A perhaps forgotten monster? This is the SEA MONSTER [PT/ENG]

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🇧🇷. De um tempo atrás esse monstro era uma das melhores escolhas como tanque por sua quantidade de vida, ataque e sua habilidade Heal e ainda por ser da edição Rewards era facilmente encontrado em decks iniciais ou até mesmo sorteadas aos montes (hoje ela custa em torno de $2.00 a $3.00 dólares, porém seu aluguel continua barato), com o lançamento de novos monstros e a chegada de melhores tanques do elemento água com habilidades e atributos mais vantajosos Djinn Oshannus, Torhilo the Frozen ou até mesmo Wave Blood com sua alta quantidade de vida e sua habilidade Taunt. Então essa carta ficou no esquecimento e poucas vezes você vai se deparar com ela, mas sera mesmo que ela esta ultrapassada?

🇺🇸. From a while ago this monster was one of the best choices as a tank for its amount of health, attack and its Thorns ability and also because it is from the Rewards edition it was easily found in starter decks or even drawn in lots (today it costs around $2.00 to $3.00 dollars, but its rent is still cheap), with the release of new monsters and the arrival of better water element tanks with more advantageous abilities and attributesDjinn Oshannus, Torhilo the Frozen or even Wave Blood with its high amount of health and its ability Taunt. So this card was forgotten and you will rarely come across it, but is it really outdated?


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Art contest by: @zjaiven https://peakd.com/splinterlands/@zjayven/splinterlands-art-contest-week-162

🇧🇷. Há rumores de monstros marinhos que podem engolir um navio inteiro. A verdade é que existem Monstros Marinhos grandes o suficiente para engolir o Monstro Marinho que engoliu o navio inteiro. A maioria dos lubbers terrestres não consegue conceber o quão profundo dentro do planeta ou quão longe do horizonte os oceanos vão.

🇺🇸. There are rumors of Sea Monsters that can swallow a ship whole. The truth is, there are Sea Monsters big enough to swallow the Sea Monster that swallowed the ship whole. Most land lubbers cannot conceive how deep within the planet or how far beyond the horizon the oceans go.

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🇧🇷. SEA MONSTER consegue ser mais adequado quando consegue se curar constantemente ou que não ultrapasse mais de 3 de em dano (já que com a cura ele recupera 1/3 da sua vida máxima sempre arredondado para baixo, então no seu nível inicial ele recupera apenas 2 de vida, oque com a cura seria a mesma coisa que tomar apenas 1 ataque) e então conseguindo se manter, eu particularmente sempre uso em em batalhas com poucas/média quantidade de mana disponível, o melhor suporte para essa carta é um monstro que consiga recuperar sua vida ou aumente sua velocidade já que o mesmo tem apenas 1 ponto e só consegue se igualar a metade da mesma possibilidade de tanques do elemento água da nova edição Chaos Legion no nível 5 onde adquire os 3 pontos em velocidade com 5 de ataque, usar ele em conjunto com MERDAALI GUARDIAN ou CRUSTACEAN KING já que ambos necessitam apenas de 3 de mana (Já fiz o teste uma vez usando dois curadores, acontece que você mantém sua linha de frente viva porém não consegue matar os demais, talvez se ele tivesse a habilidade Taunt isso séria quase impossível de se abater).

🇺🇸. SEA MONSTER can be more suitable when it can heal constantly or does not exceed more than 3 damage (since with healing it recovers 1/3 of its maximum health always rounded down, so at its initial level it only recovers 2 health, which with healing would be the same thing as taking only 1 attack) and then managing to maintain itself, I particularly always use it in battles with low/medium amount of mana available, the best support for this card is a monster that manages to recover its health or increase its speed since it has only 1 point and can only match half of the same possibility of water element tanks of the new edition Chaos Legion at level 5 where it acquires the 3 points in speed with 5 attack, use it in conjunction with MERDAALI GUARDIAN or CRUSTACEAN KING as both only need 3 mana (I've done the test once using two healers, it turns out you keep your front line alive but not c can kill the others, maybe if he had the Taunt ability it would be almost impossible to shoot down).

🇧🇷. Após o nível 6 ele consegue adquirir sua habilidade Thorns que é um conjunto com a habilidade Heal pode se tornar um terror para seus oponentes com suas composições montadas em dano corpo-a-corpo (principalmente contra ataques Sneak ou Oportunity já que a maioria dos monstros que consiste dessa habilidade não terem armadura ou uma boa quantidade de vida sempre com exceções, porém da liga Bronze você só poderá ter até o nível 3 com 9 de vida, 2 de velocidade e 4 de ataque, enquanto que para o prata é 5 com os mesmos atributos porém ganhando +1 em ataque e velocidade, o bom disso é que agora em vez de ele curar em 2 a cada turno ele irá se curar em 3. Talvez após isso eu não sei dizer se é recompensado o esforço e investimento já que se você avançar estará na liga Ouro, e provavelmente já deve ter um deck formado para essas batalhas com tanques superiores, mas temos que entender que algumas cartas são boas apenas em elos menores seja pela quantidade de mana disponível, pelo nível permitido de cartas ou os conjuntos de regras, e queimar 100 cartas do monstro para adquirir a habilidade Thorns para ter os mesmos atributos que o nível 4 não seria vantajoso porém se é apenas por diversão e você não joga nas ligas Bronze/Prata, siga sua intuição, salvo aqui que no nível máximo com 12 de vida máxima e com os 1/3 de cura da sua habilidade ele vai se regenerar em 4 pontos, com qualquer outro monstro com a habilidade Heal Tank vai se somar +4 no total você vai se curar em 8 por turno.

🇺🇸. After level 6 he manages to acquire his skill Thorns which is a set with the skill Heal can become a terror to his opponents with his melee damage mounted compositions (mainly against attacks Sneak or * Opportunity* since most monsters that consist of this skill don't have armor or a good amount of health always with exceptions, but from the Bronze league you can only have up to level 3 with 9 health, 2 speed and 4 attack, while for silver it is 5 with the same attributes but gaining +1 in attack and speed, the good thing is that now instead of he heals by 2 every turn he will heal by 3. Maybe after that I can't say if the effort and investment is rewarded since if you advance you will be in the Gold league, and you probably already have a deck formed for these battles with superior tanks, but we have to understand that some cards are only good in smaller links, either because of the amount of mana available, by level cards or rule sets, and burning 100 monster cards to acquire the Thorns skill to have the same stats as level 4 wouldn't be advantageous however if it's just for fun and you don't play in the Bronze/Silver leagues, follow your intuition, except here that at max level with 12 max health and with the 1/3 healing of your skill it will regenerate by 4 points, with any other monster with the skill Heal Tank it will add +4 in total you will heal by 8 per turn.


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I love using the Sea Monster as my backline tank, as he can recover his own Health against those PESKY Sneak Monsters!

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(Edited)

It was one of my first tanks, before I preferred the magic water deck I used it on everything at level 5.
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Thanks for sharing! - @lenonmc21

Good post, the Sea Monsters is a good monster, I really use it in my battles in certain rules. Good job.

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