BATTLE MAGE SECRETS Weekly Challenge! || MANEUVERS Ruleset


MANEUVERS
"Units with melee attacks gain Reach."
MANEUVERS is a ruleset that grants the additional ability of REACH
to all monsters in the battle arena. REACH
is an ability that allows Melee monsters to attack in the second position and help TANK attack the opponent's monsters in the first position.
REACH
ability will be useful if used on Melee monsters that have high Attack power or useful abilities but have weak defenses (no ARMOR or low Health points). Abilities such as DOUBLE STRIKE
which can attack the target twice or SHATTER
ability which can attack and remove the target's entire ARMOR are some abilities that can be an option to fill the second position when in the MANEUVERS ruleset.
But if you are the type to play defensively, you can use monsters that have SHIELD
ability to overcome the attacks of the opponent's monsters in the first and second positions (REACH
ability) or can rely on monsters that have FORCEFIELD
if the opponent uses monsters that have Attack power of 5 points or more.

RULESET & FORMATION

In addition to MANEUVERS, the Rulesets in this battle are...
AIMLESS
![]()
AIMLESS is one of the rulesets that provides additional abilities in the form of SCATTER SHOT
, SCATTER SHOT
is an ability that makes the owner's attack target monsters randomly. The SCATTER SHOT
ability can only be used by Ranged and Magic monsters, whereas if this ability is owned by Melee monsters, the attack will only aim at the same target according to the other abilities they have.
FEROCITY
![]()
FEROCITY is one of the rulesets that gives additional abilities in the form of FURY
to all monsters in the battle arena. FURY
is an ability that will only deal double damage if the target is a monster that has the TAUNT
ability. TAUNT
is an ability that forces attackers to direct their attacks at the owner of this ability.
But because we are also in the AIMLESS ruleset, Ranged and Magic monsters can rarely target their attacks at monsters that have the TAUNT
ability even though they receive the additional FURY
ability. San is only a Melee monster that will direct its attacks if there are monsters that have the TAUNT
ability in the battle arena.

My Line-Up
| Cards | Ability | Reason |
|---|---|---|
![]() | - Give a reduction of 1 SPEED to All Enemies - Give a reduction of 1 Attack power to All Enemies Ranged monsters | The reason I use Quix the Devious is because I want to use one of the monsters in Dragon Splinter. In addition, Quix the Devious can reduce 1 SPEED of all opponent's monsters and reduce 1 Attack power of opponent's Ranged monsters. |
![]() | PROTECT + HALVING + FORCEFIELD + ENRAGE | Since I would most likely be facing Melee monsters, I needed additional ARMOR. Quix the Devious doesn't have that ability, so I use Arkemis the Bear which has the PROTECT ability to provide an additional 2 ARMOR to all my monsters.Arkemis the Bear also has the FORCEFIELD ability to deal with attacks from monsters that have high Attack power and the HALVING ability to reduce the target's Attack power by half. |
![]() | DOUBLE STRIKE + PIERCING | I decided to use Coastal Sentry to be the Melee monster that fills the second position. Coastal Sentry has DOUBLE STRIKE which is one of the abilities that I recommend if you receive the additional REACH ability.Coastal Sentry also has PIERCING ability which is very suitable when paired with its high Attack power, so that it can damage and weaken the opponent's Health points in two attacks. |
![]() | FLYING + SCATTER SHOT + BLAST + BLIND | The only monster from Dragon Splinter that I brought was Chaos Dragon. Although the additional ability of SCATTER SHOT is useless for him because he already has it from the beginning, I still have it for other reasons.SCATTER SHOT ability will be more outstanding when combined with BLAST that he has because they can cause damage to more than one monster. In addition, Chaos Dragon also has the BLIND ability to reduce the accuracy of the opponent's monsters' attacks. |
![]() | CLEANSE + AMPLIFY + SWIFTNESS | To increase the effectiveness of the BLIND ability, a high SPEED difference is required. So we need monsters that have abilities like SWIFTNESS or SLOW . River Nymph which has SWIFTNESS is one of the monsters I used in this battle. |
![]() | SWIFTNESS + STRENGHTEN | In addition to River Nymph, there is also Supply Runner which has the SWIFTNESS ability to widen the SPEED difference between the two sides.Supply Runner is also used in anticipation if River Nymph is defeated by a monster that has the OPPORTUNITY ability (because River Nymph has the lowest Health points). |
![]() | LIFE LEECH + CRIPPLE + SNARE | I use Merdhampir to overcome attacks from opponent's monsters that have the SNEAK ability that targets monsters that are in the last position. Merdhampir has the LIFE LEECH ability that can increase Health points when successfully reducing the opponent's Health points. So that when hit by an attack from the opponent's monster, he will not lose immediately. |

BATTLE STARTS!!!

The opponent uses Kelya Frendul and focuses on using Melee monsters. It only brings 1 Ranged monster (Angelic Mandarin) which is in charge of healing monsters in positions other than the first (TRIAGE
)

In the first round, Supply Runner targeted its attacks at Deeplurker. Meanwhile, Arkemis the Bear and Coastal Sentry both attacked Diemonshark. Merdhampir who attempted to attack Flying Squid ended up taking 2 points of damage through his BACKFIRE
ability as he failed to land his attack.
Chaos Dragon targets its attack at Flying Squid. Diemonshark and Deeplurker take additional damage from the attack. While River Nymph targets its attack at Uraeus.
Pelacor Bandit's attack successfully hit Merdhampir, while Uraeus and Deeplurker failed to hit him. Diemonshark and Flying Squid attempted to attack Arkemis the Bear, but only the attack from Flying Squid failed to hit him. The attack from Angelic Mandarin also failed to hit Coastal Sentry.

In the second round, Supply Runner targeted Deeplurker again. Merdhampir managed to attack Angelic Mandarin but he was defeated by an attack from Pelacor Bandit.
Diemonshark briefly attacked Arkemis the Bear before being defeated by Arkemis the Bear and Coastal Sentry. River Nymph targeted her attack at Pelacor Bandit. Meanwhile, Chaos Dragon defeated Uraeus and Deeplurker using the BLAST
ability. Flying Squid and Angelic Mandarin failed to land their attacks on Arkemis the Bear.

In the third round, Pelacor Bandit attacked Supply Runner. Supply Runner and Chaos Dragon defeated Angelic Mandarin. Flying Squid was defeated by Arkemis the Bear, Coastal Sentry, and River Nymph.

In the last round, Pelacor Bandit was defeated by Arkemis the Bear and Supply Runner.
To see the entire battle, you can watch it at >> FULL BATTLE LINK
And this is the challenge link >> CHALLENGE LINK

Review of this battle
The victory this time was due to many of my opponent's attacks failing to hit my monsters. This is due to the considerable difference in SPEED as well as combined with the BLIND
ability (although the opponent also has it).
In addition, the opponent only focuses on using more Melee monsters even though there is no prohibition to use Magic monsters in this battle. The opponent also did not take advantage of the amount of Mana available this time, he had several monsters with low Mana even though the amount provided was very large.

That was the post BATTLE MAGE SECRETS for this time. Thank you for visiting and taking the time to read. See you in the next post....
Thanks to:


ability to provide an additional 2 ARMOR to all my monsters.
ability to reduce the target's Attack power by half.
ability which is very suitable when paired with its high Attack power, so that it can damage and weaken the opponent's Health points in two attacks.

or SLOW
. River Nymph which has SWIFTNESS 
ability (because River Nymph has the lowest Health points).
ability that targets monsters that are in the last position. Merdhampir has the LIFE LEECH
ability that can increase Health points when successfully reducing the opponent's Health points. So that when hit by an attack from the opponent's monster, he will not lose immediately.
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