RE: To the Splinterlands Community

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This really sucks for all the people involved but this doesn't really come as a surprise. I feel like this could have been prevented had you actually listened to the things the community as a whole (not just mavs) have been saying for months. Your constant push and focus on sales of unfinished products aside.. a lot of ground could've been made with improving the new player experience, quality of life updates, and sorting out the massive bot/smurf problem. On top of that we have the constant shift of rewards to higher leagues, team members botting sales, decentralized governance that's becoming more and more centralized every day, and numerous changes to sales after the fact pertaining to what many people considered deciding factors they used to inform their purchases in the first place. All of that only increases angst and division amongst players and the team. This is an unfortunate outcome but hopefully the team actually learns from it and comes back exponentially stronger.



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Lost my web3 job recently for similar reasons. (Well not lost, but company could no longer afford to pay me as funds near 0, so I simply am a volunteer now)

Company could have done better, I believe. Expanding too fast, pushing sales on unfinished projects, not taking time to properly tune up previous releases, not listening enough to the average user/investor and too much to the whales users and outside partners.

Been similar across many projects, but it's good in the long run I believe. Shakes out the weak ones, helps the strong ones refocus and create a better system.

I think too many projects tried to follow in the footsteps of others, creating psuedo DAOs, centralized governance, bad tokenomics, useless utilities or sinks, and lack of focus on fundamentals. Not calling out any in particular, but I think there have been harmful trends that some accidentally follow.

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I think too many projects tried to follow in the footsteps of others

Agreed. The best example in the forefront of my mind is the sheer number of unrelated projects that were popping up and immediately dropping land like it was the best thing in the world. Over half of them didn't even make sense to have land in the first place! Wen land? More like why land? lol

!BEER

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