Does @Splinterlands have basic game design issues?

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Okay, i might have won this #battle but it bothers me extremly that my Sea Monster failed the attack six times agains this stupid one mana Albatross.

I have the feeling that situations like this happen way too often (at least to me ;) )

But seriously: i play @splinterlands over six months now and this is what i observe really often.
Concerning the speed, flying and dodge abilities @splinterlands has some serious design flaws!

https://splinterlands.com?p=battle&id=sl_7c53bc254346cf601569f4a665acdcb5&ref=tegoran

Unbenannt.JPG

Okay, i don't want to complain without naming a possible solution for this:

There could be an implement decrease of percentage that a unit has to dodge an attack..

Just a little example:

For the first attack the chance to dodge the attack is 40%.
If the attack is succesfully dodged, then the chance to dodge the next attack (by the same unit) is decreased to 30%.

In my eyes that would be soooo much fairer.

Do you have an opinion on this? Let me know in the comments!

#splinterlands #spt #oneup #pob #hivegaming



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Today i learned that shown battle was not a good example, because the 'rage' condition was ineffective caused by the healing - so there was no speed advantage anymore..

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