RE: 691 Frogs Looking Fer Frog Battle Cards
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Yeah, I need more sales to be slightly more effective than that. πππβ¨π€
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If you tell me that you have posted any frog card at 18 VOLT tokens (or lower) on the PEPE frog battle game market, just tell me (or @savvyplayer) and I would buy it within a day (if other frog players still haven't bought it) !INDEED. π€πΈπ
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I appreciate that, but what I mean is that if I'm going to take the time to list cards on the market, my returns need to make that expended time worth it. πππβ¨π€
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Me too. π€π€― While playing frog card battles on the PEPE frog battle game is generally !FUN, selling hundreds of frog cards at the frog card market (at the right price for each card) is inconvenient and time-consuming !INDEED. π€―πΈ Maybe @kenny-crane would "soon" implement a feature where we can burn π₯ frogs πΈ (I mean just the cards themselves) for instant VOLT tokens (preferably multiple cards at the same time)! πΈππ
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That would be a useful feature, as would being able to trade and/or transfer cards. πππβ¨π€
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I would also like to see the burning π₯ feature be available for frog card packs and GEMs !INDEED on the PEPE frog battle game, for those frog players who need some few instant VOLT tokens. π€π€πΈ
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I'd definitely use it to burn GEMs for VOLT, since I haven't used them at all since they became expendable on use. πππβ¨π€
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Maybe a Common Gem being burnt at even just 1 VOLT token each would already be good for some frog players of the PEPE frog battle game !INDEED. π€ππ₯π€―ππΈ
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Hey, it's better than nothing, since they have no real use for me now. πππβ¨π€
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The best use for those GEMs for me at present on the PEPE frog battle game is by simply winning once the next higher level on the highest campaign available for me, and that requires up to 12 Rare GEMs and still does not provide a 100% chance of winning !INDEED. π€ππΈπ€―π
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I have no interest in opening those levels until I can easily beat the strongest one on the level where I am now. πππβ¨π€
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Opening the next campaign by finishing the 6th level of the current higher campaign locks the previous lower campaign, so frog players of the PEPE frog battle game should avoid completing the 6th level of the higher campaign unless they are certain that they can easily beat the levels of the campaign to be unlocked !INDEED, or they might accumulate VOLTs and XP more slowly. π€π€―πΈ
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Yes, I know, which is why I don't use GEMS, because they artificially extend our cards' capabilities. πππβ¨π€
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GEMs are still useful for frog players of the PEPE frog battle game that either don't have powerful frog cards to begin with, or accidentally locking the previous campaign without being ready yet for the next higher campaign !INDEED. π€π€―
By the way, there also are almost no buyers at the GEM Market of the game. πΈπ€―πΈ
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I can see their use, but it is as very fragile one, because they can take us past where we can easily be otherwise, and given that they are burned on each use, it is not at all sustainable over time.
That doesn't surprise me at all. Making GEMs expendable on every use basically gimped their actual usefulness. πππβ¨π€
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That said, I won't recommend using GEMs on the sixth level of the highest available campaign for any frog player of the PEPE frog battle game in general. π€π€―πΈ
If only @kenny-crane would lower the minimum possible price of each GEM (especially the Common ones) down from 10 VOLT tokens, then there would be likely more GEM sales. π€π€―π€
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Indeed, that would be the absolute worst place to use them.
I'd rather have usable for at least a few times each, as I might actually use them again. πππβ¨π€
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I should look into changing the minimum prices for GEMs and also cards and packs. There is a sweet spot that should maximize market transactions.
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