Strategy Conversation: Failed Summoner. Doesn't Fail?

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(Edited)

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I play in the Bronze League, and I can tell you, the most important cards to own is the Failed Summoner. I am so often surprised that it's a card you don't often come up against. Probably because it is not a flashy tank, or amazing support in the backline. However, there is more to this card than initially meets the eye.

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Here's why it is awesome:

2 Mana - the card basically costs nothing to play. It is ridiculously cheap, and you so often come up against Earth teams who play only magic. This guy has the potential to flick their attacks back and knock them straight out of the battle.
2 Speed - look, it doesn't happen often, but I've seen this guy dodge a melee attack before.
4 Health - this is enough health to absorb a number of magic attacks and send them back. This gives him the potential to kill 1, sometimes 2, opposing cards, as magic attackers are generally low health, that's especially true in the bronze league.

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But did you see it's REFLECT skill?
This skill means it will reflect back magic bolts, and usually has the potential to knock out an attacker or two with low health - and usually, since they're in the backline, this will leave your opponent's tank as a sitting duck.

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So - the card is amazing. Perhaps it is for this reason the card demands a price of $2.47 USD per card. It is part of the 'Starter Set' however, so that might keep the price low. When it is removed from the 'Starter Set' I would expect his cost to sky rocket.

That said, Failed Summoner needs to be paired with the right teammates. I'd suggest:

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Drake of Arnak is a perfect pair, but not one that is used often - but I like him because he will give your Failed Summoner the extra armour - which might save him from a melee tank with a bit whack! This will make you far more dangerous, and perhaps let you survive a hit!

I'd also recommend you put the Khmer Princess somewhere in the line-up. She packs a 1 magic punch, but again, at 2 mana is ridiculously cheap. Before the Failed Summoner and Khmer Princess, you will have two aggressive cards for the low price of only 4 mana!! This will give you a lot of room to play an expensive mana card that can win the battle, supported by the others. In my battle, I played the Djinn Chwala, who at 8 mana, ain't cheap, but he's effective.

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Still not convinced? Have a look at how the Failed Summoner goes in this battle below. My opponent plays an Ice Pixie - whose speed let it hit first, but with only 1 health, the Ice Pixie died as soon as my Failed Summoner reflected the hit. EVIL LAUGH.

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This was truly a battle to watch on replay to show just how necessary this card can be. Enjoy the fight:

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