Hit me Stat! Statistics and Content Creation

avatar

A day or two ago (or was it a night? I lose track of time on Hive), @azircon wrote a post comparing some of the play results and earnings using Splex from @abh12345, himself and myself (and @xawi to put us to shame). While it is super interesting, it is also very limited, because only the last 50 games can be analyzed to see the trends, which is not really enough.

image.png

When I used to be an avid FPS player between the ages of about 18 and 30, statistics were a huge part of the gamification model, because at least back then (and largely still today) there is no money on the table so the ROI is your ability to win rounds, and bump stats for enjoyment. For example, things like Kill:Death ratio, hit percentage on different weapons, headshot count etc were all tracked and I remember moving from Ghost Recon over to Battlefield and being impressed by how much data was available through free websites. These would then come up in-game too, as people would check handles and compare themselves to to others.

All for the glory.

The irony is, that on the blockchains where all the data is meant to be transparent, it seems incredibly difficult to do similar, where for example, Hive histories often only look back at the last 30 days of information, making accurate accounting of transaction events (everything is a transaction) impossible.

Now obviously, there are some technical challenges in this at the base-layer, and hopefully some of those will be addressed in the coming hardfork. But when it comes to Splinterlands, I think all the game data should be compiled and available to query and build data sets from, giving broad and deep player and game information, as it enriches the Splinterlands ecosystem in fundamental ways.

Improving connection

Firstly, having those stats available means players are far more likely to spend time analyzing their gameplay and comparing themselves to others to improve their own skills, as well as develop new connections with the game, outside of just playing and managing cards. This is hugely beneficial as a gamification hook, because especially in crypto, people love numbers and in gaming, there are also bragging rights to consider. On top of this, as gaming develops alongside the investment model, players have to consider who they play for and, which teams are willing to take them.

As gaming becomes more "sport-based" in nature, if I am looking for a guild to play for, how do I know which is suitable for me and which is going to provide me the best benefits. Similarly, how does a guild decide whether I am worth it and analyze whether they are willing to attract me from another guild?

For instance, I have been involved with and playing Splinterlands for a year now. I own a lot of cards and even though I am missing some key cards, I am happy to rent what I need to play. And, even though I don't use many of the cards like Yodin Zaku (or Fire), I consistently rank in C2 with 4200+ points every season.

image.png

Who wants me to play for their guild?

There are benefits to playing with a guild built into the game, but what benefits are the guilds offering players who play for them? How am I meant to know who is going to "treat me" as a decent player, or who is going to take advantage of me?

Does this sound entitled?

Building Franchises

If we look at what is happening in the NBA or in Football as examples, there are all sorts of trade negotiations that go on and contracts spreading multiple years for hundreds of millions of dollars. It is a business, and they can do this because they have built up a sporting footprint with fan bases and the like. eSports is now doing the same and even though it is early stages, some of the teams are valued in the hundreds of millions of dollars, with one floating on the NYSE valued at something like 1.5 Billion, before crashing down on release.

In order for this kind of thing to start happening on Splinterlands, it really requires robust statistics for both players to improve and guilds to build their teams with the "best" available. It also gives the guilds more sponsorship potential, as they are able to prove their performance and the likelihood of outcome, where for example, there could be a year-long overarching season or for large tournaments with large SPS prize pools, where teams are incentivized to field the best they have in order to win significant amounts. A million SPS is 50K worth, 10M 500K worth - what if there was a tournament of that size or an entire season, where like in Formula 1, there is a "constructors" championship, the best guilds competing for the prize.

For this to happen, rules need to be introduced and trackable, which means a lot of data required, otherwise like in all things, incentivization will also bring the incentive to cut corners and cheat. The more potential value on the line, the higher the incentive and as we have seen in crypto, anonymity means that the checks and balances need to be in the code itself.

Developing Content

Taking all of the "business" out of it though, I believe that most serious players and many of the casual players will be highly interested in their own stats, if not the global stats of the game also.

At every end of season, there is a lot of content generated using the Season Report Card tool, created by @kiokizz. Whether people read these or not, for the players who create them, it is a chance for them to analyze their recent past to understand and compare against themselves and, create game-centric content for Splinterlands, which already probably has the most content of a game generated by the community for it on any blockchain, because you know, *this is Hive, * so there is a monetized ecosystem for content creation. Not to mention the other tokens associated with it, like OneUp and SPT.

The better this content becomes, the more consumable and therefore, the more attention it receives. In so doing, it gets traction and feeds back into the greater ecosystem of Splinterlands (and Hive in general) to further connect players to the game and build stronger communities. In time, the guilds themselves start to build their own interfaces and experiences, as well as player stables and fan bases more publicly, developing a feeder system into the game through content creation and audience experience development.

When people turn to the sports pages, what are they looking for?

Is Splinterlands providing the necessary "number hooks" that enable even non-players to become part of the game, through spectatorship? I know that for my Splinterlands content, more people who don't play read it than those who do play - weird hey? Not really, because of the way I present the content I write. For example and at a glance in the Splinterlands community, which post is mine?

image.png

The reason that I make my content like this is so that it stands out a little from all of the pictures of cards and Splinterlands logos, because it is not the same kind of content in general and, I have my own style for content creation developed over the years. This doesn't make it more valuable than the other content at all, it just positions it differently. Bringing that style to Splinterlands brings content differentiation, something that most of the content form tools people use don't, because people do not edit their posts much after, they just use the template.

Engage the Ecosystem

If there are tools where people can build their own data sets from easily, they are more likely to use it to develop better content. And while most people won't, those who do will become Splinterlands content creators that have a fanbase that can spread beyond the Splinterlands and attract a wider audience, pulling some of them in.

Engagement is vital.

image.png

And why is engagement important?

Because as I was scrolling through the content in Splinterlands, what had the most comments were the giveaways, but I came across a lot of zeros too, like the one posted above from two days ago. I haven't read the post, nor do I know the player, but I recognized the name from a reply to a question I asked @azircon two days ago.

image.png

I didn't know that! Where was the hype, the fanfare?

Grandmaster Rathe is the creation of @moriarty95 and well done mate, I really like it!! I play it often with Shieldbearer (that I have to rent) and often will sit at the back, using Jared Scar as the tank up front, with a couple Triage healers if I can and a Repairer. Works a treat!

But, that means, that the person who created this legendary summoner is also one of the largest buyers of Chaos Legion and looking at the main account;

image.png

Is holding.

Worth a read? I have no idea, but I think that I am going to throw a follow and see what comes of it, because this content looks interesting!

image.png

And obviously, @moriarty95 isn't doing it for the vote value.

They do it because they love the game as an investor.

I feel that a lot of people undervalue the content creation side of Splinterlands, as it doesn't necessarily return anything directly to them. However, for any investor, it is a vital part of adding value to the ecosystem and turning it into a gaming powerhouse in the broader market. Because of the opportunity we have to directly monetize content creation, it should be an absolute no-brainer to encourage and incentivize content creation, even if it isn't going to be a big earner for most people, because creating content connects people to the game, getting engagement on the created content keeps them connected.

Use the Force

While I might not be a top ranked player and a "little fish" Splinterlands investor (in the grand scheme of things, I do know a bit about content creation, engagement and the value it brings to the blockchain ecosystem. The reason that Splinterlands is such a blockchain success isn't only because of the game, it is also because of the opportunity it had to immediately have a community that backed it and a mass of content creation that convinced people to convert their HIVE (STEEM) into cards back in the day. I wasn't one of those convertors, I joined in very late.

No other blockchain game off Hive has had this kind of opportunity, because they had to start from scratch with gamers who largely had no idea about content creation at all, let alone experience creating for a community and a platform to create on, where that community already resides. It would be a felony not to use this power.

But, for most, they aren't going to spend three hours writing 2000 words on a post like this one a day for Splinterlands, but thy really should create something for Splinterlands, other than submitting transactions for battles. The reason is that it ingrains them into the culture of the game, not just the game play and this is a differentiating factor in the industry - Splinterlands has a culture.

Not only that, it gives them an opportunity to earn on the game, from the game, off the game, which gives them HIVE and a chance to build an ownership and investment profile that supports the Splinterlands ecosystem too. Or, they can convert some of their earnings into cards or resources in-game also. For the lower-end players, they will likely earn more on good Splinterlands content than they do from many hours of playing, so saving some ECR while creating a content is a good strategy.

But, we should be making it easy to create content and give the opportunity for many kinds of different content and, better stats would go a very long way in this regard. However, the on-chain data is not enough to do this, so I think the Splinterlands team need to build some kind of robust data interface or give API access to do so, which provides tools a lot more than what they currently have access to and, for a much longer period of time.

And speaking of longer period of time, this is pushing out there now and the attention span of most people is about the same as how long a LVL 1 Chicken lasts as a tank, so I will finish it up here and see who has read this far and what they think about Splinterlands statistics and content creation.

Taraz
[ Gen1: Hive ]



0
0
0.000
41 comments
avatar

I consistently rank in C2 with 4200+ points every season.

Good result. My goal now is C3, see you soon in the game)

0
0
0.000
avatar

It is always fun to meet real players in game and then chat about it after :)

0
0
0.000
avatar

holy shmokes batman.. what a great indepth with bredth post!

so many interconnectiveness & introduction to new personalities as well.

ur sage-ness is herb like for that extra added something-ness!

0
0
0.000
avatar

Splinterlands has given me an opportunity to expand my content too, but still use what I know. It is pretty cool!

Sage-mess more like it!

0
0
0.000
avatar

A tournament on the splinterlands chain wih prize money isn't a bad idea at all. The bigger the stake, the bigger the exposure is to outsiders and potential newcomers

0
0
0.000
avatar

They have tournaments already, but at some point, they will hopefully be huge tournaments, or highly specialised with top teams etc, where it is more franchise based.

0
0
0.000
avatar

You're such a nerd, unbelievable.

untitled.gif

0
0
0.000
avatar

:D

I wish I was smart enough to be a technical geek.

0
0
0.000
avatar

Never too late to become fully mental

0
0
0.000
avatar

ahaha I don't know what i am feeling about it 😂😂

and @xawi to put us to shame

0
0
0.000
avatar

You have a nice smooth line of wins - ours are far more erratic :)

0
0
0.000
avatar

The trouble is taraz, lot of the gamers are not really content creators, not that they are not able, but they are not interested. In addition, lots of them don't hold any meaningful hive stake or have a network in hive. So engagement on their post is typically low. There are SL content for vote, but majority of them are template writers and farmers of various kind. We are trying to change that, but its hard. Lot of the SL vote and community engagement are on the weekly battle challenge and art posts, while some of that is good, but majority of that are go with the flow post. Many individuals are trying to change that @isaria being one. I try to help as much as I can to get new people in the limelight. I have been moderately successful in some cases, but a lot of work still need to done.

0
0
0.000
avatar

Months ago when I became SPT curator, the amount of low quality template content, fake accounts and farm posts was huge! Fortunately, the various measures taken have considerably reduced these numbers, but there is still a lot of work to filter the farms and who really want to create content about the game and seek greater engagement.

!PIZZA
!PGM

0
0
0.000
avatar

Yes, things have no doubt improved. And Yes, there are new content creator like hawks21, there are pro player who started making content like ueyuey....but still the new original content influx is tiny and we need to change that

0
0
0.000
avatar

ueyuey I was already following and I appreciate the recommendation, I'll look for hawks21 and learn from your contents!

0
0
0.000
avatar

@hawks21 makes some good videos and I am happy to say - I beat him a couple rounds this season! :D

0
0
0.000
avatar

The trouble is taraz, lot of the gamers are not really content creators, not that they are not able, but they are not interested.

It is a funny thing though, isn't it? Most call themselves investors and there is the idea of invest into what you know, but do people assume that they can't know more about what they know now?

I wonder what would have happened to me if instead of starting to write about Hive stuff, I just kept producing what I was. Some people think I got voted because it was Hive content, but that is not necessarily the case, because through all of that content, I developed my understanding of the ecosystem as more than a place to write. Also funnily, I wasn't a content producer prior to Hive and when I joined, I didn't even know it was a crypto platform.

There is a whole ecosystem to understand and the more you learn, the more you earn and as the saying goes and is completely misunderstood, "those who don't know, teach."

You want to learn about something, teach others! They will set you straight quick smart! :D

0
0
0.000
avatar

Don't compare yourself to regular players, you are definitely an outlier! Yes, I am talking about you as a player not content producer (you are an outlier there as well, but that is a well known fact). I haven't seen anyone get to where you are right now in-game neither in terms of skills nor in terms of card collection and investment in 1 year time :)

0
0
0.000
avatar

I haven't seen anyone get to where you are right now in-game neither in terms of skills nor in terms of card collection and investment in 1 year time :)

It will be sponsoring the building of bridges or living under one! :D

0
0
0.000
avatar

Damn, you really used to play Ghost Recon and Battlefield? I barely know anyone here on Hive who actually has a proper history with the FPS genre.

I myself started playing competitive FPS back in 2018, currently playing Call of Duty, fairly casual now, no competitions for a while.

I'm also looking into the P2E genre when I can, it sure is interesting and is developing quite fast. Soon enough the P2E mechanism will, and should take over almost every sector of gaming.

0
0
0.000
avatar

GR for many years and I was good at it! Now, I am old and slow, as I haven't played in years and my reflexes are likely sluggish. :)

CoD was always too much jumping around, so I never got into it - but Battlefield was where the stats started to get more important. I was half decent at BF too :)

I assume that in time, there will be a wider range of blockchain games that integrate at least the economy side of things into FPS. The challenge is of course, cheats :)

0
0
0.000
avatar

Ghost Recon right now isn't as active with their games for some reason. Battlefield just can't deliver, it's been a mess, especially the last release.

Even COD is just decent, only the 2019 title was really good, but people have high hopes for this year's release though.

The challenge is of course, cheats

This will forever be an issue, even though it's currently under control. But, every now and then things go absolutely ludicrous when it comes to cheats and cheaters.

0
0
0.000
avatar

The cheating is under control because they are able to centralize everything. This is okay in some respects for the game, but the economics have to be more transparent and transparency brings more opportunity for exploits. It is an interesting problem to face for BC gaming, which is why most of it is more card and number based.

I haven't kept up with the games for a long time, because I went cold turkey :)

0
0
0.000
avatar
(Edited)

Honestly, there's only a handful of games that are worthy right now, and a few studios worth talking about. The gaming industry is slacking BADLY.

So, you're not missing out on much.

If this goes on then I'll probably take a break too, focus on another hobby/activity.

0
0
0.000
avatar

I reckon mobile gaming has been a killer - easy money, captures most people cheaply. PC gaming is so expensive to keep up with.

0
0
0.000
avatar

No doubts there, mobile gaming is where the money is at right now. Almost everyone has access to a smartphone and internet connection these days. So, it's a bigger player base, which means more people are ready to play and invest.

PC/console gaming still have their place. But they'll have to pick up the pace if they want to hold their spot high up on the list.

0
0
0.000
avatar

Engagement the most satisfying way to know that your content is well appreciated. I've recently been looking at ways to encourage engagement through sharing Splinterlands strategies. I believe that over time people will start to interact more with each other as they grow and understand the network importance.

About statistics is something I always missed. Recently, I've also been wanting a website that allows me to create customized matches and compositions, as it would be a great way to study strategies, which would also allow for greater engagement and the possibility of improving players.

!PIZZA
!PGM

0
0
0.000
avatar

Sent 0.1 PGM - 0.1 LVL- 1 STARBITS - 0.05 DEC - 15 SBT tokens to @tarazkp

remaining commands 0

BUY AND STAKE THE PGM TO SEND A LOT OF TOKENS!

The tokens that the command sends are: 0.1 PGM-0.1 LVL-2.5 BUDS-0.01 MOTA-0.05 DEC-15 SBT-1 STARBITS-[0.00000001 BTC (SWAP.BTC) only if you have 2500 PGM in stake or more ]

5000 PGM IN STAKE = 2x rewards!

image.png
Discord image.png

Support the curation account @ pgm-curator with a delegation 10 HP - 50 HP - 100 HP - 500 HP - 1000 HP

Get potential votes from @ pgm-curator by paying in PGM, here is a guide

I'm a bot, if you want a hand ask @ zottone444


0
0
0.000
avatar

I believe that over time people will start to interact more with each other as they grow and understand the network importance.

I agree. It is a long path for a content creator at times, but consistency and value of information tends to pay off eventually. With Splinterlands, it might not be through the votes, but through game-related activity too.

As the game grows further, I suspect there will be many third-party experiences getting built to support the ecosystem. Some free, some new business models themselves. Should be fun!

0
0
0.000
avatar

The possibilities are enormous. The Splinterlands BR community taught me almost everything I know, and this support was fundamental for me to keep playing and start creating content and evolving my account over the months. I hope we can offer this support to all new players and content producers, as it creates such a strong bond that it just trumps the economic desire to stay in this ecosystem. Hive is amazing and has given me great friendships!

0
0
0.000
avatar

Sheesh! so far I only knew about the regular talk, the usual chitchat and the average mumble jumble of SplinterLands main platform to find statistics and related grouped content as to try to learn and understand a little bit about the game. ;o)

0
0
0.000
avatar

Furious Chicken is still my favourite XD

Stats in general are pretty nice things to have even if like me you only look at them occasionally these days to see where you're at but don't necessarily act on them ever >_> (and this is in general not even just Splinterlands stats)

0
0
0.000
avatar

Wouldn't it be great to see the entire history?

0
0
0.000
avatar

Sometimes if you need a broader picture. I was mostly looking at website stats and while I would usually look at daily and sometimes look at all-time for funsies, it was the month and year stuff that usually got acted on.

0
0
0.000
avatar

Really a good sharing about the ecosystem of Splinterlands. Enjoyed reading this! :)

0
0
0.000
avatar

Glad it is good to read at least. I find that "right or not" there is value in the discussion.

0
0
0.000
avatar

Hey Man, thank you so much for the mention 😊
I am really glad you like "Grandmaster Rathe" as that card has been my passion project for a long time. I am also glad that Matt gave him some nice stats following my wish to make him anti-magic as I thought that LIFE was lacking that option.

I actually post content very rarely cause I am not always sure whether people are actually interested in that stuff and I am no PeakD-Expert but sometimes the motivation just hits me and then I write 😁

With the Land-Speculation posts you mentioned above, I wanted to get people excited for the Land-Expansion and start discussions again about its possible functionality. And if in these discussions a great idea gets born and finds its way to the SL-Team, I consider my work done 😊

Really passionate about the game. Hope you get to read some of those posts cause I would be interested in your ideas :)

0
0
0.000
avatar

It has breathed some life back into life for sure :)

I gave you a follow and will keep an eye out when I can, as while I a don't have many plots, I am interested in seeing what they can do and speculation is right up my alley! Also, I think you might have gained a few other fans interested too :)

Let's keep in touch :)

0
0
0.000