The Sea Wrecker | The Water Element Game Changer

When it come to splinterland investment, not having the financial capacity to just into some investment is really painful at times, i remembered when riftwatcher announcement was made and how the investors jumped right in because they are rare gem with future airdropped benefits. Recently, the latest card airdropped to the one eligible is the Sea Wreck card. When I first check out the riftwatcher section and I saw the cards, It just look nice in design since it will be in the water element which I love so much but immediately the card was airdropped, I had to check what will come with it and it was really shocking.

We finally have a bloodlust based monster card in the water element, we know how rare card with the bloodlust ability is and most are gladiators which can only be use in brawls except paired with a gladiator summoner, but now we have access in the water element to this ability. Like they use to say, when you see a good cards you will definitely know this card is good, checking out the stat of this particular card, 11 mana which make it really huge and can only be use in from 14 mana capped battle, 4 strength as a melee monster cards which make it one of the dangerous one in term of strength, 4 amour which is average, 13 health which make it really amazing but the 1 speed make it look somehow but good in the reverse speed ruleset.

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What make me love it the most is the abilities combo attached to it, First is the heal which allow it heal a portion of itself each round, the bloodlust which increase all the stats whenever it destroy a card, then it came with the anti range and anti magic card with the return fire which dealt damage back to range cards and magic reflect which dealt damage back to magic cards. To make it more deadly always use the amplify ability cards anytime you want to use sea wreck so as to amplify the damaged returned.


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battle link

Testing out the card in battle and seeing how powerful it can be really amazed me, we had 35 mana capped with 3 rule sets, odd one out which allow only odd mana cards, what doesn't kill you that give all cards the enrage ability and lastly is the broken arrow that remove all range monster cards. Seeing this and the element given, I picked water and decide to use melee cards to my own satisfaction, I picked sea wreck as frontline, support it with flying squid with the reach and blind ability to support it, pelacor bandit with the sneak ability, Merdaali Guardian with the tank heal and repair just to heal and repair the frontline. Venari wavesmith which is there to add extra 2 armour to all friendly card and lastly is the creeping ooze. you will really love to check how the battle play out and i won with most of my cards standing strong.


THANKS FOR READING! CONTINUE PLAYING SPLINTERLANDS AND EARN THOSE JUICY REWARD




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