BATTLE MAGE SECRETS Weekly Challenge! || AIM TRUE Ruleset

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Hi everyone, Welcome to my BATTLE MAGE SECRETS post. BATTLE MAGE SECRETS itself is a replacement for SHARE YOUR BATTLE CHALLENGE, where if SHARE YOUR BATTLE CHALLENGE takes 1 monster as its weekly theme while BATTLE MAGE SECRETS takes 1 Ruleset as its theme. And the theme for this week is...

AIM TRUE



"Attacks always hit their target."

AIM TRUE is a ruleset that gives all monsters the opportunity for their attacks to always hit the target. The way the AIM TRUE ruleset works is the same as the TRUE STRIKE ability where every attack from the owner of this ability never misses.


Abilities that are specialized in avoiding attacks (FLYING , DODGE , PHASE , BLIND ) are not recommended for use in this ruleset. But instead, you can use abilities that can reduce damage such as VOID and SHIELD abilities.

The above method is useful for defensive type players. As for players who attack fully, they can use the PIERCING ability when facing opponents who rely on ARMOR to avoid attacks from monsters with high Attack Power. You can also use the SHATTER ability if the target has a large number of ARMORs.

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RULESET & FORMATION

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In addition to AIM TRUE, the Ruleset in this battle is...

MELEE MAYHEM

MELEE MAYHEM is a ruleset that gives Melee Monsters the freedom to attack from any position despite not having abilities such as SNEAK , REACH , or OPPORTUNITY

It would be better to put monsters with SHIELD abilities in the first position to dampen the attacks from the opponent's Melee monsters. Meanwhile, monsters with high Attack Power can be placed in the next position. PROTECT and REPAIR abilities are also needed so that attacks from opposing monsters do not directly hit the health points of TANK.

Although Melee monsters can attack from any position, it does not rule out the possibility that the opponent will use Magic or Ranged monsters. It all also depends on which Ruleset is raised in a battle.

CLOSE RANGE

CLOSE RANGE is a ruleset that allows Ranged monsters to attack in the first position. For Dual-Attack type monsters that have Ranged Attack as one of their Attack types, they can use the 2 Attack types they have when they are in the first position. This ruleset works the same way as the ability that has the same name.

There is no specific way to deal with this Ruleset, it all depends on the conditions in a battle. Such as the Mana cap available, the elements available, and other rulesets that accompany the CLOSE RANGE ruleset.

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My Line-Up

CardsAbilityReason
- Give an additional of 2 SPEED to All Allies

- Give SCATTER SHOT and PIERCING to All Allies
The reason I chose Fire Summoner and used Conqueror Jacek is because it gives an additional 2 SPEED to all monsters, which gives the monsters a chance to attacked first. Coupled with the PIERCING ability, making attacks from Fire Melee monsters that have high Attack Power can damage ARMOR while reducing HEALTH points.
BLAST + REDEMPTIONI use Exploding Rats because it has the highest SPEED compared to my other monsters. It allows him to attack first and give a BLAST effect to the monsters around the target.

His other ability (REDEMPTION ) will be useful to reduce all Health points of all opposing monsters by 1 point.
STUN + HEALI use Septic Slime to give a STUN effect so that the target cannot move for 1 round.
IMMUNITY + RETALIATE + PIERCINGI chose Forgotten One because it has a high Attack Power as well as the RETALIATE ability which allows it to counterattack when it takes damage from an opposing monster's Melee attack even with a 50% percentage.
VOID + INSPIRESince it was in the MELEE MAYHEM ruleset, I took advantage of it by adding the Attack Power of my Melee monsters. Therefore, I brought Tusk the Wide who has the INSPIRE ability to the battle arena this time.
PROTECT + REPAIRIn addition to bringing monsters with INSPIRE ability, I also need monsters that have PROTECT and REPAIR ability to repair ARMOR damaged by attacks from Melee or Ranged monsters. And fortunately, Ferox Defender has those 2 abilities.
TAUNT + REDEMPTIONIidri Fyre who has the TAUNT ability is tasked with forcing all opposing monsters to have their attacks directed at her.

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BATTLE START !!!

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Both sides chose Fire Summoner (Conqueror Jacek) in this battle. However, I focused my attacks using only Melee monsters (and 1 TAUNT monster), while the opponent used 3 Melee and 3 Ranged monsters.

Although they both got an additional 2 SPEED from Conqueror Jacek, my opponent added 2 more SPEED from the 2 Ranged monsters he had (Countess Sinash and Supply Runner*). Meanwhile, my side did not add any more SPEED.

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In the first round, Supply Runner attacked Iidri Fyre and Countess Sinash defeated Exploding Rats. But before being defeated, Exploding Rats attacked Grum Flameblade and the effect of BLAST hit Lava Launcher. Lava Launcher itself attacks Septic Slime and makes it unable to move because it gets the effect of STUN .

My opponent's 2 SNEAK monsters (Tenyii Striker and Uraeus) attacked Iidri Fyre and caused him to be hit with POISON . Meanwhile, my 3 Melee monsters (Forgotten One, Tusk the Wide, and Ferox Defender) attacked Grum Flameblade.

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In the second round, Iidri Fyre was defeated by attacks from Uraeus and Tenyii Striker. Supply Runner attacked Forgotten One while Countess Sinash attacked Ferox Defender. Lava Launcher made Septic Slime immobile again by using STUN

Grum Flameblade was defeated by Forgotten One while Tusk the Wide and Ferox Defender attacked Lava Launcher.

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In the third round, Supply Runner, Uraeus, and Tenyii Striker* attacked Ferox Defender and caused him to be hit by POISON . Countess Sinash attacked Tusk the Wide and Septic Slime was defeated by Lava Launcher without attacking once in this battle.

But after defeating Septic Slime, Lava Launcher was defeated by Forgotten One. Ferox Defender defeated Countess Sinash and Tusk the Wide defeated Supply Runner.

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At the start of the fourth round, Ferox Defender lost due to the effect of POISON . And even though the opponent's 2 SNEAK monsters (Uraeus and Tenyii Striker) attacked Forgotten One. But Forgotten One's RETALIATE ability successfully activated and made him counter the attacks of the opponent's 2 SNEAK monsters.

To see the entire battle, you can watch it at >> FULL BATTLE LINK
And this is the challenge link >> CHALLENGE LINK

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Review of this battle

I was worried when Septic Slime was not given the opportunity to attack because it was always the target of Lava Launcher and was hit by the STUN effect making it unable to move for 1 round. But thanks to the REDEMPTION that happened twice due to the defeat of Exploding Rats and Iidri Fyre, the HEALTH POINT of Countess Sinash and Supply Runner was reduced by 2 and they could be defeated in one attack in 1 round by Tusk the Wide and Ferox Defender.

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That was the post BATTLE MAGE SECRETS for this time. Thank you for visiting and taking the time to read. See you in the next post....


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