalp), is worth 2 million or so less than number 2, (@michealb) - another interesting dynamic.

So many things....

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(Edited)

smalp. Bought a tree from that account the other day.

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Got tired of renting for the Alpha GF Tournaments :)

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I actually still do not enjoy the game, to time consuming, to robotic for me, just not my style of game. that being said I do use it as an investment tool. To drive my Hive-Engine Token purchases. I do the daily quest grind. I was transferring most of my SPS out every Wed. and Sun. and staking a small amount back in for the airdrop reward mechanism. I bypassed last wed. withdrawal and had 20 SPS out today and I did get almost 20 Hive for them. That let me add a little to my holding tokens. So even though I see it as a chore and as a job sort of, I'll continue with the dailies for a little while, at least until I have my 10,000 HP goal which is getting ever so close. (I passed 9,500 HP yesterday).

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It is good to earn on for that kind of thing and also, doing something useful while watching TV :)

9500 is so close. 2.5 months and you might need a couple posts extra :)

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Even though I do not like the snow, I hope we get a few snowfalls, but I still have a few photo post I can do and some tokens in hive-engine that could make the short fall up. I only have the one screen, but I get a lot of spider solitaire games in while in the forever wait loop, or what seems like a long wait loop at times.

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or what seems like a long wait loop at times.

At least I think it means you are playing a human :)

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Half a billion dollars is an insane amount of money for a video game

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When battlefield 2 was released back in the day it sold 700m on presales. COD4 was released at the same time and was closer to 800m. That was over a decade ago. Crazy eh?

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I just wish my internet didn't bother that much so I could play more. I try to get more stuff out of grinding my way into season rewards. Last season I got a nice card and go my power the range on 2000s and I'm earning more SPS that goes directly into stake. I hope that in the future this little by little savings can help be boost my HIVE account and it can work in a feedback loop with Splinterlands. It's interesting the comparison with MTG. I'm fond of that game, but investing in card games seems to always fall into the category of having vintage cards. The investment in MTG goes in to form of buying sealed product and selling it later for higher prices. There's a whole YouTube Channel dedicated to that topic. The other way goes in the form of Power 9 cards and, cards from Alpha and Beta expansions. In that regard, these games are similar. But I get it the point was to compare the holders of the games and how the business model makes profits.

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Yeah, I don't know anything about MTG, but they are similar enough to compare. The business models however are completely different. Just think, with digital you can take it out of the box and play with it, and it will still be pristine :)

One of the challenges with Internet businesses, are Internet connections...

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Yes, I get that part. Most of magic tournaments were held on MTG Arena since the pandemic started. A lot of players have migrated to digital because of this and I bet they even have more players now. So, Hasbro is getting some more clients over there and giving developers more jobs.

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I think the employee numbers reflect that. It looks like they added a couple hundred in 2020.

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Yes, they also have integrated members of their extensive list of supporters from YouTube. Some of them end up being hosts during tournaments or holding other kind of tournaments and showing products.

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If there was a game like Splinterlands with the dynamics of Magic (I'm pretty sure there is such a thing as I seem to recall someone else mentioning it once upon a time some time back) there would probably be a lot more Magic players involved or that would probably get sucked in.

Not to say that Magic players wouldn't play it, youngest quite enjoys it XD Oldest prefers the dynamic shenanigans of Magic and while I did buy him the starter pack for Splinterlands too, he didn't really get into it.

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This is true. It would be amazing to have a game like Magic on the blockchain.

I'm not sure how hard it is to do something like that because Magic is a very complex game, but it would be great indeed.

I actually fear for my life if that ever happens because I believe I'd lose countless hours to that lol

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Bahahahahhahahaaaa XD

I can actually relate, from an investment perspective it was dumb of me to not get into Splinterlands in the alpha stage because I was worried about that exact same thing. Fortunately with daily quests there's a sane stop point XD

If you were making money from playing a game you enjoyed that would be a whole different work/life balance issue wouldn't it XD

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I have no idea how MGT works, but I wonder if you include the dynamics of the Splinterlands economy, I reckon it would be pretty attractive. Though, that side of the "game" is quite different.

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(Edited)

Magic is very complex. The closest analogy is actually Pokémon. Let me give you a simple example in depth.

An SL card has 4 stats. Health, Armor, Speed and Attack Type. Factorial 4 is 24. So 24 possible flat permutations using these 4 alone. But each stat has 10-20 possible values. Factorial 10 is 3628800. Factorial 20 is an 18 digit number so I won’t try and write it.

A Pokémon has 6 stats. HP, Attack, Defense, Special Attack, Special Defense, Speed. Factorial 6 is 720. Each of these stats can get values from 0 to 600. Factorial of 600 is essentially infinite :)

Oh I almost forgot, my apologies! In addition Pokémon does have abilities and hidden abilities. That’s 2 unique stats. It also have friendship and egg group. Oh… not to mention, Pokemon evolve as well.

Yeah so you see the complexities :)

And that’s considered rather “simple”.

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I guess at least with the paper versions, there isn't much of a bot market :)

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I wonder how much Paulo's MTG card collection is worth. I guess his winnings include Pro Tour and Grand Prix rewards mostly. The bulk of Magic The Gathering cards are virtually worthless but he must have quite a few of the good quality. Still, prices are on average not as high as those of Splinterlands cards. But they are paper assets and have been so for some time.

I also wonder what he had to put into the game and if MTG players can ever break even on their investment. Probably a Hall-of-Famer can but... And I guess most of the hardcore hodlers were able to make some decent fortunes.

With secondary markets possible years and years ago, I'd say that there is some decent level of decentralization of assets in the MTG system. PVDdR was a part of team Channel Fireball or some such, and most of those have their own international online shops put up. I might have bought a card he once played at a tournament without any of us knowing it.

Still, yeah, Splinterlands developments are amazing.

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I have no idea what they are worth, which is what I was originally trying to find. I'd like to know what the entire MGT game is worth, assets included, but couldn't find it.

I might have bought a card he once played at a tournament without any of us knowing it.

Wouldn't it be good to know - if only there was a way... ;D

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Well, the physical NFTs have their bodily limitations.

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Splinterland founder @Aggroed and @Yabapmatt are absolutely one of inteligent people on the earth .I have explored other blockchain games like axie infinity which quite expensive to start for low budget bigginers as it ask you to buy atleast 3 axies which cost around 800 USD approx in current price .I explored deapcoin play mining and Binemon which look copy paste of splinterland with different element name .
Splinterland surely be more successful in the future as it provide opportunity to play the ranking game by just investing $10.00 in spellbook.
Yesterday i was chatting with other gamers who shared his view about splinterland which certainly providing more earning opportunity since DEC and SPS price is rocking. Some of them quite smart and bought more than one spellbook .they play all from all the accounts and earning lot of DEC.
Splinterland is something unique and only the creation in the decade . Hive is for sure get more exposure and 50% contribution will be given by splinterland itself.

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it ask you to buy atleast 3 axies which cost around 800 USD approx in current price

really?? lols..

It is going to be an interesting future and I really hope there will be many more Hive applications using the HAF developments to leverage the blockchain.

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Congratulations @tarazkp! You have completed the following achievement on the Hive blockchain and have been rewarded with new badge(s) :

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The value in MTG is cards on the Reserved List, to put it simply.. cards that will NEVER be re-printed. As a long term investor in this paper card game, that is all I focus on now.., besides sealed product, both of which take up space.

I hope the Splinterlands team take heed of this list and never re-issue older cards in some kind of Anthology thing, else the confidence will leave the investors. I have a feeling they know only too well the history of MtG and what has gone before.

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Reprinting is an interesting problem to have, though I wonder if there is a marker of time of print in there. On SL, are there secondary tournament markets yet?

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The difference between MtG and SPL, is that the latter is a digital product and the marketplace controlled centrally, whereas in MtG trades are done outside the controls of Wizards of the Coast.

WOTC therefore make nothing on the secondary sales, unlike Aggy and co who take a cut of the transaction fees. It would be years if anything like that would even be thought about I wager.

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However, is there anything stopping trades done outside the central market? It still has to be written through an API to the chain somewhere, but it doesn't have to be controlled centrally - I think.

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Trading is not an issue. Slob is talking about printing more cards. For example, all Zaku s are already printed (missing a few that are yet to be opened). There will be no more Zaku. Unless they print again... and I know they won't. Aggy himself was a MTG player and I am a Pokémon player. That's a big NO NO, in card games. I wouldn't worry about it.

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What I wonder is, if there was a digital reprint, would it be able to be filtered out of "usage" by a secondary service. I don't think they would do this (as there is no need), just wondering.

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There could be a centennial reprint edition! My grandkids may buy it :)

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"Back in my day, having a Zaku meant something..."

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With Splinterlands retaining less and less control over their own assets, at some point we'll need to stop considering them 'products' and start considering them 'commodities'.
To say that 1 million in-game tokens are produced by a video game studio each month, isn't very impressive and hardly sparks FOMO.
When DEC emission rate is controlled by the DAO instead, then DEC (and other currencies/assets/tokens in the ecosystem) will need to be harvested/mined into existence instead of just being magicked up in a boardroom somewhere.
That's when scarcity gets serious.

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I ended up overpaying for some plots the other day - just in case. I don't even know what they do yet! :D

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