[ Radiated Brute ] - Share Your Battle! Weekly Challenge

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My first challenge of the week!
Theme and card of the week is Radiated Brute.



Thoughts: This is a card which I usually think of to put in my high cost Fire decks. In lower cost Fire decks, I think there might be more benefit in placing lower cost cards such as Uraeus or even some fodder cards to take aggro of Opportunity attacks.

Radiated Brute is a card which I see similarities to the Fineas Rage which I really liked playing after it opened my eyes to its win potential. However, their speed are vastly different, hence why I might feel differently towards the Radiated Brute's win potential.


Card Showcase


ThemeRadiated Brute
EditionChaos Legion
RarityCommon 🔘
ElementFire 🔥
AttackMelee 💪
AbilitiesReach 🙋‍♂️



Battle Rules



SymbolEffect
Standard:

No modification to the standard gameplay rules and mechanics.


Mana cap: 99


Usable elements: | ALL |



Team Composition


Role: Summoner

A generally great summoner to be used. With a (+1) to melee attack and (+1) to health, it is versatile and often the favoured choice over Pyre, its other free Fire summoner.

Choosing Tarsa to combine with Disintegrator will give me a (+2) melee attack advantage over the opponent.


Role: Tank

The first in position and pretty much the mainstream tank you will see from Fire decks. With 'okay' health and 2 armour, along with the Shield ability, it is already a good tank, especially against melee and ranged attackers.

With 3 melee damage, it will further gain a (+1) boost from Tarsa, making it a scary foe.


Role: Secondary Tank, Reach

The second in position of the team and also the card of the week. With a good tank leading the front, the Brute will be able to steadily deal good damage to the opponent frontline with its ability - Reach.

For its cost, it has pretty decent stats except its one poor point, that is, its lack of speed.


Role: Debuff (Demoralize)

A great debuffer for a fire deck. With its ability 'Demoralize', it is really good if you know the opponent likes playing melee attack decks (likely Fire or Water, etc.)

This card, if played with Tarsa, will give you a 2 melee attack advantage over the opponent team.


Role: Damage Dealer, Backline Hitter (Sneak)

This is a good card in my opinion. With pretty good all around stats along with the Sneak ability, if not dealt with quickly, it will create havoc and clear out the backline on the opposing team.

Placed it in the middle to let him survive longer.


Role: Damage Dealer, Opportunity

Probably the favourite card of any Fire deck players. Played alongside Tarsa, it hits with 3 damage - probably hitting the enemy damage dealers.

At such a cheap cost, you would be able to wreak havoc in the enemy back lines and possibly win the round when the enemy do not pay attention to it.

Sandwiched it between 2 high health cards to hopefully keep it alive.


Role: Damage Dealer, Backline Shield

This is always a card I want to play whenever the mana cost is high. With great stats all around, it suffices as a damage dealer and also a backline shield.

Placed it at the back to tank the backstabs and also hopefully stay alive to deal critical damage to the opposing team.


Play by play


Opposing Summoner - General Sloan (4)

Opposing Cards - Chaos Knight (6), Shieldbearer (8), Portal Spinner (5), Lone Boatman (5), Time Mage (4) and Pelacor Arbalest (6)



> Round 1:


(Round 1 battle log)

(+) -- My cards / Positive outcomes
(-) -- Opponent's cards / Negative outcomes

(-) Time Mage slows the ally team down!
(+) Disintegrator debuffs the enemy team's melee attack!
(-) Time Mage dealt 1 direct damage to Living Lava!
(+) Lava Launcher dealt 3 damage to Shieldbearer!
(-) Pelacor Arbalest breaks the armour of Living Lava!
(-) Pelacor Arbalest dealt 2 direct damage to Living Lava!
(-) Portal Spinner takes down Serpentine Spy!
(-) Lone Boatman dealt 3 damage to Lava Launcher!
(-) Chaos Knight dealt 0 damage to Living Lava!
(+) Tenyii Striker breaks the armour of Shieldbearer!
(+) Living Lava dealt 2 damage to Chaos Knight!
(+) Radiated Brute breaks the armour of Goblin Chariot!



> Round 2:


(Round 2 battle log)

(+) -- My cards / Positive outcomes
(-) -- Opponent's cards / Negative outcomes

(-) Time Mage dealt 1 direct damage to Living Lava!
(+) Lava Launcher dealt 3 direct damage to Shieldbearer!
(-) Pelacor Arbalest dealt 2 direct damage to Living Lava!
(-) Pelacor Arbalest takes down Living Lava!
(-) Portal Spinner breaks the armour of Disintegrator!
(-) Lone Boatman breaks the armour of Lava Launcher!
(-) Chaos Knight dealt 1 damage to Radiated Brute!
(+) Tenyii Striker dealt 3 direct damage to Shieldbearer!
(+) Radiated Brute dealt 2 damage to Chaos Knight!



> Round 3:


(Round 3 battle log)

(+) -- My cards / Positive outcomes
(-) -- Opponent's cards / Negative outcomes

(-) Time Mage dealt 1 direct damage to Radiated Brute!
(+) Lava Launcher takes down Shieldbearer!
(-) Pelacor Arbalest dealt 3 direct damage to Radiated Brute!
(-) Pelacor Arbalest takes down Radiated Brute!
(-) Portal Spinner dealt 3 direct damage to Lava Launcher!
(-) Lone Boatman takes down Lava Launcher!
(-) Chaos Knight dealt 1 damage to Disintegrator!
(+) Tenyii Striker takes down Pelacor Arbalest!
(+) Disintegrator takes down Chaos Knight!



> Round 4:


(Round 4 battle log)

(+) -- My cards / Positive outcomes
(-) -- Opponent's cards / Negative outcomes

(-) Time Mage dealt 1 direct damage to Disintegrator!
(-) Lone Boatman dealt 3 direct damage to Disintegrator!
(+) Tenyii Striker takes down Time Mage!
(+) Ally team's speed is restored!
(+) Disintegrator breaks the armour of Portal Spinner!



> Round 5:


(Round 5 battle log)

(+) -- My cards / Positive outcomes
(-) -- Opponent's cards / Negative outcomes

(-) Lone Boatman takes down Disintegrator!
(-) Enemy team's melee attack damage is restored!
(+) Tenyii Striker takes down Portal Spinner!


(The enemy team is no longer able to attack)


(+) Tenyii Striker breaks the armour of Portal Spinner!
(+) Tenyii Striker takes down Portal Spinner!




Strategy Talk

Looking at the opponent's history, I noticed him playing either Life or Dragon (Death) decks, hence I knew it was safe to use the Fire decks where melee attack is prevalent. Seeing the mana cost cap was at 99, I gladly placed down the Radiated Brute with excess mana remaining.

In this battle, I tried to focus on laying down as many beefy and high damage cards as I can. I had more than enough mana cost to pull out the Fire core trio (Living Lava, Serpentine Spy, Tenyii Striker) and the card of the week, so it worked out for me.

While I had triumphed today, Radiated Brute did not put out as much of use as I had expected. As the Brute only managed to dish out one hit with its Reach ability, I don't think it managed to show its value there. Due to its low speed, almost the whole enemy team took a jab at the frontline tank, hence not allowing Radiated Brute to do much behind cover.

The only position you would really put Radiated Brute would be the second in line as you want to use its Reach ability. Paired with a good tank, you would see good win potential from there. In this battle, I think the Tenyii Striker really carried me by removing almost the whole team just by staying alive. Overall, I still like Radiated Brute as a card and would still use it in my medium to high mana cost decks.


🤗

Thanks for reading!

It was fun to theorise and also play the card I don't usually play.

We keep on going. Cheers.

Link to the battle: https://splinterlands.com?p=battle&id=sl_9cd6c49e1c48d2e48d48e7efa558bb01&ref=tertius



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