How to get out of bronze and silver using Scarred Llama Mage in Splinterlands.

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Let's talk about a card that is loved by those who use it and hated by those who face it, you might have already guessed which card I'm talking about, it's the hated Scarred Llama Mage.

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If you've been in splinterlands for a while then you must have faced her or even used her, and if this has happened to you then you should already know how strong she is mainly in the bronze and silver league because in the right battle with the mana cost and right rule so the victory is almost certain (I particularly only lost using this card when my opponent also used it but that in the right battle).

Now let's talk about why she's so awesome and since she's a summoner, which card should I use with her to make her so hated/loved?

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As you can see she is a legendary summoner from the earth deck and has 7 mana cost (it's pretty high but you can believe it's worth every mana spent).

The attributes/abilities it gives are +2 hp which means that all your cards on the battlefield will receive 2 more hp, that is, if you have a card that has 6 health then it will have 8 health.

It also gives you the ability Last Stand and this ability allows your last card on the battlefield to multiply its stats by 1.5, that is, if the card has 3 attack, 3 speed and 6 health then it means that when it has the Last Stand skill activated its status will be 5 attack, 5 speed and 9 health, remembering that it always rounds up value, that is, if it is 4.5 then round to 5. I'll leave the image of the skill below for you to know which is.

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And it also gives you the Cleanse ability that is given to the first position card and it allows this card to clean all debuffs per round, that is, your first position card will always attack regardless of whether it has been stunned for example. I'll leave the image below as well so you know what it is.

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Now that you understand what attributes/abilities this card offers you so let's talk about which card you should use with this summoner to show your strength (just remembering that it's just card tips that you can use and that I get along well, but you You can use whatever card you want).

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The first card and probably the most used with Scarred Llama Mage is Kron the Undying and as you can see she has the Last Stand skill but only at level 3 and 4, only in gold leagues or above useful serial and would not need the Llama That's why I said it's stronger in alloys like bronze or silver.

As you can see Kron the Undying has 3 magic damage, 2 speed and 10 hp (this at level 1, but there is not much difference from level 1 to level 2 if you are going to use it with Llama), with the Llama as summoner and it being the last card on the field it will activate the skill Last Stand and will have 5 magic damage, 3 speed and 18 hp ( 10 hp + 2 = 12 x 1.5 skill = 18 ) and she has the Heal ability that allows the card to heal in 1/3 of its life, that is, in addition to having all these terrifying statuses, it still heals in 6 per turn, I don't even need to talk about how strong this is, now imagine in rules with a mana cost of 17 (which is the minimum for you to use this combo) or even in a battle with the Noxious Fumes rule. You can be sure that victory is almost certain.

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And now let's talk about the second card that is most used with the Llama.

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She is the Flesh Golem and as you can see she has very strong stats and also the heal skill which is why she is on this list.

I'll base it on level 3 because as I said the Llama is very strong in the bronze and silver league, the bronze league only allows common cards up to level 3 but even so it's still a strong card but in the silver league it is stronger at level 5 because it would have more attack, as she has 2 attack, 3 speed and 10 hp so it means that with the Last Stand skill she would have 3 attack, 5 speed and 18 hp (same logic as Kron the Undying on hp), that is, she would heal at 6 per turn just like Kron but would have less attack (this at level 3, if it was at level 5 it would have the same attack as Kron), but it wouldn't be better use kron instead? the answer would be yes even if it was in silver league because Kron has magic attack but her Flesh Golem mana cost is 6 so you could use her combo with Llama in 13 mana cost battles, basically Kron is for battles of higher mana cost and the Flesh Golem for lower mana cost battles, the logic of both cards are basically the same the biggest difference is the same mana cost and the Flesh Golem costs cheaper.

Well I think I can explain everything, the only thing I can say from my experience is that if you use these card combinations in the right battles then you will hardly lose the battle (you can hardly believe it).

And one last thing before I was forgetting, always try to use these combinations in battles with the closest possible mana cost to the minimum cost, like in 13, 14 and 15 cost battles, just use the Flesh Golem because then he already starts with the Last Stand skill, even having some mana left, it's not worth putting another card on the battlefield and this works for Kron the Undying too, just use them in battles with a cost of 17, 18, 19 or 20 (usually up to 20 having only him has a good result, above that it is already more complicated ), and in battles with a very high mana cost you can use both cards but you will have to have strategy.

I think that was all I had to say and to end this post, let's get to know the story of our beloved Llama.

The appearance of Crystal Werewolves around Shimmer City has caused problems far greater than the disappearance of livestock. The wisest say that deep crystal mining has prodded and awakened ancient magics by which even the Ancient Ones are mystified.

The greatest loss from the wolves’ rampages has undoubtedly been the Llama Elect. They were once a proud and plentiful people that grazed the open grasslands of Khymeria. The Elect were incredibly skilled in Rainbow Magic, and sadly, many of their secrets and spells perished with the Llamas.

Thanks to the bravery of a young Llama Mage named Korina, many of the Elect were spared, but they are now living in caves of the Khymian Mountains, hunted by the Crystal Werewolves. For Korina, life would never be the same after that one fateful day.

When the Werewolves attacked, it was a clear and calm night; the Llama Elect were reclining in the soft grasses beneath the light of a blue moon. They came from several directions, and they were after Llama blood. All the shield spells, defenses, and heals of the Llama Mages were no match that day for the Werewolves. The elders took the front line, so they were the first to fall.

Korina led the tribe away quietly as the elder Elect perished one by one defending their own. When finally the wolves came for the tribe, Korina summoned a mighty rainbow that blinded and disoriented the Werewolves, allowing the tribe enough crucial moments to find the safety of a cave. She saw her friends and family find the safety of the cave, and a great load was lifted off her back. Korina knew what she had to do.

To her left was the safety of the cave. To her right was the great Gap of Evala. If she did not lead the wolves away from the cave, her people would be discovered and lost. In a flash of bright resolve, Korina took off in a full, noisy gallop toward the Gap of Evala.

The Wolves were close on her tail. She could hear their snarling. Korina hadn’t a plan, but with every step that grew between her and those she was desperate to protect, the smile on her face widened. They would make it, but Korina would have to sacrifice herself.

The great Gap of Evala was so close now that Corina could smell the Ocean below. The Crystal Werewolves nearly had her, but she knew she would first reach the cliff. As they snapped and lunged for her haunches, Korina took a final majestic leap into the open sky. The wolves followed her, yelping and scrambling at the rocks, but Korina slipped into a meditative trance, as prescribed by the lost sacred texts of her people. This was the end.

But it wasn’t. Korina awoke after the passage of some time to find herself in a strange wood. Unlike the Crystal Forest of home, this forest seemed to be completely alive, curiously watching her with every atom of its existence. As she sat up and looked about, Korina could make out a faint conversation a ways off, like two parents striving not to disturb a child’s slumber.

Korina snapped a twig, and the conversation abruptly stopped. With a benevolent magical rumble, the ground itself shifted and grew into a mound right in front of her. First, a tiny sprout shot from the new mound. Then a beautiful plant rapidly grew and started to flower. Korina got to her feet and faced what was now a small tree. For some reason, she was not surprised when the tree began to speak.

“You have been unconscious for a fortnight. You are safe here.”

The tree had seamlessly transformed into a breathtakingly beautiful woman. She had green skin, her hair was twigs and leaves, her dress was made of moss. Korina knew in her heart that this was the Spirit of the Forest herself.

“You certainly are lucky that the Shimmer Dragon was passing by the Gap of Evala in the moment of your… leap of faith,” said the Spirit.

Korina still could not find words. Suddenly a young man appeared from behind a nearby sapling. He was barefoot, wearing a hat and cloak. He carried a long staff. Korina knew this man. Although she doubted he remembered her, she had met the Magi of the Forest at a Shimmer City celebration some years ago.

“I doubt that luck had anything to do with this,” chuckled the Magi as he casually smoked a pipe. The Spirit and the Magi then exchanged a glance that suggested they knew more than they were letting on.

Korina brought a hoof to her face, feeling new scar tissue. What was this wound?

The Magi could tell what Korina was thinking. “You landed upon the back of the Shimmer Dragon, who brought you here in safety. You are in the Hungry Wood of Anumun, the most secure place in the entire world. On the Shimmer Dragon’s back, there is a small area called the Shimpatch. They say this protected area is brighter than the sun, and infused with incredible magic. This is where you landed, Korina. You made direct contact with the Dragon’s Shimpatch.”The Spirit of the Forest spoke: “You will be scarred for the rest of your life, but now the limits of your power are entirely unknown. You may be capable of truly amazing things to unite the Splinterlands.”

“How do you know my name?” Korina finally asked of both the Spirit and the Magi.

After another long and knowing glance between the elders, the Spirit of the Forest became a tree again and wrapped the young Llama in a loving embrace. “We know many things. All in time. Rest now.”

Korina felt more comfortable here than she had ever felt in the Life Splinter. She hoped and longed for the safety of her tribe, but knew that she had a new destiny now. Korina drifted off into peaceful slumber.



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Whenever I play against her I end up losing so it's even more hate, I will start using it. !PIZZA

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