很長一段時間沒寫文章

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這一段時間玩splinterlands玩得很不爽,我下面列出玩了一年來最不爽的事情

不知道有沒有很多人跟我有同樣的感覺?

1.命中機率 V.S MISS機率
這個遊戲公布的機率計算公式跟實際機率有很大的落差
尤其是排名高分遇上排名低分時
排名低分得命中率和閃避率出奇的高
於是高分輸一場可能會扣30多分,就必須再多打更多場3~5分慢慢增加

2.限制規則會故意安排讓排名高分無法繼續連勝
我舉個例子:在新改版之前,常常發現對手是連續使用死亡隊伍的高手,結果規則就限定只能使用死亡隊
或是你某種規則搭配上某mana數的勝率極低,就很容易繼續出現

3.寶箱開出來笑死人
我本季的租金花了20000dec,打了28個鑽石寶箱,開出來1千多顆dec,其他都是爛卡,總價值才1.6usd

所以對遊戲已經失去熱情,之後打遊戲應該都會直接跳結果,免得越看越生氣
開寶箱也只能不期不待沒有傷害

#splinterlands and #play2earn. (Let's get TRENDING!!)

https://splinterlands.com?ref=yanyee

#SPLINTERTALK
#CTPCONTENT
#LEOFINANCE
#CTP
#ALIVE
#NEOXUAN
#PROOFOFBRAIN
#ARCHON
#SPT
#ALIVEANDTHRIVING
#Splinterlands
#play2earn



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