RE: SPS Governance Proposal - Hire Steem Monsters Corp. to Develop a Bitcoin Halving Promo Event

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That's totally fine! As I mentioned in another reply, from the company's perspective, we will probably end up with more money if this proposal fails and we just do a normal promo card sale as I expect that will bring in far more than $200k.

But from the perspective of the ecosystem over the long term I feel it would be better to have the DAO pay the company and have the value go to the SPS token, which is why it's being proposed. It's completely up to the token holders though and I do not plan to vote myself or try to sway players' opinions in any way.



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Congrats you basically confessed to building a system where company always wins at the expense of the players. If this isn't proof of how little the company thinks of its “players/investors” idk what does.

“If you guys approve this great, we get money from the DAO. If you guys don’t then F the ecosystem will just create promo cards to get the money we want and dilute the ecosystem more”

How about instead of burn events you dodo birds focus on bringing in players and retaining them. For example building a game that is actually fun to play and accessible.

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How about instead of burn events you dodo birds focus on bringing in players and retaining them. For example building a game that is actually fun to play and accessible.

That's literally our primary focus for this year. Can I ask how you expect us to pay for building the game and bringing in players without selling anything or getting help from the DAO?

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Kudos to you Matt. You took a very harsh response and stuck with trying to find a way to listen and improve instead of letting things devolve (I'm not being sarcastic here).

The only way this game grows and is sustainable is through growing users. There needs to be a target number of daily active users we need to hit. Looking at the 10m rebellion packs, alone, I would guess that number needs to be closer to 100k. People who are actually playing (have Sps, own cards, or rent) is probably closer to 20k at best at the moment? You’re asking people to invest $500ish right off the bat or rent and they may not even like the game enough to go through the trouble of managing rentals. I’ve done it, it’s a pain and the economics of it rarely works out. Users need to be eased into it.

We may not like the idea of a freemium model but it is proven to work. We need a base to build off of. 20k active users and a measly 3-5% capture rate on new accounts isn’t going to cut it. Or if you’re going off the 3-5% you need much more volume on new accounts. Growth has been extremely stagnant and honestly in decline. The company or Dao may be negative but that’s what growing companies go through. Look at a company like Netflix, they can report millions in loses but as long as subscribers are growing it shows potential and hope for investors to keep buying. This is the approach Splinterlands needs. I would gladly keep investing if we could see consistent reports on user growth. Focus on adding people. Then after you’ve reached a saturation point. Shift the focus ARPU.

I’ve suggested how to attract more players in a blog. It’s far from a perfect suggestion as I would need to understand more about the inner workings and budgeting to find out how sustainable it would be.

https://peakd.com/splinterlands/@dmah/attracting-new-players

If we cant attract more users lmk. I’ll cash out like the special needs person suggested in this thread. The game is good and I like to gamble/invest but more and more I’m not seeing a sustainable business model here and I think it is important for others to know to avoid similar pitfalls.

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Also, add a proposal for "building a game that is actually fun to play and accessible." since that is too general.

I'm having fun at the game at the moment. Splinterlands is my most played card game last year up to date. So, I am not sure where you're coming from and curious what is your proposal for this.

I will agree though on bringing new players in the game and my comment is always, "try to promote this game to kids/younger audience by making an anime of sort". I always compare this to Yugioh, in which I watched when I was like 7 years old and once I was old enough to save, like 15 or 16, tried to play competitively. I'm not sure if Splinterlands will still be alive after 8 years but it's a good way to bring new loyal people in the game.

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Ideas on how to bring in more players in my blog below:

Changing Spellbooks and a better experience

You’re right. There are certainly some unique aspects of the game. I’m glad you’re enjoying it but are others? Just look at the daily battles played. Peakmonsters say there is about 400,000 battles a day. Let’s assume those players play the max free 24 games a day. That’s ~17k active daily players. Thats an extremely small number. I would hope Splinterlands/steem would be focusing on increasing and maintaining a number closer to at least 100k instead of dumb promos that do nothing to attract new players. Just look at the history of these promos lol anyone want to fondly remember the waka flocks promo? They’re shamelessly baiting/hoping people “invest” in these promos and then when the value absolutely tanks they wonder why people don’t stick around. Peakmonsters says there has been 5500 new accounts in the past 30 days yet only 180 of those got spell books. That’s a horrible conversion rate and indicative of how little people enjoy the game when introduced to it.

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Bro, are you delusional or something? If they literally confessed to what you claim, just sell your assets and GTFO out this toxic ecosystem and let us, delusional idiots, keep supporting this game.
The beauty of Web3 is that you can freely exit once you don't wanna support the platform anymore. I would love to see some trad games do the same thing...

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lol obviously delusional and ignoring facts. This is the type of idiots this game attracts apparently 😆
How sad.

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@yabapmatt You cutting the reward from all the possible options. And want $200k from DAO to create 2 promo cards. Here people are not earning $100 monthly even after investing $20k but you want 200k USD for 2 promo cards.

Stop this nonsense, nobody buys gonna those 2 promo cards all are leaving this shit game.

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(Edited)

Heya @yabapmatt ,

I voted yes on this but it doesn't seem it will pass...

If the DAO doesn't provide the funds and the team does the sale directly will the DEC and voucher costs remain the same or will there be any changes to how the promos will be purchasable? Will vouchers still be accepted for payment?

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