New Year is coming Splinterlands

Hello to the entire gaming community. On this occasion, there was a match, and I'd like to talk a little about my experience this year, since I've played quite diversely on this account and have obtained some interesting cards. I usually have several accounts, some of which are anonymous, because at one point certain cards were stolen from me, and I decided to keep them hidden. So, I'm going to share some of my experiences this year within the games, which could be said to be slowly but surely coming to fruition. achieving.
I really liked the new dynamics that were introduced, as well as the new reward distribution system, where these types of cards are not strictly linked to an account, but can be used for more than just playing, giving certain incentives to have more opportunities to advance in battle, which makes the game much more powerful. Something I really liked was that the designs of the new cards and the Arcane Conclave edition which I found quite innovative, with the addition of bloodlines, which created a different way of using the cards than we are used to.
There are still certain proposals. I even read on Twitter recently that I think they are going to release a small edition, which seems a little rushed to me, considering that we need Clark to have at least a little more time, say about a year. I really liked the addition of light cards to dark cards, which gives us a better chance of getting a card at the maximum level, something that was totally difficult to achieve because so many cards in the game, obtaining a certain number of cards for a specific level was a bit difficult. However, this time we can see which powerful cards we can obtain by playing.
This year, I have seen that several games have changed their dynamics and even explain that they have certain different approaches. I think that tournaments are one of the biggest aspects of the game, where prizes are distributed weekly in that FPS when a more diverse dynamic in obtaining winnings arises. I think that the most important thing is not only to play with modern cards but also to have a balance between modern and wild mode, which allows us to have a way in cards where all or most of them can be used.
I think that one innovation in the game would be to have not only 6 slots in a row, but between 12 and 24, or even up to 48, where these cards can play with each other, giving rise to a quite different diversity of gameplay, which would make it much more interesting. There are several battle modes, such as survival mode, which can be added in a pretty good way. I think that new and old cards can be combined in a fairly convenient battle mode, but this will be seen in the future, and as in the games, it can be innovated. quite convenient battle mode, but this will be seen in the future and, as in the game, it can be innovated.
For me, community is the most important thing, and I think that on this occasion we should highlight that Splinterlands is one of the oldest in the Hive ecosystem, well, I don't know, and we'll see another year of challenges where we can not only get new and powerful cards but also play with the
editions and new editions.
|Pictures / Imagenes | Canva |
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Thanks for sharing! - @blazekos
