RE: EXTRA #13: Is Splinterlands living up to its full potential? A different point of view in 3 points.

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MTGA has better play2earn appeal than Splinterlands for the truly dedicated.
Qualifiers and cash prizes.
Splinterlands by comparison are lacking...

I don't know if Wizards makes money off of the qualifiers and tournaments that they do, but $2500 with a $25 (I think that's gem conversion done correctly.) is rather appealing. And it could be entered for free too because people are able to use gold and gems.

The equivalent of Splinterlands is about $100 worth in crypto assets for collection power, then $1 prize in Crypto predicated on if you win. That's not enticing anyone. At least, the entry fee is "cheap."

The game itself is autobattling so there's not that much of a skill element.

Gods Unchained is probably a fairer comparison because it's also crypto. I don't know how well that game is doing heh.

If Splinterlands wants to be more of a game, just copy MTG.



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I understand what you are saying, copying MTG is probably impossible at the time, just think how many games tried and failed, the auto-battling lower the fun but the introduction (one day) of the artifacts could make it all more interesting and less autopilot.

The strong element here is that in online MTG you have no real value while here you don't spend on useless items, if you, one day, choose to stop playing, you will have sellable assets in your pocket.

Spl has tournaments, but in my opinion, the real lack is the number of players, as I said, I don't like much the idea of always rewarding the wales, the WILD/MODERN format is really good for new players for example but it is the only good news in some time for "normal" players.

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