Have the Rewards from Splinterlands Improved?

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(Edited)

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Few days have passed since the new update of Splinterlands and my impressions about these changes are already shifting. I shared in this post my initial calculations and main doubts whether this change would be positive or not, but over the days the values have been changing and it increasingly makes sense.

Initially, my rewards had increased by just over 10 SPS considering 12 wins in one day (52% Winrate), but on the following day, I only achieved 11 wins (46% Winrate) and managed to farm 29 SPS . After that, I managed to get 16 wins (64% Winrate), which earned me 47 SPS in a single day! Over these three days, I climbed from Diamond II to Diamond I, and these rewards will likely continue to escalate until reaching Champion III.

About Glint, you'll probably never receive the equivalent amount of chests as before the update, but it's important to emphasize that you'll definitely receive a card instead of relying on luck. I'm earning between 4,000 to 6,000 Glints per day, which equates to 1-2 Elite Draws + 1 Veteran Draw or several draws of a lower level. By using this resource correctly and taking advantage of the lower prices in the first 10 purchases, it will be possible to optimize item acquisition in the store and come out well-stocked after a season of victories. Speaking of seasons, the Glints earned at the end of the season will be a full plate for accumulating many resources and spending on items that you wouldn't normally buy on a daily basis, such as Master Draws, for example.

It's still early to know how much we'll be able to optimize the use of Glint by properly distributing purchases to take advantage of the lower prices every 10. This analysis will certainly take time, but eventually, some more hardcore players will find the best paths to make the best possible purchases.

The fact is that what seemed quite bad at first, in a few days started to make more sense and was enough to change my opinion about the update. It seems that as you improve your Rating, Winrate, and cards used (gold foil, alpha/beta, etc.), the more positive impact you'll have with this update, which is a great incentive for players to seek cards with these multipliers and may cause their prices to appreciate as demand increases.

We are getting closer and closer to a Bull Run and it will be at this moment that retail money will start flowing back into the Crypto market. This will be the time for Splinterlands to capture attention again and attract players, so it's important that by then we are well prepared to receive new users. I believe we will see this movement intensifying from July this year, so we must strategically position ourselves to take advantage of all this upward movement that will happen soon!

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Poucos dias se passaram desde a nova atualização do Splinterlands e minhas impressões sobre essas alterações já estão se modificando. Eu compartilhei nesse post os meus cálculos iniciais e principais dúvidas se essa alteração seria positiva ou não, mas ao longo dos dias os valores foram se alterando e cada vez mais parece fazer sentido.

A princípio minhas recompensas haviam aumentado pouco mais de 10 SPS considerando 12 vitórias em um dia (52% de Winrate), porém no dia seguinte eu obtive apenas 11 vitórias (46% de Winrate) e consegui farmar 29 SPS . Depois disso eu consegui obter 16 vitórias (64% de Winrate) que me rendeu 47 SPS em um único dia! Ao longo desses três dias eu subi do Diamante II para o Diamante I e provavelmente essas recompensas continuem escalando até alcançar o Champion III.

Sobre o Glint, você provavelmente nunca receberá o equivalente à mesma quantidade de baús antes da atualização, porém é importante frizar que garantidamente você receberá uma carta ao invés de depender da sorte. Eu estou ganhando entre 4.000 à 6.000 Glints por dia, isso equivale a 1~2 Elite Draws + 1 Veteran Draw ou vários Draws de nível menor. Utilizando corretamente esse recurso e aproveitando dos menores preços nas primeiras 10 compras será possível otimizar a aquisição de itens na loja e sair bem abastecido após uma temporada de vitórias. E falando em temporada, os Glints ganhos no final da temporada serão um prato cheio para acumular muitos recursos e gastar nos itens que você normalmente não compraria no dia a dia, como as Master Draws por exemplo.

Ainda é cedo para saber o quanto nós conseguiremos otimizar no uso do Glint ao distribuir adequadamente as compras para aproveitar os preços menores de 10 em 10. Essa análise com certeza levará tempo mas eventualmente alguns jogadores mais hardcores encontrarão os melhores caminhos para fazer as melhores compras possíveis.

Fato é que o que parecia bem ruim a princípio, em poucos dias começou a fazer mais sentido e já foi suficiente para mudar minha opinião sobre a atualização. Parece que conforme você melhora seu Rating, Winrate e cartas utilizadas (gold foil, alpha/beta e etc), mais impacto positivo você terá com essa atualização, esse é um grande incentivo para que os jogadores busquem por cartas com esses multiplicadores e pode fazer com que o preço delas valorizem conforme a demanda aumente.

Estamos cada vez mais próximos de uma Bull Run e será nesse momento em que o dinheiro do varejo começará a fluir novamente para o mercado Crypto. Essa será a hora do Splinterlands novamente captar atenção e atrair jogadores, por isso é importante que até lá estejamos bem preparados para receber novos usuários. Acredito que veremos esse movimento se intensificando a partir de Julho deste ano, portanto devemos nos posicionar estrategicamente para aproveitar todo esse movimento de alta que acontecerá em breve!

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4k plus glint is awesome for you. You're right that people can now buy cards they want with Glints and not depend on luck, but it'll have been better to see a market where you can flip a card for another card type. It'll be more purposeful

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I also like the idea of Flipping cards, I hope they add this possibility soon

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It feels a little better in terms of spreading the SPS out across more accounts for battles. I think Champs still pays out a little too high and could use a slight decrease which is spread into gold and diamond.

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I think that in addition to the high distribution of SPS in Champion, what affects most are the various multipliers that these players can obtain, considering that many of them have Alpha/Beta and Gold Foil cards, making this disparity in rewards even greater.

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