【Splinterlands】SHARE YOUR BATTLE Weekly Challenge! LIFE SAPPER

life-sapper.png

Hi, everyone! Today, I'd like to share my battle with life sapper!


Stats

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Life sapper stats break points:
Level 1: Life leech
Level 4: 2 magic damage (silver league)
Level 8: Redemption (diamond/champion league)


Battle

18 mana, fog of war, heal out
スクリーンショット 2022-09-24 午後0.53.24.png


My line up

(other than life sapper in the second position)


- Cursed Slimeball a common card that has redemption from level 6 (gold level)

- This is an ideal redemption card because of mana cost. 4hp is not too big or not too little





















- Shadowy presence is an epic card. It has strengthen from level 3. It gets Inspire at level 6.

- This is a card that I use often when I choose death. If the opponent had a lot of redemptions, this card increasing hp becomes so helpful.





















- Weaken from level 1

- it gets 1 magic damage at level 3

- it gets slow at level 5

- it is a great low mana card that reduces enemy monsters' health. It also has 6 hp, relatively high for 2 mana card.





















- Epic card with shatter from level 1

- it gets amplify at level 4

- it gets rust at level 6

- this card was chose to remove armor of enemy monsters so that redemption damage hits their hp instead of armor.





















- Legendary card with affliction, camouflage from level 1

- it gets poison at level 2

- it gets scavenger at level 3

- it gets weaken at level 4

- Weaken and scavenger is a perfect combination for redemption card. Sonce enemy dies, it increases hp. In low mana matches, high hp can bevome very useful. As long as it doesn't die from the 1st redemption from the enemy, it survives and fight longer






















Suicide Squad

Death has a good number of monsters reducing health or monsters with redemption. Also, death has You can put multiple monsters either reducing health or with skill redemption. Some people call this kind of line up a suicide squad because they die but they will kill the enemy monsters as well.

This type of line up is very good in low mana matches because people tend to put low hp monsters in low mana matches. You probably would want to add a monster with rust reducing the enemy monsters' armor by 2 because redemption is a physical damage and it hits armor first.

Shadowy presence is nice to have because it increases hp by 1, just in case the opponent had a similar line up.


Life sapper in Suicide Squad

Cursed slimeball is 1 mana with redemption, so I like to put it as the 1st monster. I like to put life sapper in the 2nd position as the second redemption monster.

If life sapper manage to hit an enemy monster, it gets extra hp from life leech, which is nice and that is another reason why life sapper is good in the 2nd position.


Life sapper in blast ruleset

I think this is more for lower leagues where you don't need to expect magic reflect so often, but I believe that life sapper is great in spreading fury ruleset where everyone has blast.

When a monster with life leech attacks, life leech counts blast damage as another damage to absorb hp. That's why life sapper can be very good because it can acquire a lot of hp by attacking.



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Thank you for reading!!



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