๐Ÿ‰MY FAVOURITE SPLINTERLANDS CARDS๐Ÿ‰

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Hello everyone, today I want to talk about 5 of my favourite Splinterlands cards. I invite you in the comments to talk about your favourite ones and why!
Also, consider that Iโ€™m talking about cards on their max level.

1.  GRUM FLAMEBLADE

grum flameblade.png

STRENGTHS ๐Ÿ”ฅ :

A lot of Health.

A good amount of Armor to counter physical attacks.

The amount of Attack is not bad.

Void Armor: Magic Attacks from an enemy monster hit the Armor before Health.

Void: the damage from Magic Attacks is reduced. So it counters Physical and Magic Attacks. With Void Armor too, this card is almost invincible against a Magic team.

Bloodlust: it gives +1 to all Stats everytime it beats an enemy monster.
As the battle proceed, this card becomes stronger and stronger.

Giant Killer: does double damage to cards with 10+ Mana points (Grum FlameBlade can easily kill it with one Attack!)

WEAKNESSES ๐Ÿฅ€ :

It costs too much Mana points.

Too slow if Bloodlust itโ€™s not applied yet.

I like this card because, as you can see it, itโ€™s a really strong card.
With a lot of Health, a lot of Armor, being also so difficult to kill if you have a Magic Team, Grum Flameblade is a really big problem as an enemy card.
Also, hurry up, because as time passes by, this card becomes too strong because of the Bloodlust ability!

This card surely gives its best in matches that require a lot of Mana points.

2.  SKELETON ASSASSIN

skeleton assassin.png

STRENGHS ๐Ÿ”ฅ :

It's really fast.

It costs little Mana points for what it offers.

Poison: It has a chance to apply Poison, and the target enemy receives double damage at the beginning of each round (after Poison is applied).

Sneak: Skeleton Assassin attacks the last enemy monster instead of the first one.

WEAKNESSES ๐Ÿฅ€ :

It doesnโ€™t have much Health.

The Attack is not remarkable.

I like this card even if it doesnโ€™t have much Health and Attack, because for matches with little/medium Mana points required, it's amazing and it does its job, especially if used with other cards with Sneak.

3.  DOCTOR BLIGHT

doctor blight.png

STRENGHS ๐Ÿ”ฅ :

Affliction: when the enemy monster is attacked by Affliction, it cannot be able to be healed.

Camouflage: Doctor Blight cannot be attacked, unless itโ€™s in first position.

It also has a chance to apply Poison, causing the enemy monster to have damaged health at the beginning of each round (after Poison is applied).

Scavenger: everytime a card dies, this card gains +1 health. This ability is amazing and makes a huge difference.

Weaken: reduces the Health of every enemy monster.

It costs little Mana points, considering that this card is really powerful!

WEAKNESSES ๐Ÿฅ€ :

Itโ€™s slow.

It doesnโ€™t have so much Health.

I like this card because a lot of times, when the match is ending and seems to be lost, when itโ€™s Doc Blightโ€™s turn, this card stands up and can make you win!

4.  SAND WORM

sandworm.png

STRENGHS ๐Ÿ”ฅ :

The Sand Worm has got lots of Attack.

The Speed is not bad, compared to other cards which also have got a lot of Attack (example: Grum Flameblade before Bloodlust is applied).

Also, Sand Worm doesnโ€™t have too little Speed, too little Health or too little Attack, like other cards, that can have only one or two Stats that are really big. Under this point of view, Sand Worm is a really balanced card, while still being a really strong one.

Sneak: it targets the last enemy monster of the enemy team, intead of the first one.

Snare: it removes the Flying ability from a Flying card when attacked (cannot miss!).

Piercing: this is my favourite ability! When the Attack (Melee or Ranged) is in excess of the targetโ€™s Armor, the remainder will attack the targetโ€™s Health.
It really makes a difference between wasting a big attack (that will be blocked by the enemyโ€™s Armor) or killing the enemy monster in one or two shots!

WEAKNESSES ๐Ÿฅ€ :

It costs quite a lot of Mana points. Sometimes I had the problem that I made my team, but for 1 or 2 Mana points, the Sand Worm was too much.

Itโ€™s better with matches that require a lot of Mana points.

I like this card because, if well placed, it can easily kill a lot of the enemy monters with the powerful Sneak+Piercing attack it has got.

5.  GOBLIN PSYCHIC

goblin psychic.png

STRENGHS ๐Ÿ”ฅ :

The Goblin Psychic has got a lot of interesting Abilities:

Tank heal: heals a portion of the card monster that is in the first position. Really powerful, it gives a big difference in the team.

Affliction: when an enemy monster is hit by Affliction, it cannot be healed.
I really love when I have this Ability in my team, but, obviously, I really hate it when the enemy possesses it.

Silence: reduces the Magic Attack of all the enemy monsters.

Dispel: when the enemy is hitted by Dispel, all of its positive Status are cleared.
This ability is really satisfying to see in action.

The Health is not bad.

WEAKNESSES ๐Ÿฅ€ :

Itโ€™s too slow.

It has got too little Attack.

I like it because, even if it has little Attack and Speed, it compensates with being a really interesting support card, with lots of useful Abilities.

And here you are 5 of my favourite cards!

Canโ€™t wait to talk again about Splinterlands, see you next time!

๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„



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