Paying for gold and getting bronze? Don't get cheated with undervalued cards in Splinterlands

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As in any other game NFT collection we know that the value of each item depends on the existing quantity for distribution, rarity and or difficulty to acquire the same, and as always happens a pre-sale to acquire some cards or packs at a generous price is always good to acquire to hold at the time when it closes this sale so we can profit by selling at a higher price acquired, the famous *Holding *.
But what about when this whole process is over: acquire the package/letter at a neutral price > hold in your inventory > sell after the distribution closes ?

Is it really still worth acquiring those cards for possible future sales? What about when that card simply won't benefit the user in the way that much lower priced cards could be used? We are talking about cost and benefit.

What is this guy talking about?

Maybe this was your thought after this introduction post, I agree indeed but let me assimilate the content better:
You can browse the card market through the #PeakMonsters website where you can purchase through packs cards created by other players or select one by one, however looking at the market one always has some absurd things even to call asset valuation, An example that I want to comment on today are the cards from the PROMO edition that are different from the distribution through the purchase of packs with random sets and rarities since all your attribute information, element and rarity are already mentioned in your distribution page, but there is a big question that I do not understand already mentioned above about this valuation after all the way of the traditional Holding to sell in the future, if you want an example of what I'm talking about continue below:


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A pack of ten cards from the PROMO collection being sold at $500 USD, of those ten cards three are repeats (with the exception of one Gold Foil in Armorsmith).

AmountCard Name
3Armorsmith
2Silvershield Bard
1Goblin Chef
2Molten Ogre
1Eletric Eels
1Mermaid Healer

As they are all at level (1) I will refer to it as if the buyer is not thinking of evolving these cards in the future, at this price for each one it is not even worth buying them separately in fact.

  • Armosmith
    • A support monster of the light element, little used in smaller compositions with low mana cost when you do not have at your disposal Adelade Brightwing that provides the same benefit in addition to the magic attack it can cause, this for a much lower price even being of legendary rarity, Armorsmith today is costing $0.52 in its common version, $13.00 gold-plated.
  • Silvershield Bard
    • Another support monster card that can remove the negative effects of the monster in the first position of your team, maybe its amount of mana required is the only interesting thing to fit in this level since if we are not battling over the poisoning rules, the enemy cause negative effects or something like that it will become useless, I am not talking about its use since its purpose is to be a support but the price in the package, it is costing today 1.30$ common, 38.00$ gold plated.
  • Goblin Chef
    • Attributes a little mediocre for a ranged attacker and with this amount of mana we can imagine that it is directed to battles of low mana availability, at its current level it will not provide help with any skill and with an attack of (1) per turn I do not know if it can become something relevant, especially if your team ahead is defeated and this companion is first, a cost of $0.26 common and $19.00 gold plated version.
  • Molten Ogre
    • Perhaps the only one I can think of to use from this set with its high amount of max health, (3) points in attack and the ability Demoralize reducing the opponent's attack, its cost today is 0.32$ common version, 10.99$ gold plated.
  • Electric Eels
    • A water monster that has the physical attack although weak, perhaps its benefit of attacking even being in second position through the Reach ability makes it attractive to players less familiar with other cards since we have better things like Tide Biter that contains the same attack, higher speed and at a lower price of $0.22, while it costs $1.19 and $34.00 gold-plated.
  • Mermaid Healer
    • Another card from the set that I would probably use, this water element monster is also a support through its ability to heal monsters behind in your team's row with the Triage ability in addition to its (4) maximum health points at a cost of $5.77 common and $230.00 gold foil.

Cost of the set sold: 500.00
Cost of separate cards: 22.36

This value of $22.36 disregarding the repeated monsters in the set and with the addition of the Gold Foil version of Armorsmith. After that would it really pay off to invest in cards that have been out of distribution for a long time, their valuation already stabilized and try to hold on to them to sell them at a better price in the future? This is crazy since although I cited two options that possibly I would use them to battle in #Splinterlands I have with me better options that cost me much less than that, even cards from the collection REWARD that I got as season rewards can guarantee me a better gameplay.


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3 comments
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I prefer to buy individual cards, better than in groups, because you end up with cards that will not give use

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