Battle Mage Secrets: Aim True - Hit Before They Hit You

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Prelude
Hi all, a week had passed us by and it's time back for another Battle Mage Secrets. In the last week, we discussed about the arsenal restriction ruleset of Rise of The Commons. This week, the ruleset that we will examine is one that in my own words, a "sure hit" ruleset.

Ruleset Spotlight

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Aim True

Description:
Melee and Ranged attacks will always hit their target.
This applies to magic attacks even if the Phase ability is in play.

What thrives with this ruleset?
As the ruleset describes, melee and range now becomes a "sure hit". Magic attacks will ignore Phase and also become a "sure hit". Abilities that help improve dodging attacks such as Flying and Dodge also no longer work.

Since we know now the attack will hit, what can we do?

I have 2 pointers to share here of which 1 I will share first and the second will be shared after sharing the match.

To combat guaranteed hits, the obvious will be improve sustainability. To do so, improve defence through damage reduction. Shield to reduce the damage received, Demoralize/Headwinds to reduce the attack of the opponent and of course Protect to give ourselves extra 2 armour. Having all the pre-mentioned abilities really help us outlast our opponents and if you are able to include some heal in the form of Tank Heal or Triage, that will be great.

Now this one variant of the strategy which will make your base stronger for outlasting your opponent. And not forgetting stats with higher health and armour will do us better in this ruleset. Now I will proceed to the match proper then share a 2nd strategy variant for such a ruleset.

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With these in mind, let's start to talk about the battle proper.

The Battle
Link: https://splinterlands.com?p=battle&id=sl_7fa23ef2e3027a8b79d32d856dd252fa&ref=vaynard86

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Ruleset
Aim True, Ferocity
Mana Limit: 41

SplinterMana CostPositionReason
Kelya Frendul4SummonerGives one additional speed and one additional armour
Baakjira61stGives additional health and slow down opponent lineup
Kulu Mastermind92ndGives Weapon Training to allow Baakjira to attack as well
Deeplurker63rdFast attacking opportunist
River Hellondale74thGives one time resurrection to one card in lineup
Crustacean King35thTank Healer to provide sustainability
Dumacke Orc66thBackline defence with shield
Total Mana:41

Opponent Lineup

  • Summoner - Thaddius Brood
  • Position 1 - Harklaw
  • Position 2 - Arachne Thug
  • Position 3 - Silent Sha-vi
  • Position 4 - Uraeus
  • Position 5 - Dhampir Stalker
  • Position 6 - Lira The Dark

Prediction before pressing rumble
Ok, opponent also putting up a very strong lineup. Tough tank, heavy hitting backliners and sneakers as well. Going to be a difficult fight.

Battle Synopsis

Round 1, An easy open up, Uraeus got de-shelled and taken out. Remaining of my lineup remain intact.

Round 2, A quiet round for this round instead, but Dumacke Orc did a great job absorbing all the damage from opportunist and sneakers. No casualties this round.

Round 3, Dumacke Orc fell to Lira but was revived with full armour by River Hellondale to restart the damage absorbing process. Arachne Thug however, was taken out by my double opportunist.

Round 4, Dhampir Stalker taken out by opportunist and Harklaw was taken out by Baakjira. Tank and one big hitter off, we are progressing well.

Round 5 and 6, Silent Sha-vi gets taken out in round 5 and subsequenly Lira become a sitting duck which was easily taken out by Kulu Mastermind for securing the victory.

Post Battle Summary
A strong opponent whom did all the things right but my team came up on top and stayed fully intact as a whole team from start till the end.

Did my strategy work? It totally did. I shared half of the strategy to have good stats, shield, armour and healing, which was seen with the placement of Kelya as summoner to give everyone additional armour, Dumacke Orc with the Shield and also thick armour and Crustacean King to provide Tank Heal. What gave my team the edge was actually speed alteration, boosting my own and slowing down my opponent by Kelya and Baakjira. While we know speed can no longer aid in terms of dodging, it came in another aspect which is timing.

What's the Battle Mage Secret?

The Battle Mage Secret that I would like to share with everyone will be on speed and timing. While speed no longer helps you dodging, it came in the form of timing. So for this ruleset, everything was a "sure hit" and if we know that is going to happen, then we must act before it happens. And this is why my 2nd part of the strategy is to alter speed, ensuring that you hit first before your opponent. With the speed alteration, my team main attackers are ahead of my opponent other than Lira which is super fast. Imagine with me, an altered speed lineup allow Kulu Swimhunter and Deeplurker to punish opponent before a true hit punishes me in return. Speed is very important, knowing how to manipulate it can even determine outcome of matches. When you have speed advantage, take them out before they take you.

Wrap Up
I hope you guys enjoyed reading my sharing on the rule set Aim True. I would really appreciate it if you liked and/or commented to let me know what are you thoughts.

I am currently part of PIZZA, an active gaming and creative arts crypto community on the HIVE blockchain and part of PIZZA guild. Popular cryto games such as SPLINTERLANDS, RISING STAR and HASHKINGS are actively discussed in this community.

Many events are being organized from time to time. Join the PIZZA DISCORD. This is a place filled with 💰🍕🎁GIVEAWAYS & AIRDROPS💰🍕🎁 and most definitely consisting of a friendly community to be in.

Till my next battle sharing, take care, stay safe and happy battling!

If you are keen on playing Splinterlands, feel free to join me via this link: https://splinterlands.com?ref=vaynard86



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