Shadow Snitch - Share Your Battle! Challenge (2)

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Second challenge of the week!
Theme and card of the week is Shadow Snitch



Thoughts: Shadow Snitch was a card I thought was just okay at best, well at least in this current meta and amongst the ranks I am playing at. It has decent health, however it only has 1 melee attack which is not remarkable. Using Shadow Snitch against Death Thorns decks was not really viable and there were better choices to put in your deck too.

ThemeShadow Snitch
EditionChaos Legion
RarityCommon
ElementDeath
AttackMelee
AbilitiesReach



Battle Rules



SymbolEffect
Standard: No modification to the standard gameplay rules and mechanics.


Mana cost: 30


Usable elements: ALL



Team Composition


Role: Summoner

The meta summoner himself. With a (-1) to both enemy Magic Attack and Health, just by putting this summoner out will probably bring you at least more than 50% chance of winning an Earth magic deck.

It's versatile (-1) to enemy Health make him a good pick in a battle with all elements available.


Role: Tank

The first in position and pretty much the main pick of any Death decks. With good stats all around, slapping down the Thorns ability makes it the optimal pick for a Tank.

The only real counter for him would be ranged attacks, as Thorns nor the Summoner effect would be useful.


Role: Secondary Tank

Our card of the week, seems to be more useful as a secondary tank, with low Attack and Speed, while having decent Health. Put this down hoping not to be put against a Death Thorns deck. If it isn't then this card will be a pesky one for the opponent.


Role: Gap

A card more to be used as a gap between the Tank and the Damage Dealer. Since my last challenge, I have learnt to be more wary against Snipe attacks that targets non-frontline ranged, magic or non-attack users.

Its Flying and Scavenge abilities make it a durable monster to kill, which also buys a lot of time for my backline damage dealers.


Role: Backline Hitter

A pretty good, relatively cheap card used to target the backline damage dealers with its Snipe ability.


Role: Damage Dealer

The slightly more mana-expensive ranged damage dealer when compared to Soul Strangler. I chose this to fill in the 1 more mana and the additional health might be useful somehow.


Role: Secondary Damage Dealer, Backline Hitter

This is a good card in my opinion. With pretty good all around stats along with the Sneak ability, if not dealt with quickly, it will create havoc and clear out the Backline Hitters on the opposing team.


Play by play

> Round 1:


Start of the battle (Picture just skips the summoner antics; (-1) Magic Attack, (-1) Health ). My opponent, too, used up all 30 mana to put out Thaddius Brood (4) leading the Cursed Windeku (6), Silent Sha-vi (5), Life Sapper (3), Death Elemental (3), Undead Badger (2) and a Dhampir Stalker (7) in corresponding order.

Our Death Elementals traded blows, with the opponent hitting my Riftwing as intended, while mine takes down Life Sapper immediately. This also grants Riftwing an additional health due to Scavenge.

Likewise, our Cursed Windeku, too, exchanged blows. This time, hitting each other. Each hit and the Thorns effect brought both down to 4 HP. My Silent Sha-vi started chipping down the health of the Dhampir Stalker at the back. The opponent took their turns jabbing at my Silent Sha-vi with the combined efforts of the Undead Badger and their Sha-vi, bringing my backline down to 1 HP already.

The Dhampir Stalker struck my Windeku down to 1 HP with his high damage. My Dark Astronomer took his shot at the opposing Windeku, although he missed, unluckily. The card of the week, Shadow Snitch took his turn to hit Windeku for 1, getting hurt for 2 HP in return.


> Round 2:

My very useful Death Elemental yet again takes down the opposing Death Elemental with Snipe, giving Riftwing another HP. My Windeku took his turn hitting his doppelganger down to 1 HP, however ended up dying to the opposing Thorns. This does not stop Riftwing from benefitting from it again though. (+1 HP)

The opponent's Cursed Windeku finishes Shadow Snitch, unfortunately. This brings Riftwing to the frontline with 7 HP. My Sha-vi quickly brings down the Dhampir Stalker before getting taken down by the avenger Sha-vi. Undead Badger slices an HP off the Dark Astronomer. The Astronomer then finally hits his shot and removes Windeku from the board. Riftwing ends the round with 10 HP. Ha.


> Round 3:

Say hello to the tank, Tankwing (Riftwing). Death Elemental starts targeting and hitting Silent Sha-vi as there were no other Snipe targets. The opposing Undead Badger takes another health from Dark Astronomer to leave him at 1 HP. The Astronomer, too made Sha-vi experience the same at 1 HP.


> Round 4:

The enemy monsters are both at 1 HP. Death Elemental and Dark Astronomer took their turns finishing Silent Sha-vi and Undead Badger respectively.


Strategy Talk

Since I was already doing the Death quest for my dailies, it became another attempt for me to try the challenge out again. I was having difficulties trying to put Shadow Snitch in my teams as I often found other cards to have a higher success rate or I just don't know a good deck to make use of Shadow Snitch properly.

Looking at the opponent's history, I was unsure of which deck I could optimally choose to try to counter his decks as the opponent played a variety of elements in his battles. However, I did see him not playing Life decks, which means I would likely not see that many ranged attacks, which takes away the advantage from my Death Thorns deck.

I am a learner. Since seeing how in the previous challenge, the opposing Child of the Forest (Ability: Snipe) almost got rid of my damage dealer, I activated my Riftwing to stop any such attempts. This seem to work out well in this attempt.

Shadow Snitch was a card I had wanted to make more use of. I had also previously wanted to play more of this card due to my success with Fineas Rage, or even the newer Radiated Brute. However, it doesn't seem to work the same way in the Death decks as they do not have the Summoner to buff melee attacks. Thus, now it is more of a card that stays in my storage unless I have the need for a secondary tank or so.

For this battle, I managed to bring out this lineup (which I now think is pretty good), to have a Tank, Secondary Tank (Shadow Snitch), Gap, and Damage Dealers that dismantles the backline while my frontline stalls all the way. A great outcome in overall.

To pull out more potential from Shadow Snitch, it would be good to put down a card who increases allies' melee attack, I am unsure whether Death decks owns this kind of card but it would be very useful, especially for Reach ability users.


🤗

Thanks for reading!

It was fun to revisit this card again as I now see a new perspective to the gameplay. We keep on going. Cheers.

Link to the battle: https://splinterlands.com?p=battle&id=sl_4a90a62252bd2ebb32b16d32dc49e48a&ref=tertius



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