Arachne Weaver ☠️☠️☠️ The most toxic ability

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Hello to the entire gaming community. This time we have an interesting skill that, in my opinion, deserves some recognition due to how powerful it can be and, at the same time, how toxic it can be, which can give us an interesting use in a more than surprising way.

First of all, we have something interesting to note: the number of cards that I am going to use for stability is quite limited, which makes it a kind of single use depending on the number of cards that can do it. In this case, we can say that it is linked to the element of death. It is not a double use, i.e. it heals one health point, but at the same time it reduces them, giving us a rather interesting utility.

There are only three types: the Revelion edition and the Ultra Concaber Canal edition. This way, we can see a different shape, taking into account the usefulness we can give it according to the amount, since this way we can see a rather drastic difference in the arena. We have the rare epic and legendary rarity in this form. Let's say we can see that Smart is still exclusive to use, using it in a different way and thus achieving a different performance in the arena.

Arachne Weaver is undoubtedly the card I used most in battle, and in my opinion, it is quite a toxic card, as it has a dual use in its toxicity. I feel that not only does it enhance stability, but also attacking the enemy gives us a pretty good use, as the same card can restore its health and thus help allies in a certain way while they battle continuously. Of course, it should be noted that it reduces maximum health by one point while gradually healing.

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Deep Delver is a very interesting card that can be useful in the arena. I want to be able to heal and reduce the enemy's shield as well as attack with a strike that starts the situation in a position between 5 and 6. This way, we can see an even more interesting use, although we must take into account that it has a very low speed, which makes it a little difficult to consider. However, I feel that it can be useful with just these two abilities, and every third one should add deflect to allies, thus protecting them from, let's say, INDIRECT attacks.

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Inept Healer is one of the few fire cards that can heal. In this case, we see one that is quite interesting, as it can provide some defence and, at the same time, make a legendary cause. It is quite important to take into account what it can achieve, as it is very much against magic, to the point that it can reflect, dodge and resist a card clearly aimed against attack magic, such as attacking with the desire to score points. score, but I feel that its potential lies in its ability to heal the tank. I think it would be the most useful of all, but we must consider it more as a support than as an attack card, since it has very little life, no shield, and only 5 speed points, which I feel it could resist if increased with a summoner or companion that can increase speed.

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